Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

PFBN Vita: Difference between revisions

From GameBrew
m Text replacement - "GameBrew!" to "GameBrew"
7.1
 
(10 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Infobox Vita Homebrews
|title=pFBN
|image=pfbneovita2.png
|description=Final Burn Neo port. Continuation of pFBA.
|author=Cpasjuste
|lastupdated=2025/12/30
|type=Arcade
|version=7.1
|license=GPL-3.0
|download=https://dlhb.gamebrew.org/vitahomebrews/pfbneovita.7z
|website=https://github.com/Cpasjuste/pemu/tree/master/src/cores/pfbneo
|source=https://github.com/Cpasjuste/pemu
|donation=https://ko-fi.com/cpasjuste
}}
{{#seo:
{{#seo:
|title=Vita Homebrew Emulators (Arcade) - GameBrew
|title=Vita Homebrew Emulators (Arcade) - GameBrew
|title_mode=append
|title_mode=append
|image=pfbnvita.jpg
|image=pfbneovita2.png
|image_alt=pFBN
|image_alt=pFBN
}}
}}
{{Infobox Vita Homebrews
pFBN: Portable FinalBurn Neo is an arcade and console emulator. It is a multiplatform port of [https://github.com/finalburnneo/FBNeo FinalBurn Neo] emulator.
|title=pFBN
 
|image=pfbnvita.jpg
==Features==
|description=Final Burn Neo port for PSVITA.
* Have a basic but user friendly user interface.
|author=cpasjuste
* Use a recent rendering interface for speed and effect support.
|lastupdated=2022/08/30
* Cross-platform and code portability.
|type=Arcade
* Easy updates of fbneo core (no modifications to the original sources).
|version=6.6
* Use arm asm m68k ([https://github.com/notaz/cyclone68000 cyclone]) core on arm devices.
|license=Mixed
 
|download=https://dlhb.gamebrew.org/vitahomebrews/pfbneovita.7z
==User guide==
|website=https://github.com/Cpasjuste/pemu
*Data is located at "ux0:/data/pfba"
|source=https://github.com/Cpasjuste/pemu/tree/master/pfbneo
*Default rom path is "ux0:/data/pfba/roms/"
}}
*Rom path can be changed in "ux0:/data/pfba/pfba.cfg"
Several Arcades emulator, multiplatform port of FinalBurn Neo emulator.
*Preview images can be put in "ux0:/data/pfba/previews/rom-name.png"
 
pFBN current DATs files are located [https://github.com/libretro/FBNeo/tree/ae96b110c5938a48a9d712e04ce3a542e74ee186/dats here].
 
pFBN, as fbneo, support consoles roms. Here is the corresponding folders where roms should be located (as fbneo):
 
<pre>
NAME      SYSTEM    SYSTEM_ID    PATH
ARCADE = ( "Arcade", "0x12341234", "/pfbneo/arcade/" );
CHANNELF = ( "Channel F", "0x21000000", "/pfbneo/channelf/" );
COLECO = ( "ColecoVision", "0x1a000000", "/pfbneo/coleco/" );
FDS = ( "NES FDS", "0x1f000000", "/pfbneo/fds/" );
GAMEGEAR = ( "Sega Game Gear", "0x12000000", "/pfbneo/gamegear/" );
MEGADRIVE = ( "Sega Megadrive", "0x0c000000", "/pfbneo/megadrive/" );
MSX = ( "MSX", "0x1c000000", "/pfbneo/msx/" );
NES = ( "NES", "0x1e000000", "/pfbneo/nes/" );
NGP = ( "Neo Geo Pocket", "0x20000000", "/pfbneo/ngp/" );
PCE = ( "PC Engine", "0x17010000", "/pfbneo/pce/" );
SG1000 = ( "Sega SG-1000", "0x19000000", "/pfbneo/sg1000/" );
SGX = ( "PC Engine SGX", "0x17030000", "/pfbneo/sgx/" );
MASTERSYSTEM = ( "Sega Master System", "0x18000000", "/pfbneo/sms/" );
SPECTRUM = ( "ZX Spectrum", "0x1d000000", "/pfbneo/spectrum/" );
TG16 = ( "PC Engine TG16", "0x17020000", "/pfbneo/tg16/" );
</pre>
Please note that, unlike other pEMU emulators, you need to use [https://github.com/finalburnneo/FBNeo/blob/36092078ac2ba48acf2105d2cad8310ab2236224/src/burn/burn.h#L494 a specific system id (HARDWARE_XXX)] for each system. The &quot;Arcade&quot; system id &quot;0x12341234&quot; is a special case, arcade roms found in this path will get their system/id from fbneo internal drivers database.
 
