Raptor Wii: Difference between revisions
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Created page with "{{Infobox Wii Homebrews |title=Raptor Call Of The Shadows |image=raptorwii.png |description=Raptor Call Of The Shadows Console Ports from Reversed-engineered source code. |author=RetroGamer02 |lastupdated=2025/08/18 |type=Shooter |version=1.0.0 |license=GPL-2.0 |download=https://dlhb.gamebrew.org/wiihomebrews/raptorwii.7z |website=https://github.com/RetroGamer02/raptor-consoles |source=https://github.com/RetroGamer02/raptor-consoles/tree/ppc-sys }} Multi-platform port of..." |
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|title=Raptor Call Of The Shadows | |title=Raptor Call Of The Shadows | ||
|image=raptorwii.png | |image=raptorwii.png | ||
|description=Raptor | |description=Port of Raptor to the Wii. | ||
|author=RetroGamer02 | |author=RetroGamer02 | ||
|lastupdated=2025/08/ | |lastupdated=2025/08/17 | ||
|type=Shooter | |type=Shooter | ||
|version=1.0.0 | |version=1.0.0 | ||
Revision as of 07:37, 18 August 2025
| Raptor Call Of The Shadows | |
|---|---|
| General | |
| Author | RetroGamer02 |
| Type | Shooter |
| Version | 1.0.0 |
| License | GPL-2.0 |
| Last Updated | 2025/08/17 |
| Links | |
| Download | |
| Website | |
| Source | |
Multi-platform port of the DOS game Raptor: Call Of The Shadows based on the reverse-engineered codebase by nukeykt.
Installation
Download the latest release, extract the archive to a folder and place it in sd:/apps/.
The first episode of the game is included. You can use the original assets (GLB files) from Raptor Call Of The Shadows v1.2 fullversion (only the DOS version v1.2 is compatible), simply copy the following files to the same folder as boot.dol:
- FILE0002.GLB
- FILE0003.GLB
- FILE0004.GLB
Launch the game from the Homebrew Channel.
Controls
Classic/GameCube controller:
D-Pad - Navigate
A - Fire, Select
B - Cycle through weapons, Return
X - Special weapon
Y - Megabomb
Start - Pause game, Enter
Screenshots
Changelog
v1.0.0
- First release.
Credits
Huge thanks to Skynettx whos code is what all my Raptor ports are based on. Special thanks to GBATemp's MrGone and CrashMidnick for Testing on New 3DS Models. Special thanks to nukeykt and wel97459 for their great work on the reconstructed source code. Big thanks to Scott Host for his great support. Also many thanks to schellingb for the great TinySoundFont library and to all contributors from the chocolate-doom project for the awesome libtextscreen. Furthermore, many thanks to Tim Brechbill for the TimGM6mb soundfont.