Sdl-Hello Switch: Difference between revisions
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==Installation== | ==Installation== | ||
Put the hello.nro file in sdmc:/switch/hello.nro and then run hbmenu in order to run this app. | Put the hello.nro file in sdmc:/switch/hello.nro and then run hbmenu in order to run this app. | ||
==Changelog== | ==Changelog== | ||
Revision as of 04:35, 3 June 2023
| sdl-hello | |
|---|---|
| General | |
| Author | vgmoose |
| Type | Demos |
| Version | 1.1 |
| License | Mixed |
| Last Updated | 2018/07/21 |
| Links | |
| Download | |
| Website | |
| Source | |
| This application has been obsoleted by one or more applications that serve the same purpose, but are more stable or maintained. |
This program draws "Hello world!" on the Nintendo Switch using a bitmap font.
The main code is in hello.c.
To see another simple SDL2 program with graphics and input, see spacenx, or for a more complicated one appstorenx.
Installation
Put the hello.nro file in sdmc:/switch/hello.nro and then run hbmenu in order to run this app.
Changelog
v1.1 2018/07/22
- Updated to be able to compile with libtransistor or libnx.
- See the readme for compilation info.
v0.1 2018/01/01
- See the instructions in the readme for info on how to run this .nro file on your Switch.
- Displays hello world on screen for 10 seconds.
- EDIT Feb 3: updated nro to use new HB abi format.