PS4CheaterNeo: Difference between revisions
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|description=A lightweight tool for game memory editing and cheat creation. | |description=A lightweight tool for game memory editing and cheat creation. | ||
|author=avan06 | |author=avan06 | ||
|lastupdated= | |lastupdated=2026/02/14 | ||
|type=PC Utilities | |type=PC Utilities | ||
|version=1.0. | |version=1.0.6.1 | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/ps4homebrews/ps4cheaterneo.7z | |download=https://dlhb.gamebrew.org/ps4homebrews/ps4cheaterneo.7z | ||
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==Changelog== | ==Changelog== | ||
'''v1.0.6.1''' | |||
* Introduced QueryHexNumericEndianType to allow users to toggle between Big-Endian and Little-Endian for numeric searches when the "Hex" option is enabled. | |||
* For numeric types, Hex input can now be correctly interpreted as Big-Endian (human-readable) and converted to the target system's Little-Endian format based on user settings. | |||
* Updated Option to include the QueryHexNumericEndianType: | |||
** Determine whether the EndianType should be Big-Endian or Little-Endian when the scan type is numeric and HEX is enabled in the Query window. Default Big-Endian. | |||
'''v1.0.6''' | |||
* Fixed a crash (System.ArgumentException: Destination array is not long enough) that occurred in the Query window when the "Hex" option was enabled. | |||
* The issue happened when the input Hex string was shorter than the required byte length for the selected scan type (e.g., inputting a short hex string for an 8-byte scan), causing BitConverter to fail. | |||
* Added logic in ScanTool.cs to resize and zero-pad the byte array before conversion to resolve this issue. | |||
'''v1.0.5''' | '''v1.0.5''' | ||
* GameInfos added corresponding settings for PS5. | * GameInfos added corresponding settings for PS5. | ||
Revision as of 03:54, 22 February 2026
| PS4CheaterNeo | |
|---|---|
| General | |
| Author | avan06 |
| Type | PC Utilities |
| Version | 1.0.6.1 |
| License | Mixed |
| Last Updated | 2026/02/14 |
| Links | |
| Download | |
| Website | |
| Source | |
PS4CheaterNeo is a lightweight PC tool for game memory editing and cheat creation.
Built on ps4debug and .NET Framework 4.8.
Features
- Memory scanning with support for various data type (numeric, text, hex, auto-detect).
- Cheat manager, supports custom cheat format (cht, chtr) and trainer/GoldHen cheat (json, shn, mc4).
- Hex editor.
- Pointer finder.
- Automatically checks and loads payload for debugging:
- ps5debug by ctn123 & SiSTRo
- ps4debug by ctn123 & SiSTRo (5.05, 6.72, 7.02, 9.00, 11.00, etc.)
- Frame4 by DeathRGH (5.05, 6.72, 7.02, 9.00, 11.00)
- UI customization (dark/light themes, hotkeys, etc).
- Multi-language support.
Screenshots
Media
How to Use PS4 Cheater 1.5.4.7 (hobby channel)
Changelog
v1.0.6.1
- Introduced QueryHexNumericEndianType to allow users to toggle between Big-Endian and Little-Endian for numeric searches when the "Hex" option is enabled.
- For numeric types, Hex input can now be correctly interpreted as Big-Endian (human-readable) and converted to the target system's Little-Endian format based on user settings.
- Updated Option to include the QueryHexNumericEndianType:
- Determine whether the EndianType should be Big-Endian or Little-Endian when the scan type is numeric and HEX is enabled in the Query window. Default Big-Endian.
v1.0.6
- Fixed a crash (System.ArgumentException: Destination array is not long enough) that occurred in the Query window when the "Hex" option was enabled.
- The issue happened when the input Hex string was shorter than the required byte length for the selected scan type (e.g., inputting a short hex string for an 8-byte scan), causing BitConverter to fail.
- Added logic in ScanTool.cs to resize and zero-pad the byte array before conversion to resolve this issue.
v1.0.5
- GameInfos added corresponding settings for PS5.
- Thanks to JeymyAV for the contribution #56.
v1.0.4
- The hotkey values added in version 1.0.2.9 can now be modified in the Options window, and you can determine whether to enable them.
v1.0.3.1
- Fixed the operation mechanism of this program's payload when using Frame4 to prevent errors from occurring. #51.
v1.0.3.0
- Added support for integrating DeathRGH/frame4's PS4 debugger library into this program #50 #51
- The firmware versions supported by DeathRGH/frame4 are 5.05, 6.72, 9.00, and 11.00.
- Place the downloaded "Frame4.bin" file in the \Path\to\PS4CheaterNeo\payloads\ path.
- When launching this program, select Frame4 as the PS4 debugger library type when executing SendPayload.
Click here for the previous changelog.