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Ship of Harkinian Vita: Difference between revisions

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|description=Port of Ship of Harkinian for PSVita.
|description=Port of Ship of Harkinian for PSVita.
|author=Rinnegatamante
|author=Rinnegatamante
|lastupdated=2025/06/18
|lastupdated=2025/06/22
|type=Adventure
|type=Adventure
|version=1.0
|version=1.1
|license=N/A
|license=N/A
|download=https://dlhb.gamebrew.org/vitahomebrews/ShipofHarkinianVita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/ShipofHarkinianVita.7z
Line 50: Line 50:
https://dlhb.gamebrew.org/vitahomebrews/images/ShipofHarkinianVita-04.png
https://dlhb.gamebrew.org/vitahomebrews/images/ShipofHarkinianVita-04.png


==Changelog==  
==Changelog==
'''v1.1'''
* Fixed Frame Interpolation altering game speed.
* Fixed a stack overflow causing a game crash when attempting to generate a randomizer seed.
* Fixed a crash when attempting to start a new game with a randomizer enabled.
* Fixed a crash when "D-pad as Equip Items" is enabled.
* Fixed a crash when talking with one of the Know-It-All Brothers about the map with French/German language.
* Moved all external images from the otr to the executable: this will potentially fix other crash spots and will make the otr be smaller if regenerated.
* Fixed a bug causing some cutscenes to restart even with debug features disabled when pressing Up/Down.
'''v1.0'''
'''v1.0'''
* First Release.
* First Release.

Revision as of 03:10, 22 June 2025

Ship of Harkinian Vita
General
AuthorRinnegatamante
TypeAdventure
Version1.1
LicenseN/A
Last Updated2025/06/22
Links
Download
Website
Source
Support Author

Ship of Harkinian is a sourceport of The Legend of Zelda: Ocarina of Time based off the decompilation efforts of the game. It features several enhancements and mods support. The Vita port is based on a custom old version (more or less Khan Charlie (6.1.2)).

Requirements

  • libshacccg.suprx
  • Game Data Files: N64

How to install

  • Be sure to have libshacccg.suprx already installed. If you don't you can run this homebrew to get it installed: ShaRKBR33D Vita.
  • You're gonna need one of these roms of the game:
  • Ocarina of Time Debug PAL GC (not Master Quest) sha1: cee6bc3c2a634b41728f2af8da54d9bf8cc14099
  • Ocarina of Time PAL GameCube sha1: 0227d7c0074f2d0ac935631990da8ec5914597b4
  • Ocarina of Time Debug PAL GC MQ (Dungeons will be Master Quest) sha1: 50bebedad9e0f10746a52b07239e47fa6c284d03
  • Ocarina of Time Debug PAL GC MQ (Dungeons will be Master Quest) sha1: 079b855b943d6ad8bd1eb026c0ed169ecbdac7da
  • Download and install soh.vpk and extract the data files in ux0:data.
  • Download OTRGui.zip from the GitHub page and extract it in the same folder where you have your rom.
  • Launch OTRGui and generate the required otr file using your rom as source.
  • Place the otr file in ux0:data/soh.

Media

Ship of Harkinian on PSVITA - Teaser (Rinne4Fun)

Screenshots

ShipofHarkinianVita-01.png

ShipofHarkinianVita-02.png

ShipofHarkinianVita-03.png

ShipofHarkinianVita-04.png

Changelog

v1.1

  • Fixed Frame Interpolation altering game speed.
  • Fixed a stack overflow causing a game crash when attempting to generate a randomizer seed.
  • Fixed a crash when attempting to start a new game with a randomizer enabled.
  • Fixed a crash when "D-pad as Equip Items" is enabled.
  • Fixed a crash when talking with one of the Know-It-All Brothers about the map with French/German language.
  • Moved all external images from the otr to the executable: this will potentially fix other crash spots and will make the otr be smaller if regenerated.
  • Fixed a bug causing some cutscenes to restart even with debug features disabled when pressing Up/Down.

v1.0

  • First Release.

Credits

  • Everyone involved in the decompilation of the game and Ship of Harkinian.
  • withLogic for testing the homebrew and providing screenshots and trailer.
  • TheIronUniverse for the Livearea assets.

External links

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