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Tested on GBA SP. | Tested on GBA SP. | ||
It will | It will probably play a little fast in emulators, if you can, try it on a real GBA. | ||
==External links== | ==External links== | ||
* Author's website - [https://web.archive.org/web/20040211230252/http://www.realityfakers.tk/ http://www.realityfakers.tk/] (archived) | * Author's website - [https://web.archive.org/web/20040211230252/http://www.realityfakers.tk/ http://www.realityfakers.tk/] (archived) | ||
* GBADev - https://www.gbadev.org/demos.php?showinfo=571 | * GBADev - https://www.gbadev.org/demos.php?showinfo=571 | ||
Latest revision as of 04:41, 10 May 2024
Eyeborg Advance Demo | |
---|---|
General | |
Author | Paul Timson |
Type | Puzzle |
Version | Demo |
License | Mixed |
Last Updated | 2003/08/21 |
Links | |
Download | |
Website | |
Eyeborg Advance is a conversion of EYE-BORG, an Amiga game written by Paul Timson in 1993 using Basic (AMOS).
This is a demo release created using Dev Kit advance (G++ via VC++6 IDE).
User guide
The object of the game is to collect all the stars on a level within the given number of moves and reach the open exit.
When you make your move, you will not stop until you hit a solid tile, so choose your direction carefully.
The game saves progress after every 3 levels.
Controls
D-Pad - Move around
Start - Pause (A to continue - Select to quit)
Screenshots
Compatibility
Tested on GBA SP.
It will probably play a little fast in emulators, if you can, try it on a real GBA.
External links
- Author's website - http://www.realityfakers.tk/ (archived)
- GBADev - https://www.gbadev.org/demos.php?showinfo=571