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LOCKJAW: Difference between revisions

From GameBrew
Created page with "{{Infobox homebrew | title = LOCKJAW | image = File:Lockjawds.png | type = Puzzle | version = 0.46a | licence = Mixed | author = Damian Yer..."
 
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LOCKJAW is a free software implementation of the so-called Soviet Mind Game, involves guiding tetrominoes into neat stacks in a well. This game was designed in the mid-1980s by Russian game designer Alexey Pajitnov and was first implemented in a software product called TETRIS.
LOCKJAW is a free software implementation of the so-called Soviet Mind Game, involves guiding tetrominoes into neat stacks in a well. This game was designed in the mid-1980s by Russian game designer Alexey Pajitnov and was first implemented in a software product called Tetris. It is sometimes referred as tetramino, tetrimino, or tetrad.  


Some products spell the term as "tetramino", "tetrimino", or "tetrad".  
'''Note from developer:'''
 
LOCKJAW Tetromino Game was a PC-based training tool for the video games Tetris DS and Tetris Party Deluxe. As of 2014/205, the homebrew is no longer available due to the online multiplayer in Nintendo DS and Wii games using Nintendo Wi-Fi Connection was powered by the GameSpy service (which shut down on May 31, 2014). This makes online multiplayer in these games impossible. Further more, the co-founder of Tetris company does not support the idea of freeware which goes against the idea behind this homebrew.  


==Installation==
==Installation==
#Download and extract file
Download and extract file.
#Copy .nds file and writing user files to the folder /data/lockjaw on the memory card
 
Copy .nds file and writing user files to the folder /data/lockjaw on the memory card.


==User guide==
==User guide==
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This is important for fast play. In addition, the hold key works at any time; if a piece is not falling yet, it will swap the hold piece with the next piece.  
This is important for fast play. In addition, the hold key works at any time; if a piece is not falling yet, it will swap the hold piece with the next piece.  
[[File:Lockjawds2.png]]


Please read the manual for more information.
Please read the manual for more information.
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:A/B - change screens
:A/B - change screens
:Start or A - starts game
:Start or A - starts game
==Screenshots==
[[File:Lockjawds2.png]]


==Changelog==
==Changelog==
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* DS: Writes result and options to /data/lockjaw/lj-scores.txt.
* DS: Writes result and options to /data/lockjaw/lj-scores.txt.


'''o.44 2008-02-20'''
'''0.44 2008-02-20'''
* Computes the preview and hold offset of all pieces (was wkNextMove in <= 0.43) from the entry position of the I tetromino (was wkSpawnMove in <= 0.43).
* Computes the preview and hold offset of all pieces (was wkNextMove in <= 0.43) from the entry position of the I tetromino (was wkSpawnMove in <= 0.43).
* Kick tables have been inverted to a single struct per rotation system, for future loading from a file (bug 0016).
* Kick tables have been inverted to a single struct per rotation system, for future loading from a file (bug 0016).
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* Arika modified to use SKIP_IF3 after (not before) the basic position.  This restores ability to rotate J, L, and T with kicks turned off, such as in IRS (reported by Lion).
* Arika modified to use SKIP_IF3 after (not before) the basic position.  This restores ability to rotate J, L, and T with kicks turned off, such as in IRS (reported by Lion).


 
<br>
[[Category:Homebrew applications]]
[[Category:DS homebrew games]]
[[Category:Homebrew puzzle games on DS]]

Revision as of 04:03, 18 June 2021

LOCKJAW
File:Lockjawds.png
General
Author(s)Damian Yerrick {pineight}
TypePuzzle
Version0.46a
LicenceMixed
Links
[Media:Lockjawds.zip Download]
Website
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