SNEmulDS: Difference between revisions
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For both methods, the D-pad is used to select the way the stylus emulate the mouse: | For both methods, the D-pad is used to select the way the stylus emulate the mouse: | ||
LEFT(or Y) - when the touch screen is pressed, the mouse is moved to this point and the mouse's left button is pressed | LEFT(or Y) - when the touch screen is pressed, the mouse is moved to this point and the mouse's left button is pressed | ||
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Another option is available with first method: | Another option is available with first method: | ||
UP (or X) and press the touchscreen at the same time - the stylus calibrates to this point. Use this if the mouse cursor doesn't follow the stylus correctly. | UP (or X) and press the touchscreen at the same time - the stylus calibrates to this point. Use this if the mouse cursor doesn't follow the stylus correctly. | ||
In mouse mode, you can also scroll the entire screen (all backgrounds) with: | In mouse mode, you can also scroll the entire screen (all backgrounds) with: | ||
L(or R) + UP(or X) - scroll up the screen | L(or R) + UP(or X) - scroll up the screen | ||
L(or R) + DOWN(or B) - scroll down the screen | L(or R) + DOWN(or B) - scroll down the screen | ||
==FAQ== | |||
'''My graphic are all corrupted, flashing, ugly, what can i do ?''' | |||
Go in the GFX config, and try to change options. Tap on "fix" zone to clear the GFX cache. | |||
Try to enable "Wait for Vblank" in the options. | |||
You may also need to change the background layers order. | |||
You can do it in the options (instead of "Automatic layers") or by pressing START+L+R+UP (LEFT AND RIGHT side buttons). | |||
You can return to automatic layers by pressing START+LEFT+RIGHT+DOWN. | |||
Another option allow disabling or enabling background layers. | |||
'''Why SNEmulDS sound is bad ?''' | |||
SNEmulDS is not correctly synchronized with the SPC700 engine. | |||
Some new options in configuration file allow you to improve the sound (see SoundPortSync in CFG file) | |||
You can try the SPC jukebox instead, musics should be better. | |||
'''Why SNEmulDS is so slow ?''' | |||
Try to play with speed hacks in Option menu (Last item). Some games are slower than other, because of intensive use of CPU and GFX. Expect speed improvement in the future | |||
'''How can i speed up SNEmulDS ?''' | |||
Make sure you are in "No vblank" mode in Options, and that "Speed hack" is in "Full speed". | |||
'''Why my game seems slow whereas SNEmulDS says the speed is over 80% ? ''' | |||
Most of the time, it comes from the speed hack. Not enough CPU cycles are given to the game, and it needs to use two frames instead of one. Set speed hacks "No speed hack" should help. | |||
'''My game is too fast! I can't even play it !''' | |||
Enable "Wait for Vblank" in the options. | |||
'''My game doesn't even start! Your emu sucks!?''' | |||
Choose "No speed hack" and/or sound emulation in Options menu. | |||
Surprisely, some games need to be in "Full speed hacks" mode to launch(like SUPER BOMBERMAN). | |||
'''I lost all my game progress !!! I will kill you!''' | |||
Don't forget that SNEmulDS doesn't save SRAM automatically.You have to tap "Save SRAM" in the main menu to save your game progress.You can also use save states. | |||
'''Save states don't work :(''' | |||
I'm sorry but the current FAT librairies doesn't support saving for all cards. Use of DS SRAM is a future feature that may be help you (short: wait for next release). | |||
TO BE PEACEFUL: writing to card is not perfect, and your saved state can be corrupted, so you should save your game in several slots!! | |||
'''How i can use my own ZSNES/SNES9X save states ?''' | |||
I think I will make a ZST->SML translator in the first time...In the future, there will be direct compatibility with ZSNES format. (short: wait!) | |||
Anyway, you should be able to use your ".SRM" created by other emus. Be sure it is not compressed. Simply put the SRM file in the SNES directory, along with your ROM. | |||
'''Why do you not support "packing", my card/flasher is not working with SNEmulDS?''' | |||
SNEmul philosophy is "easy to use". | |||
That means no pre-script, no packer, no patches, etc. | |||
You put your ROMS, SRAMs, save states directly in your SNES directory and that's all. Moreover, by using a "real" filesytem development of specific features is much easier(especially large save states, SRAM saving, very large ROMs (4Mo) and multi ROMs support).I will surely work on a "packed" version later, but this is not my first goal. | |||
==Changelog== | ==Changelog== | ||
* New GUI using framebuffer for sub screen | * New GUI using framebuffer for sub screen | ||
Revision as of 05:06, 24 May 2012
| SNEmulDS | |
| File:Snemulds.png | |
| General | |
|---|---|
| Author(s) | archeid |
| Type | Emulator |
| Version | 0.6alpha |
| Licence | Mixed |
| Links | |
| [Media:SNEmulDSv06a.zip Download] | |
| Website | |
| Source | |
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