VitaMonoLoader: Difference between revisions
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{{#seo: | {{#seo: | ||
|title=Vita Homebrew PC Tools (Developments) - GameBrew | |title=Vita Homebrew PC Tools (Developments) - GameBrew | ||
|title_mode=append | |title_mode=append | ||
|image= | |image=vitamonoloader2.png | ||
|image_alt=VitaMonoLoader | |image_alt=VitaMonoLoader | ||
}} | }} | ||
{{Infobox Vita Homebrews | {{Infobox Vita Homebrews | ||
|title=VitaMonoLoader | |title=VitaMonoLoader | ||
|image= | |image=vitamonoloader2.png | ||
|description=Standalone Mono (C#) execution on PS Vita. | |description=Standalone Mono (C#) execution on PS Vita. | ||
|author=GrapheneCt | |author=GrapheneCt | ||
| Line 15: | Line 14: | ||
|version=1.0 | |version=1.0 | ||
|license=MIT | |license=MIT | ||
|download=https://dlhb.gamebrew.org/vitahomebrews/ | |download=https://dlhb.gamebrew.org/vitahomebrews/vitamonoloader.7z | ||
|website=https://github.com/GrapheneCt/VitaMonoLoader | |website=https://github.com/GrapheneCt/VitaMonoLoader | ||
|source=https://github.com/GrapheneCt/VitaMonoLoader | |source=https://github.com/GrapheneCt/VitaMonoLoader | ||
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VMLRegisterAssembly(mono_aot_module_<MyDllName>_info); | VMLRegisterAssembly(mono_aot_module_<MyDllName>_info); | ||
==Changelog== | |||
'''v1.0''' | |||
*Upload core assemblies. | |||
== External links == | == External links == | ||
* GitHub - https://github.com/GrapheneCt/VitaMonoLoader | * GitHub - https://github.com/GrapheneCt/VitaMonoLoader | ||
* Reddit - https://www.reddit.com/r/vitahacks/comments/v73coz/release_vitamonoloader_standalone_mono_c/ | * Reddit - https://www.reddit.com/r/vitahacks/comments/v73coz/release_vitamonoloader_standalone_mono_c/ | ||
Revision as of 02:43, 19 January 2023
| VitaMonoLoader | |
|---|---|
| General | |
| Author | GrapheneCt |
| Type | Developments |
| Version | 1.0 |
| License | MIT License |
| Last Updated | 2022/06/08 |
| Links | |
| Download | |
| Website | |
| Source | |
VitaMonoLoader is a simple Mono library for developing C# applications mostly used on Linux.
Currently only Windows is supported for host. VDS (SCE SDK) and vitasdk are supported for PSP2.
User guide
Installation (host side):
- Download and install latest Mono for Windows.
- Download
UnitySetup-Playstation-Vita-Support-for-Editor-2018.3.0a2.exe, open it as archive and extract$INSTDIR$_59_folder - Add following to your PATH enviroment variable:
<MonoInstallPath>/bin(where mono.exe is located).<UnitySupportExtractPath>/Tools(where mono-xcompiler.exe is located).
Installation (PSP2 side):
- Download and install CapUnlocker plugin.
- Copy
Mediafolder from extracted Unity support installer toapp0:. - Copy
machine.configfrom extracted Unity support installer toapp0:Media/Managed/mono/2.0. - Copy modules from current release to
app0:Media/Modules.
Compiling C# code:
- Compile your C# code to managed .dll by executing:
mcs -sdk:2 -target:library -out:<MyDllName>.dll <MySrcName>.cs - Compile your managed .dll to AOT assembly .s by executing:
mono-xcompiler.exe --aot=full,asmonly,nodebug,static <MyDllName>.dll - Add AOT assembly .s files as compile targets in your Vita app project.
- Your PSP2 application must be compiled in ARM mode:
- For VDS (SCE SDK): use -Xthumb=0 (can also be set in project settings)
- For vitasdk: compile with -marm
Using AOT assembly on PSP2:
- Copy managed .dll file to
app0:Media/Managed. - Add AOT assembly .s file as compilation target in your PSP2 self project.
- To load AOT assembly on PSP2, call:
extern void** mono_aot_module_<MyDllName>_info; VMLRegisterAssembly(mono_aot_module_<MyDllName>_info);
Changelog
v1.0
- Upload core assemblies.