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ClassiCube Wii: Difference between revisions

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Line 4: Line 4:
|description=Custom Minecraft Classic or ClassiCube client written in C from scratch.
|description=Custom Minecraft Classic or ClassiCube client written in C from scratch.
|author=UnknownShadow200
|author=UnknownShadow200
|lastupdated=2024/09/21
|lastupdated=2026/02/17
|type=Simulation
|type=Simulation
|version=1.3.7
|version=1.3.8
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/wiihomebrews/ClassiCubeWii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/ClassiCubeWii.7z

Revision as of 06:35, 20 February 2026

ClassiCube
General
AuthorUnknownShadow200
TypeSimulation
Version1.3.8
LicenseMixed
Last Updated2026/02/17
Links
Download
Website
Source
Support Author

ClassiCube is a free, open-source sandbox game inspired by Minecraft Classic.

It began as a custom client for the now-retired Minecraft Classic but has since grown into a standalone game with its own features and active development. ClassiCube supports multiple platforms and continues to evolve while preserving the charm of the original block-building experience.

Please note that this Wii port is in early alpha. Users may encounter crashes, freezes, or performance issues. Feedback and bug reports are encouraged via the ClassiCube Discord.​

Default control scheme

Wiimote only

  • D-Pad - player movement
  • 1 - Place block
  • 2 - Delete block
  • B + Wiimote motion - camera movement
  • Home - Menu click, pause screen toggle
  • Minus - Menu back
 
  • A - Jump
  • Plus - Open inventory
  • B + 1 - speed
  • B + 2 - fly
  • B + Plus - noclip
  • B + up - fly up
  • B + down - fly down

Wiimote + nunchuck

  • Nunchuck - player movement
  • C - Place block
  • Z - Delete block
  • B + Wiimote motion - camera movement
  • Left - toggle fly mode
  • Right - cycle through hotbar
  • Up - fly up
  • Down - fly down
 
  • A - Jump
  • 1 - Open inventory
  • 2 - Open chat
  • Home - Menu click, pause screen toggle
  • Minus - Menu back

Classic controller

  • D-Pad - player movement
  • Left stick - player movement
  • Right stick - camera movement
  • L - Place block
  • R - Delete block
  • ZL - Move selected hotbar slot left
  • ZR - Move selected hotbar slot right
  • Start - Menu click, pause screen toggle
  • Select - Menu back
 
  • A - Jump
  • X - Open inventory
  • Y - Open chat
  • B + L - speed
  • B + R - fly
  • B + X - noclip
  • B + up - fly up
  • B + down - fly down

GameCube controller

  • D-Pad - player movement
  • Left stick - player movement
  • Right stick - camera movement
  • L - Place block
  • R - Delete block
  • Start - Menu click, pause screen toggle
  • Z - Menu back
 
  • A - Jump
  • X - Open inventory
  • Y - Open chat
  • B + L - speed
  • B + R - fly
  • B + X - noclip
  • B + up - fly up
  • B + down - fly down

Text input

If a USB keyboard is connected, keyboard input will be accepted from it.

Otherwise, a virtual onscreen keyboard will be displayed when necessary.

The Virtual keyboard recognises the following inputs:

  • D-pad movement - adjusts cursor position
  • Joystick movement - adjusts cursor position
  • Start - clicks currently selected button
  • Select - closes the virtual keyboard
  • B - closes the virtual keyboard
 
  • A - clicks currently selected button
  • X - performs a backspace
  • Y - inputs a @
  • L - inputs a space
  • R - inputs a /

File Storage

The Wii port will usually store and load data from the /ClassiCube folder on the SD card.

Media

How to install ClassiCube on your Nintendo Wii! (TheCyberCat)

ClassiCube's Many Console Ports (Snowman64)

Changelog

Release notes.

External links

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