VitaShaRK: Difference between revisions
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|version=1.4 | |version=1.4 | ||
|license=LGPL-3.0 | |license=LGPL-3.0 | ||
|download=https://dlhb.gamebrew.org/vitahomebrews/ | |download=https://dlhb.gamebrew.org/vitahomebrews/vitashark.7z | ||
|website=https://github.com/Rinnegatamante/vitaShaRK | |website=https://github.com/Rinnegatamante/vitaShaRK | ||
|source=https://github.com/Rinnegatamante/vitaShaRK | |source=https://github.com/Rinnegatamante/vitaShaRK | ||
Revision as of 02:43, 19 January 2023
| vitaShaRK | |
|---|---|
| File:Vitashark02.png | |
| General | |
| Author | Rinnegatamante |
| Type | Developments |
| Version | 1.4 |
| License | LGPL-3.0 |
| Last Updated | 2022/06/11 |
| Links | |
| Download | |
| Website | |
| Source | |
vitaShaRK (vita Shaders Runtime Kompiler) is a runtime shader compiler library for PSVITA/PSTV using the SceShaccCg module contained inside the PSM runtime.
In order to use vitaShaRK, you need to install also SceShaccCgExt.
Changelog
v1.4
- Integrated sceShaccCgExt.
v1.3
- Add shark_set_allocators to change sceShaccCg allocator funcs.
v1.2
- SceShaccCg does not copy the inputs to sceShaccCgCompileProgram, so they must not be stored on the stack unless their lifetimes last the full time between CompileProgram and DestroyCompileOutput.
v1.1
- Do not include vitasdk.h.
- Do not include modulemgr.h.
- Include modulemgr.h.
v1.0
- First Release.
Credits
- frangarcj for the original vita2d shader compiler source used as base to build up this library.
- Bythos for SceShaccCgExt.
- S1ngyy for the awesome logo.