==Controls==
'''UI:'''
 
Start - General options, Default roms configuration
 
Select - Per rom configuration


The main goals of this [https://github.com/finalburnneo/FBNeo fbneo] port are:
'''In game:'''
* have a basic but user friendly user interface
* use a recent rendering interface for speed and effect support
* cross-platform and code portability
* easy updates of fbneo core (no modifications to the original sources)
* use arm asm m68k ([https://github.com/notaz/cyclone68000 cyclone]) core on arm devices


==Media==
Select+Start - Menu
<youtube>YbPeSSrLP-A</youtube>


==Screenshot==
Select+L - Saves states
[[image:pfbnvita.jpg|600px]]


== General Information ==
Select+Sqaure - Service switch
<ul>
<li><p>pFBN current DATs files are located [https://github.com/libretro/FBNeo/tree/ae96b110c5938a48a9d712e04ce3a542e74ee186/dats here].</p></li>
<li><p>pFBN, as fbneo, support consoles roms. Here is the corresponding folders where roms should be located (as fbneo):</p>


<pre class="notranslate">Arcade              : &quot;roms&quot;
Select+Triangle - 1P+2P switch
Channel F          : &quot;channelf&quot;
Coleco              : &quot;coleco&quot;
Nintendo NES FDS    : &quot;fds&quot;
Sega GameGear      : &quot;gamegear&quot;
Sega MegaDrive      : &quot;megadrive&quot;
MSX                : &quot;msx&quot;
Nintendo NES        : &quot;nes&quot;
Neo Geo Pocket      : &quot;ngp&quot;
Nec PC-Engine      : &quot;pce&quot;
SG-1000            : &quot;sg1000&quot;
Nec SuperGraFX      : &quot;sgx&quot;
Sega Master System  : &quot;sms&quot;
Spectrum            : &quot;spectrum&quot;
Nec TurboGraFX-16  : &quot;tg16&quot;</pre>


<li><p>pFBN support preview images and videos (put files in corresponding media folder. For arcade roms, for example: png files goes in &quot;roms/media/mixrbv2&quot;, mp4 files in &quot;roms/media/video&quot;). Please note that the vita port doesn't support video previews. You can download a near fullset mixrbv2 and video package for each platform here:</p>
Select+Left/Right - Change shader
<ul>
<li>Arcade: [http://files.mydedibox.fr/files/dev/pemu/pfbneo/arcade_mixrbv2.zip mixrbv2] (1.5GB), [http://files.mydedibox.fr/files/dev/pemu/pfbneo/arcade_video.zip video] (7.1GB)</li>
<li>Channel F: [http://files.mydedibox.fr/files/dev/pemu/pfbneo/channelf_mixrbv2.zip mixrbv2] (16MB), [http://files.mydedibox.fr/files/dev/pemu/pfbneo/channelf_video.zip video] (11MB)</li>
<li>Colecovision: [http://files.mydedibox.fr/files/dev/pemu/pfbneo/coleco_mixrbv2.zip mixrbv2] (128MB), [http://files.mydedibox.fr/files/dev/pemu/pfbneo/coleco_video.zip video] (248MB)</li>
<li>MSX: [http://files.mydedibox.fr/files/dev/pemu/pfbneo/msx_mixrbv2.zip mixrbv2] (77MB), [http://files.mydedibox.fr/files/dev/pemu/pfbneo/msx_video.zip video] (417MB)</li>
<li>Nec PC-Engine: [http://files.mydedibox.fr/files/dev/pemu/pfbneo/pce_mixrbv2.zip mixrbv2] (200MB), [http://files.mydedibox.fr/files/dev/pemu/pfbneo/pce_video.zip video] (1.2GB)</li>
<li>Nec SuperGraFX: [http://files.mydedibox.fr/files/dev/pemu/pfbneo/sgx_mixrbv2.zip mixrbv2] (3MB), [http://files.mydedibox.fr/files/dev/pemu/pfbneo/sgx_video.zip video] (60MB)</li>
<li>Nec TurboGraFX-16: [http://files.mydedibox.fr/files/dev/pemu/pfbneo/tg16_mixrbv2.zip mixrbv2] (61MB), [http://files.mydedibox.fr/files/dev/pemu/pfbneo/tg16_video.zip video] (713MB)</li>
<li>Neo Geo Pocket: [http://files.mydedibox.fr/files/dev/pemu/pfbneo/ngp_mixrbv2.zip mixrbv2] (47MB), [http://files.mydedibox.fr/files/dev/pemu/pfbneo/ngp_video.zip video] (280MB)</li>
<li>Nintendo NES: [http://files.mydedibox.fr/files/dev/pemu/pfbneo/nes_mixrbv2.zip mixrbv2] (667MB), [http://files.mydedibox.fr/files/dev/pemu/pfbneo/nes_video.zip video] (5.3GB)</li>
<li>Nintendo NES FDS: [http://files.mydedibox.fr/files/dev/pemu/pfbneo/fds_mixrbv2.zip mixrbv2] (71MB), [http://files.mydedibox.fr/files/dev/pemu/pfbneo/fds_video.zip video] (543MB)</li>
<li>Sega GameGear: [http://files.mydedibox.fr/files/dev/pemu/pfbneo/gamegear_mixrbv2.zip mixrbv2] (178MB), [http://files.mydedibox.fr/files/dev/pemu/pfbneo/gamegear_video.zip video] (1.9GB)</li>
<li>Sega Master System: [http://files.mydedibox.fr/files/dev/pemu/pfbneo/sms_mixrbv2.zip mixrbv2] (219MB), [http://files.mydedibox.fr/files/dev/pemu/pfbneo/sms_video.zip video] (2.2GB)</li>
<li>Sega MegaDrive: [http://files.mydedibox.fr/files/dev/pemu/pfbneo/megadrive_mixrbv2.zip mixrbv2] (878MB), [http://files.mydedibox.fr/files/dev/pemu/pfbneo/megadrive_video.zip video] (9.5GB)</li>
<li>SG-1000: [http://files.mydedibox.fr/files/dev/pemu/pfbneo/sg1000_mixrbv2.zip mixrbv2] (49MB), [http://files.mydedibox.fr/files/dev/pemu/pfbneo/sg1000_video.zip video] (132MB)</li>
<li>Spectrum: [http://files.mydedibox.fr/files/dev/pemu/pfbneo/spectrum_mixrbv2.zip mixrbv2] (110MB), [http://files.mydedibox.fr/files/dev/pemu/pfbneo/spectrum_video.zip video] (1.1GB)</li></ul>
</li></ul>


