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==Changelog== | |||
'''Updated''' | '''Updated''' | ||
* There is now a dynamic sprite and tile memory allocator, and the code is largely object-oriented instead of being all C structs. | * There is now a dynamic sprite and tile memory allocator, and the code is largely object-oriented instead of being all C structs. | ||
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==External links== | ==External links== | ||
* Author's website - [https://web.archive.org/web/20050415131207/http://www.ee.ualberta.ca/~tcowley/demos/ http://www.ee.ualberta.ca/~tcowley/demos/] (archived) | * Author's website - [https://web.archive.org/web/20050415131207/http://www.ee.ualberta.ca/~tcowley/demos/ http://www.ee.ualberta.ca/~tcowley/demos/] (archived) | ||
Latest revision as of 12:36, 9 May 2024
Arkanorb | |
---|---|
General | |
Author | Tim Cowley |
Type | Arcade Games |
Version | Demo |
License | Mixed |
Last Updated | 2003/06/27 |
Links | |
Download | |
Website | |
A clone of the mid 1980's hit Arkanoid. Contains 4 levels.
It shows off many GBA hardware tricks, including alpha blending, transparency, a sprite- based font system, a big fat huge pile of sprites, a decent collision system, window-based background control, dynamic background tilemaps, and some decent gameplay.
Controls
D-Pad - Move
Screenshots
Changelog
Updated
- There is now a dynamic sprite and tile memory allocator, and the code is largely object-oriented instead of being all C structs.
External links
- Author's website - http://www.ee.ualberta.ca/~tcowley/demos/ (archived)