Blockamok Remix PSP: Difference between revisions
From GameBrew
More actions
No edit summary |
No edit summary |
||
| Line 19: | Line 19: | ||
|image_alt=Blockamok Remix | |image_alt=Blockamok Remix | ||
}} | }} | ||
Blockamok Remix is a CPU-only, from-scratch 3D game written in C, where you dodge blocks. Available for PC, Linux, [[Blockamok Remix Switch|Switch]], Wii U, Wii, Gamecube, and [[Blockamok Remix Vita|Vita]]. | Blockamok Remix is a CPU-only, from-scratch 3D game written in C, where you dodge blocks. Available for PC, Linux, [[Blockamok Remix Switch|Switch]], [[Blockamok Remix Wii U|Wii U]], [[Blockamok Remix Wii|Wii]], Gamecube, [[Blockamok Remix PSP|PSP]], [[Blockamok Remix 3DS|3DS]], Android and [[Blockamok Remix Vita|Vita]]. | ||
Blockamok Remix is a significant update to [https://github.com/carltheperson/blockamok Blockamok], a game originally made by Carl Riis to "challenge [himself] to create a 3D game without any pre-made 3D engine or utilities". | Blockamok Remix is a significant update to [https://github.com/carltheperson/blockamok Blockamok], a game originally made by Carl Riis to "challenge [himself] to create a 3D game without any pre-made 3D engine or utilities". | ||
Revision as of 05:56, 20 July 2025
| Blockamok Remix | |
|---|---|
| General | |
| Author | Mode8fx |
| Type | Action |
| Version | 1.1 |
| License | MIT License |
| Last Updated | 2025/07/20 |
| Links | |
| Download | |
| Website | |
| Source | |
Blockamok Remix is a CPU-only, from-scratch 3D game written in C, where you dodge blocks. Available for PC, Linux, Switch, Wii U, Wii, Gamecube, PSP, 3DS, Android and Vita.
Blockamok Remix is a significant update to Blockamok, a game originally made by Carl Riis to "challenge [himself] to create a 3D game without any pre-made 3D engine or utilities".
Features
- Customizable gameplay settings.
- Controller support + a new control scheme.
- New visual settings.
- Music and sound effects.
- A full menu, title screen, instructions, etc.
- Scoring system polish.
- High score saving.
- Console ports.
- Technical optimizations for weaker hardware.
User guide
You accidentally fly your spaceship into a wormhole. To your shock, you find yourself in an alternate dimension filled with blocks.
The throttle on your spaceship is broken and keeps increasing the speed. How far can you make it?
Screenshots
Media
Blockamok Remix Gameplay (Wii, Gamecube, Vita, and more) (Mode8fx)
Known Bugs
- [PSP] Edge lines are not drawn on blocks. I highly suspect that this is a limitation of the PSP's SDL2 library.
Changelog
v1.1
- Technical Improvements:
- Significantly optimized rendering and block logic. This means higher framerates on all systems (sometimes much higher)!
- The goal was usually to reach 60 FPS on the most intense settings while maintaining good block spawn boundaries, though some consoles only reach this target on less intense difficulties.
- If you're curious, here's a breakdown of how much performance has been improved on each system.
- Increased cube spawn boundaries on almost all consoles to take advantage of improved performance. The only exception is Wii U, where boundaries are reduced.
- Other minor optimizations and polish.
- [Linux] Changed save data location to point to current executable directory instead.
- [Linux] Enabled fullscreen by default.
- [Wii U] Reduced framerate to 540p for better performance (it basically looks the same as in 1080p anyway).
- Significantly optimized rendering and block logic. This means higher framerates on all systems (sometimes much higher)!
- Changes:
- Enhanced controller support! Input is now read from all connected controllers, and you can freely connect/disconnect controllers as desired.
- Added Block Transparency setting. Disabling this can slightly improve performance if needed.
- Added Frame Rate setting, intended for weak hardware.
- Made True Analog (formerly called Type B) the default control scheme.
- Made Pitch Black the default overlay color.
- Renamed and reorganized some menu options.
- Added version number to credits.
- [Vita] Restored Giant block setting.
- Bug Fixes:
- [Gamecube] Fixed save data reading/writing (mostly; see known bug below).
- [Vita] Fixed crash on high intensities.
- [Windows+Linux] Fixed save data not being read when you run the game from a directory other than the one containing the executable.
v1.0
- First Release.
External links
- GitHub - https://github.com/Mode8fx/blockamok
- itch.io - https://mode8fx.itch.io/blockamok-remix