Blockamok Remix Wii U: Difference between revisions
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|description=A CPU-only, from-scratch 3D game written in C, where you dodge blocks. | |description=A CPU-only, from-scratch 3D game written in C, where you dodge blocks. | ||
|author=Mode8fx | |author=Mode8fx | ||
|lastupdated=2025/ | |lastupdated=2025/11/10 | ||
|type=Action | |type=Action | ||
|version=1. | |version=1.2 | ||
|license=MIT | |license=MIT | ||
|download=https://dlhb.gamebrew.org/wiiuhomebrews/BlockamokRemixWiiU.7z | |download=https://dlhb.gamebrew.org/wiiuhomebrews/BlockamokRemixWiiU.7z | ||
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== Features == | == Features == | ||
* | * Widescreen. | ||
* | * Customizable gameplay settings. | ||
* | * Controller support + a new control scheme. | ||
* | * New visual settings. | ||
* | * Music and sound effects. | ||
* A full menu, title screen, instructions, etc. | |||
* Scoring system polish. | |||
* High score saving. | |||
* Console ports. | |||
* Performance improvements for weaker hardware [https://github.com/Mode8fx/blockamok/blob/main/Console%20Performance%20Metrics%20v1.0%20to%20v1.1.png (see performance metrics comparing Remix v1.0 to v1.1 here)]. | |||
==Installation== | ==Installation== | ||
| Line 45: | Line 50: | ||
==Changelog== | ==Changelog== | ||
'''v1.2''' | |||
* Changes | |||
** Added widescreen! (Or whatever your system's fullscreen is.) Overlay options are still present if you'd prefer to play with a square aspect ratio. | |||
*** Widescreen may result in slightly worse performance on some systems, but New 3DS is the only one where it's actually noticeable in my experience. | |||
** Added three new background/overlay color options and one new block color option. | |||
*** Also reorganized background/overlay color options. | |||
** Added Spawn Area setting that allows the player to change the size of the block spawn area. | |||
*** A larger area will be more visually appealing but have worse performance on weak devices. Conversely, a smaller area will look more cramped but improve framerate. | |||
** Adjusted HUD element positions. | |||
** Assorted minor polish. | |||
** [Android] Increased block spawn boundaries from 10.0 to 12.0 (same as PC). | |||
** [PC] Config file now stores WINDOW_WIDTH and WINDOW_HEIGHT instead of just WINDOW_SIZE (which previously set both width and height). | |||
** [Switch] Very slightly increased block spawn boundaries from 8.7 to 8.8. | |||
** [Vita] Slightly improved performance. Minimum no-overclock framerate increased from ~45 FPS to ~52 FPS. | |||
* Bug Fixes | |||
** High score is no longer saved if debug mode is used during a game. No cheating! | |||
** [Android] Fixed startup crash on some Android versions. | |||
** [PC] Toggling fullscreen no longer resets visual settings. | |||
'''v1.1''' | '''v1.1''' | ||
*Technical Improvements: | *Technical Improvements: | ||
Latest revision as of 02:58, 15 November 2025
| Blockamok Remix | |
|---|---|
| General | |
| Author | Mode8fx |
| Type | Action |
| Version | 1.2 |
| License | MIT License |
| Last Updated | 2025/11/10 |
| Links | |
| Download | |
| Website | |
| Source | |
BlockAmok is a fast-paced, physics-based arcade puzzle game developed by Mode8fx.
The goal is simple: you must remove blocks from a tower without letting the sheep perched on top fall.
Available for PC, Linux, Switch, Wii U, Wii, Gamecube, PSP, 3DS, Android and Vita.
Features
- Widescreen.
- Customizable gameplay settings.
- Controller support + a new control scheme.
- New visual settings.
- Music and sound effects.
- A full menu, title screen, instructions, etc.
- Scoring system polish.
- High score saving.
- Console ports.
- Performance improvements for weaker hardware (see performance metrics comparing Remix v1.0 to v1.1 here).
Installation
Download the latest release here.
Place the game files in the /apps/blockamok/ directory on your SD card.
Launch using the Homebrew Channel.
Controls
Pointer – Aim at the blocks
A – Shoot
B – Cycle camera angles
Media
Blockamok Remix Gameplay (Wii, Gamecube, Vita, and more) (Mode8fx)
Changelog
v1.2
- Changes
- Added widescreen! (Or whatever your system's fullscreen is.) Overlay options are still present if you'd prefer to play with a square aspect ratio.
- Widescreen may result in slightly worse performance on some systems, but New 3DS is the only one where it's actually noticeable in my experience.
- Added three new background/overlay color options and one new block color option.
- Also reorganized background/overlay color options.
- Added Spawn Area setting that allows the player to change the size of the block spawn area.
- A larger area will be more visually appealing but have worse performance on weak devices. Conversely, a smaller area will look more cramped but improve framerate.
- Adjusted HUD element positions.
- Assorted minor polish.
- [Android] Increased block spawn boundaries from 10.0 to 12.0 (same as PC).
- [PC] Config file now stores WINDOW_WIDTH and WINDOW_HEIGHT instead of just WINDOW_SIZE (which previously set both width and height).
- [Switch] Very slightly increased block spawn boundaries from 8.7 to 8.8.
- [Vita] Slightly improved performance. Minimum no-overclock framerate increased from ~45 FPS to ~52 FPS.
- Added widescreen! (Or whatever your system's fullscreen is.) Overlay options are still present if you'd prefer to play with a square aspect ratio.
- Bug Fixes
- High score is no longer saved if debug mode is used during a game. No cheating!
- [Android] Fixed startup crash on some Android versions.
- [PC] Toggling fullscreen no longer resets visual settings.
v1.1
- Technical Improvements:
- Significantly optimized rendering and block logic. This means higher framerates on all systems (sometimes much higher)!
- The goal was usually to reach 60 FPS on the most intense settings while maintaining good block spawn boundaries, though some consoles only reach this target on less intense difficulties.
- If you're curious, here's a breakdown of how much performance has been improved on each system.
- Increased cube spawn boundaries on almost all consoles to take advantage of improved performance. The only exception is Wii U, where boundaries are reduced.
- Other minor optimizations and polish.
- [Linux] Changed save data location to point to current executable directory instead.
- [Linux] Enabled fullscreen by default.
- [Wii U] Reduced framerate to 540p for better performance (it basically looks the same as in 1080p anyway).
- Significantly optimized rendering and block logic. This means higher framerates on all systems (sometimes much higher)!
- Changes:
- Enhanced controller support! Input is now read from all connected controllers, and you can freely connect/disconnect controllers as desired.
- Added Block Transparency setting. Disabling this can slightly improve performance if needed.
- Added Frame Rate setting, intended for weak hardware.
- Made True Analog (formerly called Type B) the default control scheme.
- Made Pitch Black the default overlay color.
- Renamed and reorganized some menu options.
- Added version number to credits.
- [Vita] Restored Giant block setting.
- Bug Fixes:
- [Gamecube] Fixed save data reading/writing (mostly; see known bug below).
- [Vita] Fixed crash on high intensities.
- [Windows+Linux] Fixed save data not being read when you run the game from a directory other than the one containing the executable.
v1.0
- First Release.
External links
- GitHub - https://github.com/Mode8fx/blockamok
- itch.io - https://mode8fx.itch.io/blockamok-remix