OceanPop Wii: Difference between revisions
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Created page with "{{Infobox Wii Homebrews |title=OceanPop |image=OceanPopWii.png |description=A relaxing match 3 puzzle game with a twist. |author=sharkwouter |lastupdated=2024/12/20 |type=Puzzle |version=2.0 |license=MIT |download=https://dlhb.gamebrew.org/wiihomebrews/OceanPopWii.7z |website=https://github.com/sharkwouter/oceanpop |source=https://github.com/sharkwouter/oceanpop |donation= }} {{#seo: |title= (Puzzle) - GameBrew |title_mode=append |image=OceanPopWii |image_alt=OceanPop }}..." |
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OceanPop is a relaxing match-3 puzzle game | OceanPop is a relaxing match-3 puzzle homebrew game developed by sharkwouter. | ||
==User guide== | |||
The goal of the game is to reach the target score before running out of moves. Earn points by lining up 3 or more shells of the same type. | |||
Every successful match counts as a move (you can move the shell either horizontally or vertically): | |||
* Matching shells will give points. The more matches in one turn the more points. | |||
* Matching sea urchins will cost points. | |||
* Matching bubbles will earn extra moves. | |||
==Screenshots== | ==Screenshots== | ||
Revision as of 06:46, 27 April 2025
| OceanPop | |
|---|---|
| General | |
| Author | sharkwouter |
| Type | Puzzle |
| Version | 2.0 |
| License | MIT License |
| Last Updated | 2024/12/20 |
| Links | |
| Download | |
| Website | |
| Source | |
OceanPop is a relaxing match-3 puzzle homebrew game developed by sharkwouter.
User guide
The goal of the game is to reach the target score before running out of moves. Earn points by lining up 3 or more shells of the same type.
Every successful match counts as a move (you can move the shell either horizontally or vertically):
- Matching shells will give points. The more matches in one turn the more points.
- Matching sea urchins will cost points.
- Matching bubbles will earn extra moves.
Screenshots
Changelog
v2.0
- Challenge mode levels are now random, making each playthrough different.
- Matches required in challenge mode now only increases every 5 levels.
- Matches required in challenge mode now maxes out at 25.
- Fix the high score screen not showing correctly if standard mode had been completed.
- Show how the game works on first run.
- Add support for the Wii thanks to @mardy.
- Add Dutch translation. Contributions to add additional languages are welcome.
- Always use maximum resolution in full screen mode.
- Make window resizable and scale dynamically in windowed mode.
- Allow opening the menu with middle click on the mouse.
- Add opening animation to levels.
- Improve matching animation.
- Add credits screen.
- Move game modes into own screen.
- Fix Playstation Portable version.
- Improve performance in Playstation Portable version.
- Improve text positioning on all menus.
- Decrease the size of binary on all platforms.
- Log exceptions thanks to @mardy.
v1.1
- Add a short explanation for each mode to the main menu.
- Overlapping score indicators are now added together.
- Linux AppImage should now work on more systems.
- Preparations for a Flathub release.
v1.0
- First Release.
Credits
Some of the assets were made available by the following parties:
- Shell sprites created by macrovector.
- Urchin and sea weed sprites created by macrovector.
- Bubble sprite created by starline.
- Menu background created by Kellie Churchman from Pexels.
- Background 1 created by Pixabay from Pexels.
- Background 2 created by Vincent Gerbouin from Pexels.
- Background 3 created by Jess Loiterton from Pexels.
- Background 4 created by Jeremy Bishop from Pexels.
- Sounds created by David McKee (ViRiX) on OpenGameArt.org.
- Song 1 created by ZakharValaha from Pixabay.
- Song 2 created by Lesfm from Pixabay.
- Song 3 created by ZakharValaha from Pixabay.
- Song 4 created by Coma-Media from Pixabay.
