Untitled50 Vita: Difference between revisions
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Revision as of 10:45, 1 November 2025
| UNTITLED50 Vita | |
|---|---|
| General | |
| Author | Rocroverss |
| Type | Adventure |
| Version | 1.0 |
| License | N/A |
| Last Updated | 2025/10/25 |
| Links | |
| Download | |
| Website | |
| Source | |
Untitled 50 is a prototype Engine-less game made entirely in SDL and ImGui made by DavideScarano and ported by Rocroverss to PSVita.
Setup Instructions (For End Users)
- Install Kubridge and FdFix by copying
kubridge.skprxandfd_fix.skprxto your taiHEN plugins folder (usuallyux0:tai) and adding two entries to yourconfig.txtunder*KERNEL:
*KERNEL ux0:tai/kubridge.skprx ux0:tai/fd_fix.skprx
Note Don't install fd_fix.skprx if you're using rePatch plugin
- Optional: Install PSVshell Vita to overclock your device to 500Mhz.
- Install
libshacccg.suprx, if you don't have it already, by following this guide. - Install the vpk from Release tab.
- Obtain your copy of Untitled50 legally for Android in form of an
.apkfile. - Open the apk with your zip explorer and extract the files
libmain.sofrom thelib/armeabi-v7afolder toux0:data/UNTITLED50. - Put the
assetsfolder (the one that contains maps, music, shader... not the parent) insideux0:data/UNTITLED50. - Final result:
└── UNTITLED50/ ├── assets/ ├── libmain.so └── libc++_shared.so
Known Issues
- Controls stop working outside rooms.
Screenshots
Changelog
v1.0
- First Release.
Credits
- TheFloW for the original .so loader.
- Northfear for the SDL2 fork with vitaGL as backend.
- Rinnegatamante for the tutorial and help during the development of this port.