Sokoban GBA: Difference between revisions
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==External links== | ==External links== | ||
* PDRoms - https://pdroms.de/files/nintendo-gameboyadvance-gba/sokoban-juergen-werner | * PDRoms - https://pdroms.de/files/nintendo-gameboyadvance-gba/sokoban-juergen-werner | ||
Revision as of 04:33, 10 May 2024
| Sokoban | |
|---|---|
| General | |
| Author | Juergen Werner |
| Type | Puzzle |
| Version | 2003 |
| License | Mixed |
| Last Updated | 2003/09/14 |
| Links | |
| Download | |
| Website | |
This is a Sokoban clone for the Game Boy Advance. The first sokoban game was created by Hiroyuki Imabayashi and published by Thinking Rabbit, Inc in 1982. Soko-Ban is Japanese for warehouse worker.
User guide
The objective of the game is to push crates to their target locations in a warehouse.
Saving uses 3 bytes starting at 0x0E0000F0.
Controls
D-Pad - Move
A - Redo move
B - Undo move
Select - Help
Start - Restart level
L/R - Previous/Next level
Screenshots
Compatibility
Tested on:
GBA SP with Flash2Advance 128M
Linux with VisualBoyAdvance 1.6a
Credits
Levels included were created by David W. Skinner. There are more levels can be found from his web-site.