=== PS Vita Information ((may be outdated)) ===
Select+Up/Down - Change scaling
* data is located at &quot;ux0:/data/pfba&quot;
* default rom path is &quot;ux0:/data/pfba/roms/&quot;
* rom path can be changed in &quot;ux0:/data/pfba/pfba.cfg&quot;
* preview images can be put in &quot;ux0:/data/pfba/previews/rom-name.png&quot;
* ui: START = general options + default roms configuration
* ui: SELECT = per rom configuration
* in game: SELECT+START = menu
* in game: SELECT+L = saves states
* in game: SELECT+SQUARE = service switch
* in game: SELECT+TRIANGLE = 1P+2P switch
* in game: SELECT+LEFT/RIGHT = change shader
* in game: SELECT+UP/DOWN = change scaling


==Changelog==
==Changelog==
'''v.6.6'''
'''v7.1'''
* pfbn: support latest fbneo core (25f8e93)
* [https://github.com/Cpasjuste/pemu/commit/4cc2602d259ce195c8ed41e65111ad4711d91a30 psnes: fix texture pitch/lock]
* pfbn: fix memory leak on stop
* [https://github.com/Cpasjuste/pemu/commit/4cc2602d259ce195c8ed41e65111ad4711d91a30 psnes: bump snes9x to latest git rev]
* pfbn: fix default dip switch values (fix red hearth, some megadrive games…
* [https://github.com/Cpasjuste/pemu/commit/1d7f65fb982716b682c0ab7dbb403d892060eb6b switch: fix libmpv crash] (fix crash on startup)
* common: fix adding favorites in some cases
* [https://github.com/Cpasjuste/pemu/commit/890b5b57eab993c5f39c5a876cb687005b612bcc vita: fix pgba installation] (but gba emulation is slow...)
* common: revert roms paths to default if not available


