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Maths Mate: Auto Algebra!: Difference between revisions

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Once the variable reaches 4, user can no longer make input, until select an operator, which is represented by a number. Only addition is supported.
Once the variable reaches 4, user can no longer make input, until select an operator, which is represented by a number. Only addition is supported.


If user wants a number that uses 10's digits, type as normal, if user wants 1's digits, press 0 first. The application will automatically switch to the next square after typed in 2 numbers.
If you want a number that uses 10's digits, type as normal. If you wants 1's digits, press 0 first. The application will automatically switch to the next square after typed in 2 numbers.


The final square is for the answer of equation.
The final square is for the answer of equation.


i should mention that pressing any non number buttons when you havent typed 0 before a single digit number will result in it being repeated.
Pressing any non number buttons when you haven't typed 0 before a single digit number will result in it being repeated.


anyways, press A, and at the bottom of the botom screen a number will apear, this is the value of X.
If you press A, at the bottom of the bottom screen a number will apear, this is the value of X.


An example, to try out, is 3 + 5x = 13.
An example, to try out, is 3 + 5x = 13.
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In that equation, the value of x will come out as 2.
In that equation, the value of x will come out as 2.


Lastly, remember this only works for equations that use "+" and positive numbers, despite the fact i have +,-,x and divide, avaliable, these do nothing, also, this kind of equation would eve rhave x or divide, simply because it isnt practical.  
Lastly, remember this only works for equations that use + and positive numbers, despite the fact there are + - x / avaliable (due to the fact they are not practical).


==Controls==
==Controls==
Up/Down - increase or decrease the number in the box
Up/Down - Increase or decrease the number in the box


A - confirm
A - Confirm


Control with Stylus.
'''Stylus:'''
:"1" button - divide by 10
 
:"10" button - multiply the number in the box by 10, to make reaching large numbers quicker.
1 - Divide by 10
:"get X" - change the "x" into the value of X
 
10 - Multiply the number in the box by 10, to make reaching large numbers quicker.
 
Get X - Change the x into the value of X


==Changelog==
==Changelog==
'''10/9/2011 updates'''
'''10/09/2011 updates'''
*Bbecause the background interferes with the value of x where it is, x is now redrawn on the top screen.
* Because the background interferes with the value of x where it is, x is now redrawn on the top screen.


'''9/05/2011 (1 hour after) updates'''
'''9/05/2011 1 hour after updates'''
*Now values increase when the button is held
* Now values increase when the button is held.
*The value of x is redrawn on the top screen for easy readability
* The value of x is redrawn on the top screen for easy readability.


'''9/05/2011 updates'''
'''9/05/2011 updates'''
*Updated 0.2A now to support decimals! The gui though will need to change though to fit floats
* Updated 0.2A now to support decimals! The gui though will need to change though to fit floats.
*It was impractical to do otherwise, since the ds automatically removes the decimal numbers . e.g 1.5 = 1, 2.5 = 2 and so on.
* It was impractical to do otherwise, since the ds automatically removes the decimal numbers . e.g 1.5 = 1, 2.5 = 2 and so on.


[[Category:Homebrew applications]]
[[Category:Homebrew applications]]

Revision as of 15:03, 21 May 2021

Maths Mate: Auto Algebra!
File:Mathsmateds.png
General
Author(s)jpoopdog
TypeMathematics
Version0.2A
LicenceMixed
Links
[Media:Mathsmate02alphads.rar Download]
Website
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