RRootageX Xbox: Difference between revisions
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<youtube>-xs2TQiyxVo</youtube> | <youtube>-xs2TQiyxVo</youtube> | ||
Defeat autocreated huge battleships. Shootem up game, 'rRootage'. | |||
=== How to play. === | |||
- Movement AnalogStick / Digital Pad | - Movement AnalogStick / Digital Pad | ||
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Notice: Button "X" locks/unlocks slow-mode. | Notice: Button "X" locks/unlocks slow-mode. | ||
Select the stage by a keyboard or a joystick. | Select the stage by a keyboard or a joystick. | ||
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. Normal mode | . Normal mode | ||
This is the standard game mode. | This is the standard game mode. | ||
Your ship becomes slow while holding the laser key. | Your ship becomes slow while holding the laser key. | ||
- Special -> Bomb | - Special -> Bomb | ||
The bomb wipes enemyies bullets. | The bomb wipes enemyies bullets. | ||
The number of bombs are displayed at the right-down corner. | The number of bombs are displayed at the right-down corner. | ||
. PSY mode | . PSY mode | ||
As your ship grazes a bullet, | As your ship grazes a bullet, | ||
the graze meter(displayed at the right-down corner) increases. | the graze meter(displayed at the right-down corner) increases. | ||
When the graze meter becomes full, the ship becomes invincible for a while. | When the graze meter becomes full, the ship becomes invincible for a while. | ||
- Special -> Rolling | - Special -> Rolling | ||
This movement widen the range that the ship can graze. | This movement widen the range that the ship can graze. | ||
While holding this key, the ship becomes slow. | While holding this key, the ship becomes slow. | ||
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. IKA mode | . IKA mode | ||
Your ship has two attributes, white and black. | Your ship has two attributes, white and black. | ||
All bullets also have these attributes, | All bullets also have these attributes, | ||
and your ship can absorb bullets that has the same attribute. | and your ship can absorb bullets that has the same attribute. | ||
Absorbed bullets are changed into lasers automatically. | Absorbed bullets are changed into lasers automatically. | ||
- Special -> Attribution change | - Special -> Attribution change | ||
Change your ships attribute. | Change your ships attribute. | ||
. GW mode | . GW mode | ||
Your ship can use the reflector. | Your ship can use the reflector. | ||
The reflector reflects bullets around your ship. | The reflector reflects bullets around your ship. | ||
- Special -> Reflector | - Special -> Reflector | ||
To use the reflector, | To use the reflector, | ||
you have to hold this key until | you have to hold this key until | ||
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Control your ship and avoid the barrage. | Control your ship and avoid the barrage. | ||
Use the laser to destroy the battleship of the enemy. | Use the laser to destroy the battleship of the enemy. | ||
You can cause more damage if you fire the laser close to the enemy. | You can cause more damage if you fire the laser close to the enemy. | ||
When all ships are destroyed, the game is over. | When all ships are destroyed, the game is over. | ||
The ship extends 200,000 and every 500,000 points. | The ship extends 200,000 and every 500,000 points. | ||
These options are available: | These options are available: | ||
-lowres Use the low resolution mode. | -lowres Use the low resolution mode. | ||
-nosound Stop the sound. | -nosound Stop the sound. | ||
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=== Comments === | |||
If you have any comments, please mail to [email protected] | If you have any comments, please mail to [email protected] | ||
=== Webpage === | |||
rRootage webpage: | rRootage webpage: | ||
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=== Acknowledgement === | |||
libBulletML is used to parse BulletML files. | libBulletML is used to parse BulletML files. | ||
libBulletML | libBulletML | ||
http://user.ecc.u-tokyo.ac.jp/~s31552/wp/libbulletml/ | http://user.ecc.u-tokyo.ac.jp/~s31552/wp/libbulletml/ | ||
Simple DirectMedia Layer is used for the display handling. | Simple DirectMedia Layer is used for the display handling. | ||
Simple DirectMedia Layer | Simple DirectMedia Layer | ||
http://www.libsdl.org/ | http://www.libsdl.org/ | ||
SDL_mixer and Ogg Vorbis CODEC to play BGM/SE. | SDL_mixer and Ogg Vorbis CODEC to play BGM/SE. | ||
SDL_mixer 1.2 | SDL_mixer 1.2 | ||
http://www.libsdl.org/projects/SDL_mixer/ | http://www.libsdl.org/projects/SDL_mixer/ | ||
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=== License === | |||
License | |||
------- | ------- | ||