'''Full list of changes can be found [https://github.com/Cpasjuste/pemu/releases here].'''
'''v7.0'''
* Main changes
** [https://github.com/Cpasjuste/pemu/commit/b1792bcb41359a74a15d4719cc15414c3c08f390 pgba: add mGBA core]
** [https://github.com/Cpasjuste/pemu/commit/033808b87705d8393dbe9e14e744c9de879eb395 ui: add roms count in rom listing]
** [https://github.com/Cpasjuste/pemu/commit/2a97926eaaf463dfd58bdfa8357438756501270b ui: improve filtering]
** [https://github.com/Cpasjuste/pemu/commit/254bbde0028be87ff0cf278241ea570c0acf933e ui: fix roms listbox up/down]
** [https://github.com/Cpasjuste/pemu/commit/6e0d9f648675fe0778e8f3da37a94413929422bb ui: fix roms/systems filtering]
** [https://github.com/Cpasjuste/pemu/commit/35c60bf5d8f8ab0cbc42510200216d325210fb7f ui: rename FILTER_AVAILABLE to FILTER_MISSING]
** [https://github.com/Cpasjuste/pemu/commit/f2171382aa5881de3efa12e92507f0f21a9ff7d6 ui: fix fit scaling on high resolution screens]
** [https://github.com/Cpasjuste/pemu/commit/dfbc8b27db79d0818eb6bf76954cef0d477a93e6 config: big refactor] (may need manual deletion of old configs files)
** [https://github.com/Cpasjuste/pemu/commit/ff452ec3702cc7ef367112ea0e0725c8ac44231c config: allow adding custom roms paths to config file]
** [https://github.com/Cpasjuste/pemu/commit/28c5301d60c1e29afa0c8ee183fe94b9048c942e common: remove embedded gamelist support(use gamelist.xml files found in roms paths)]
** [https://github.com/Cpasjuste/pemu/commit/f66049a10628cbc383c6c1803132afed372c3ff0 common: set option &quot;FILTER_AVAILABLE&quot; to &quot;ON&quot; by default]
** [https://github.com/Cpasjuste/pemu/commit/79b0c31367f73d2b7841ff14f5090c494fbc05a1 misc: add support for loading game from console argument]
** [https://github.com/Cpasjuste/pemu/commit/c2693fc42155e0dc492bfda682350143c6b9e7f3 pgen: fix roms paths]
** [https://github.com/Cpasjuste/pemu/commit/a9dbdc1bf9b1a0972ef1170e7ad7ed4f6696fad6 fbneo: bump to latest git revision] : https://github.com/finalburnneo/FBNeo/tree/36092078ac2ba48acf2105d2cad8310ab2236224
** [https://github.com/Cpasjuste/pemu/commit/35de4060b4f46a50e632d8c47fe0e226ea4d5074 pfbneo: fix driver lookup]
** [https://github.com/Cpasjuste/pemu/commit/4aafc635fe3928ffa5d9136d66d8d2253a38a30e vita: enable large heap size (256MB)]
*** vita: enable console games back
*** vita: fix scaling options (missing scale 2x)
*** vita: fix crash in release builds
** [https://github.com/Cpasjuste/pemu/commit/a5f27cfa1e4bbc177370c58356ab47c845b4f4e8 vita: fix fbneo core bump]
** [https://github.com/Cpasjuste/pemu/commit/4a622fac05893395ba159c92f1f70fad14564b26 switch: fix libmpv crash on second app launch]
** [https://github.com/Cpasjuste/pemu/commit/95f1bd8f8898bddb8ef00fde55eae74c83e69a86 windows/linux: fix fullscreen on/off option]
* Notes
** windows, vita and ps4 platforms were not fully tested
* Notes (pfbneo)
** Since version 7.0, &quot;gamelist.xml&quot; files are not included anymore in the binaries. The &quot;gamelist.xml&quot; file provide information about each game (name, genre, release date, if the game is a clone, etc...). If you do not provide your own &quot;gamelist.xml&quot; in each pfbneo rom folder, you will miss some information. If you do not have them, they can be created with a tool like [https://www.skraper.net/ Skraper] (or my own command line one [https://github.com/Cpasjuste/sscrap sscrap]). Else you can download them from the [https://github.com/Cpasjuste/pemu/tree/98e9bc6d7617972b7036f0e10365c1b350210f66/src/cores/pfbneo/data/common/romfs repository history] and put them in the corresponding rom folder (and rename them to &quot;gamelist.xml&quot;).
* Know bugs
** The roms are not correctly detected on first app launch, please launch the app a second time to see your roms...


