Xash3D FWGS Switch: Difference between revisions
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2025/11/18 |
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|description=Xash3D (Half-Life) FWGS engine. Rebooted fork since big Xash3D 0.99(1.0 is not yet) update. | |description=Xash3D (Half-Life) FWGS engine. Rebooted fork since big Xash3D 0.99(1.0 is not yet) update. | ||
|author=fgsfdsfgs, FWGS Team | |author=fgsfdsfgs, FWGS Team | ||
|lastupdated= | |lastupdated=2026/01/21 | ||
|type=Shooter | |type=Shooter | ||
|version=Continuous | |version=Continuous | ||
Revision as of 04:51, 23 January 2026
| xash3d-fwgs | |
|---|---|
| General | |
| Author | fgsfdsfgs, FWGS Team |
| Type | Shooter |
| Version | Continuous |
| License | Mixed |
| Last Updated | 2026/01/21 |
| Links | |
| V0.20-nx2 - Continuous Build | |
| Website | |
| Source | |
This is a of Xash3D FWGS for the Nintendo Switch, which is a fork of Xash3D Engine by Unkle Mike with extended features and crossplatform.
Xash3D is a game engine that aimed to provide compatibility with Half-Life Engine, as well as to give game developers well known workflow and extend it.
Installation
How to install
- Extract the attached zip file into the
switchfolder on your SD card. - Copy the
valvedirectory from your Half-Life installation (the Steam version) to/switch/xash3d/on your SD card. Don't replace anything if asked.- The WON (GOTY, Day One, etc) versions of HL are technically not supported by the new engine, but should still work at least partially.
- Run "xash3d-fwgs" from Homebrew Menu.
Mod support
V0.20 includes game libraries for the following games/mods:
- Half-Life.
- Half-Life: Blue Shift.
- Half-Life: Opposing Force.
- Counter-Strike (cs16-client and regamelite).
To install a game/mod, copy its data folder (e.g. bshift for Blue Shift, gearbox for Opposing Force, cstrike for Counter-Strike) to /switch/xash3d without replacing anything. If you did everything correctly, you will see the game/mod you installed in the "Custom game" menu.
Any Half-Life mods that don't use custom code (no cl_dlls or dlls in the mod folder, e.g. USS Darkstar) are also probably supported. Most other mods that do have custom code (e.g. Team Fortress Classic) require porting of their game libraries.
Counter-Strike has bot support. Host a LAN game, then enter bot_quota NUMBER in the console, where NUMBER is how many bots you want to have (you can also use the other bot commands, e.g. bot_add). However you probably won't be able to connect to other CS servers in the server list since the version of cs16-client is outdated and some of them only let in Android users.
Compatibility
(V0.20) Works on FW 14.0.
Changelog
v0.20-nx2 2021/05/28
- Changes:
- (At least partially) fix reading files from .pak archives (might fix the WON version of HL).
- Added a default valve/liblist.gam to the distribution (again, for WON versions).
v0.20-nx1 2021/05/27
- Initial release.
- Main changes compared to old engine port xash3d-switch:
- Based on xash3d-fwgs 0.20, bringing in all the new features (and bugs).
- Uses dynamic libraries for renderers and game code.