Dr. Robotnik's Ring Racers Switch: Difference between revisions
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Currently the game only runs well with one racer (no CPUs). It is advised to overclock the CPU to the maximum and consider turning down the graphics. | Currently the game only runs well with one racer (no CPUs). It is advised to overclock the CPU to the maximum and consider turning down the graphics. | ||
==Installation== | |||
For fresh install: | |||
*Download the zip from [https://github.com/Craftyawesome/RingRacers-Switch/releases/ releases]. | |||
*Extract to the root of the SD card. | |||
*Start via a game (not album or another applet) | |||
Updating instructions: | |||
*Extract the new zip to the root of the SD card and overwrite any changes. | |||
*Revisions for only the switch likely only need to update the nro in switch/RingRacers (see the release notes) | |||
Notes: | |||
* It takes a while to boot up, longer than SRB2/kart do. | |||
* Increase the CPU clock with something like sys-clk. It helps framerates significantly, which is needed to get modes with multiple racers to a playable framerate. | |||
* Legacy GL is not very stable, especially with multiple racers. Consider using software only. | |||
* Recommended resolution: 708x400 under software, and 800x450 for less complex tracks or one racer. Legacy GL can handle larger at similar framerates. | |||
* Buttons match the Xbox controller layout. (A and B are swapped, X and Y are swapped) | |||
==Media== | ==Media== | ||
Revision as of 04:28, 5 January 2025
| Dr. Robotnik's Ring Racers | |
|---|---|
| General | |
| Author | Craftyawesome |
| Type | Racing |
| Version | 2.3-r4 |
| License | GPL-2.0 |
| Last Updated | 2025/01/03 |
| Links | |
| Download | |
| Website | |
| Source | |
This is a port of Dr. Robotnik's Ring Racers for the Nintendo Switch. It is a kart racing video game that builds upon the successes of its predecessor Sonic Robo Blast 2 Kart (SRB2Kart).
Currently the game only runs well with one racer (no CPUs). It is advised to overclock the CPU to the maximum and consider turning down the graphics.
Installation
For fresh install:
- Download the zip from releases.
- Extract to the root of the SD card.
- Start via a game (not album or another applet)
Updating instructions:
- Extract the new zip to the root of the SD card and overwrite any changes.
- Revisions for only the switch likely only need to update the nro in switch/RingRacers (see the release notes)
Notes:
- It takes a while to boot up, longer than SRB2/kart do.
- Increase the CPU clock with something like sys-clk. It helps framerates significantly, which is needed to get modes with multiple racers to a playable framerate.
- Legacy GL is not very stable, especially with multiple racers. Consider using software only.
- Recommended resolution: 708x400 under software, and 800x450 for less complex tracks or one racer. Legacy GL can handle larger at similar framerates.
- Buttons match the Xbox controller layout. (A and B are swapped, X and Y are swapped)
Media
Dr. Robotnik's Ring Racers - Promo (2024) (Kart Krew Dev)
Known issues
Consider not using Legacy GL unless you are the only racer. With multiple racers, it tends to glitch and crash quite often due to memory issues.
Changelog
v2.3-r4
- Fixed crash when hosting game.
- Significantly improved boot time, almost 3x faster.
- Massively improved addon search and load speed.
- Workaround for extremely rare crash at end of races.
v2.3-r3
- Small performance improvement.
- The game now pauses when you press the home button. (like most games, not when online or in record attack)
- Only NRO download is required if you installed the previous release.
v2.3-r2
- Fixed Addons.
- The game now pauses when you press the home button. (like most games, not when online or in record attack)
- Only NRO download is required if you installed the previous release.
- For the full notes on this release read here: https://github.com/KartKrewDev/RingRacers/releases/tag/v2.3
v2.3
- First Release. For the full notes on this release read here: https://github.com/KartKrewDev/RingRacers/releases/tag/v2.3
Credits
Thanks to heyjoeway and carstene1ns for their work on SRB2/kart, which was referenced for this port.