==Thanks==
'''v6.7.1'''
* Xavier for the support (http://www.consolex-bordeaux.fr/)
* common: cleanup media loading code
* ScHlAuChi for all the advices, testing, and hardware support
* common: add unknown files even if it doesn't exist in gamelist.xml
* fba/mame authors (http://www.fbalpha.com/, http://mamedev.org/)
* common: change menus items position
* xerpi for vita2d (https://github.com/xerpi/libvita2d)
* common: fix games paths starting with ./
* frangarcj for vita2d shader support (https://github.com/frangarcj/vita2dlib)
* common: fix medias paths with recalbox gamelist.xml format
* people behind the vitasdk (https://github.com/vitasdk)
* common: add ability to use custom gamelist.xml file in roms folders, overriding embedded (romfs) gamelist.xml
* WinterMute and fincs, for their continue work on the Nintendo Switch
* common: add SHOW_AVAILABLE menu option to hide missing files/roms/systems from gamelist (restart required)
* [https://www.screenscraper.fr/ screencraper.fr]
* ui: better handling of auto screen resolution
* ui: add font scaling option
* ui: add aspect ratio option
* ui: do not show extensions in rom list
* skins: fix start and select buttons size
* skins: fix option menu title position
* skins: remove big skin (font scaling and aspect ratio options should be enough now)
* skins: add config.cfg.override and config.cfg.override.43 support
* skins: allow/fix skin override from data directory
* pnes: bump nestopia to 1.52.0
* pnes: fix data paths (nestopia saves, etc...)
* pfbneo: bump fbneo to latest git revision
* pgen: bump Genesis-Plus-GX to latest git revision (c3f02f9c9059e7f4898dd73feac57ef610e22db0)
* pgen: fix vita audio crackling (fps drops)
* psnes: bump to latest git revision (153965e5f2fbb0b638868ac3fa89ff8b0363d22c)
* vita, 3ds, windows: fix compilation
* vita: enable cps3 driver back (OPTION_LIGHT)
* vita: fix app version in sfo creation
* switch(pnes): invert A/B buttons by default
* switch: force 720p resolution
 
'''v6.6'''
* pfbn: support latest fbneo core (25f8e93).
* pfbn: fix memory leak on stop.
* pfbn: fix default dip switch values (fix red hearth, some megadrive games.
* common: fix adding favorites in some cases.
* common: revert roms paths to default if not available.
* pnes/vita: should fix zip loading.
* android: add android support (wip).
 
Full list of changes can be found [https://github.com/Cpasjuste/pemu/releases here].
 
==Credits==
Thanks:
* [http://www.consolex-bordeaux.fr/ Xavier] for the support.
* ScHlAuChi for all the advices, testing, and hardware support.
* [http://www.fbalpha.com/ fba]/[http://mamedev.org/ mame] authors.
* xerpi for [https://github.com/xerpi/libvita2d vita2d].
* frangarcj for [https://github.com/frangarcj/vita2dlib vita2d shader] support.
* people behind the [https://github.com/vitasdk vitasdk].
* WinterMute and fincs, for their continue work on the Nintendo Switch.
* [https://www.screenscraper.fr/ screencraper.fr].


== External links ==
== External links ==
* Official Website - https://github.com/Cpasjuste/pemu
* GitHub - https://github.com/Cpasjuste/pemu/tree/master/pfbneo
* Github - https://github.com/Cpasjuste/pemu/tree/master/pfbneo
* VitaDB - https://www.rinnegatamante.eu/vitadb/#/info/800
* VitaDB - https://vitadb.rinnegatamante.it/#/info/800
* GBAtemp - https://gbatemp.net/threads/release-pfba-portable-final-burn-alpha-official-thread.458445/
 
[[Category:Support the author]]

Latest revision as of 02:07, 2 January 2026

pFBN
General
AuthorCpasjuste
TypeArcade
Version7.1
LicenseGPL-3.0
Last Updated2025/12/30
Links
Download
Website
Source
Support Author

pFBN: Portable FinalBurn Neo is an arcade and console emulator. It is a multiplatform port of FinalBurn Neo emulator.

Features

  • Have a basic but user friendly user interface.
  • Use a recent rendering interface for speed and effect support.
  • Cross-platform and code portability.
  • Easy updates of fbneo core (no modifications to the original sources).
  • Use arm asm m68k (cyclone) core on arm devices.

