RGBGrafx GB: Difference between revisions
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|type=Development | |type=Development | ||
|version=2000 | |version=2000 | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/gbhomebrews/ | |download=https://dlhb.gamebrew.org/gbhomebrews/rgbgrafx.zip | ||
|website=http://www.aaronstj.com/portfolio.php | |website=http://www.aaronstj.com/portfolio.php | ||
|source=http://www.aaronstj.com/portfolio.php | |source=http://www.aaronstj.com/portfolio.php | ||
}} | }} | ||
{{#seo: | {{#seo: | ||
Latest revision as of 11:14, 30 July 2024
| RGBGrafx | |
|---|---|
| General | |
| Author | Aaron St.John |
| Type | Development |
| Version | 2000 |
| License | Mixed |
| Last Updated | 2000/02/24 |
| Links | |
| Download | |
| Website | |
| Source | |
RGBGrafx was developed to address the absence of a basic graphics library in the Game Boy programming community. It acts as an abstraction layer and allows developers to focus on their tasks without concerning themselves with low-level hardware interactions.
Created in assembly language, RGBGrafx underwent testing on both PC emulation and actual Game Boy hardware.
Screenshots
Changelog
Beta v1.0
- Initial release. There is much rejoicing.
External links
- Author's website - http://www.aaronstj.com/portfolio.php