User guide

  • Data is located at "ux0:/data/pfba"
  • Default rom path is "ux0:/data/pfba/roms/"
  • Rom path can be changed in "ux0:/data/pfba/pfba.cfg"
  • Preview images can be put in "ux0:/data/pfba/previews/rom-name.png"

pFBN current DATs files are located here.

pFBN, as fbneo, support consoles roms. Here is the corresponding folders where roms should be located (as fbneo):

NAME       SYSTEM    SYSTEM_ID     PATH
ARCADE = ( "Arcade", "0x12341234", "/pfbneo/arcade/" );
CHANNELF = ( "Channel F", "0x21000000", "/pfbneo/channelf/" );
COLECO = ( "ColecoVision", "0x1a000000", "/pfbneo/coleco/" );
FDS = ( "NES FDS", "0x1f000000", "/pfbneo/fds/" );
GAMEGEAR = ( "Sega Game Gear", "0x12000000", "/pfbneo/gamegear/" );
MEGADRIVE = ( "Sega Megadrive", "0x0c000000", "/pfbneo/megadrive/" );
MSX = ( "MSX", "0x1c000000", "/pfbneo/msx/" );
NES = ( "NES", "0x1e000000", "/pfbneo/nes/" );
NGP = ( "Neo Geo Pocket", "0x20000000", "/pfbneo/ngp/" );
PCE = ( "PC Engine", "0x17010000", "/pfbneo/pce/" );
SG1000 = ( "Sega SG-1000", "0x19000000", "/pfbneo/sg1000/" );
SGX = ( "PC Engine SGX", "0x17030000", "/pfbneo/sgx/" );
MASTERSYSTEM = ( "Sega Master System", "0x18000000", "/pfbneo/sms/" );
SPECTRUM = ( "ZX Spectrum", "0x1d000000", "/pfbneo/spectrum/" );
TG16 = ( "PC Engine TG16", "0x17020000", "/pfbneo/tg16/" );

Please note that, unlike other pEMU emulators, you need to use a specific system id (HARDWARE_XXX) for each system. The "Arcade" system id "0x12341234" is a special case, arcade roms found in this path will get their system/id from fbneo internal drivers database.

Controls

UI:

Start - General options, Default roms configuration

Select - Per rom configuration

In game:

Select+Start - Menu

Select+L - Saves states

Select+Sqaure - Service switch

Select+Triangle - 1P+2P switch

Select+Left/Right - Change shader

Select+Up/Down - Change scaling

Changelog

v7.1

v7.0

v6.7.1

  • common: cleanup media loading code
  • common: add unknown files even if it doesn't exist in gamelist.xml
  • common: change menus items position
  • common: fix games paths starting with ./
  • common: fix medias paths with recalbox gamelist.xml format
  • common: add ability to use custom gamelist.xml file in roms folders, overriding embedded (romfs) gamelist.xml
  • common: add SHOW_AVAILABLE menu option to hide missing files/roms/systems from gamelist (restart required)
  • ui: better handling of auto screen resolution
  • ui: add font scaling option
  • ui: add aspect ratio option
  • ui: do not show extensions in rom list
  • skins: fix start and select buttons size
  • skins: fix option menu title position
  • skins: remove big skin (font scaling and aspect ratio options should be enough now)
  • skins: add config.cfg.override and config.cfg.override.43 support
  • skins: allow/fix skin override from data directory
  • pnes: bump nestopia to 1.52.0
  • pnes: fix data paths (nestopia saves, etc...)
  • pfbneo: bump fbneo to latest git revision
  • pgen: bump Genesis-Plus-GX to latest git revision (c3f02f9c9059e7f4898dd73feac57ef610e22db0)
  • pgen: fix vita audio crackling (fps drops)
  • psnes: bump to latest git revision (153965e5f2fbb0b638868ac3fa89ff8b0363d22c)
  • vita, 3ds, windows: fix compilation
  • vita: enable cps3 driver back (OPTION_LIGHT)
  • vita: fix app version in sfo creation
  • switch(pnes): invert A/B buttons by default
  • switch: force 720p resolution

v6.6

  • pfbn: support latest fbneo core (25f8e93).
  • pfbn: fix memory leak on stop.
  • pfbn: fix default dip switch values (fix red hearth, some megadrive games.
  • common: fix adding favorites in some cases.
  • common: revert roms paths to default if not available.
  • pnes/vita: should fix zip loading.
  • android: add android support (wip).

Full list of changes can be found here.

Credits

Thanks:

  • Xavier for the support.
  • ScHlAuChi for all the advices, testing, and hardware support.
  • fba/mame authors.
  • xerpi for vita2d.
  • frangarcj for vita2d shader support.
  • people behind the vitasdk.
  • WinterMute and fincs, for their continue work on the Nintendo Switch.
  • screencraper.fr.

External links

Advertising: