Luma GBA: Difference between revisions

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{{Infobox GBA Homebrews
{{Infobox GBA Homebrews
|title=Luma GBA
|title=Luma GBA
|image=lumagba2.png
|image=lumagba02.png
|description=A laser based sliding puzzle game for the GBA.
|description=A laser based sliding puzzle game for the GBA.
|author=Mark Watkin, Simon Jameson
|author=Mark Watkin, Simon Jameson
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|version=Final
|version=Final
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/gbahomebrews/https://pmprog.itch.io/luma-gba
|downloadraw=[https://pmprog.itch.io/luma-gba Download on itch.io]
|website=https://pmprog.itch.io/luma-gba
|website=https://pmprog.itch.io/luma-gba
|source=
}}
}}
Luma is a laser based sliding puzzle game for the GBA. It is ported from Shallan's [https://shallan64.itch.io/luma C64 game].
Luma is a laser based sliding puzzle game for the GBA. It is ported from Shallan's [https://shallan64.itch.io/luma C64 game].
Line 32: Line 31:


==Screenshots==
==Screenshots==
lumagba3.png
https://dlhb.gamebrew.org/gbahomebrews/lumagba3.png
lumagba4.png
https://dlhb.gamebrew.org/gbahomebrews/lumagba4.png


==Media==
==Media==
Line 49: Line 48:
==External links==
==External links==
* itch.io - https://pmprog.itch.io/luma-gba
* itch.io - https://pmprog.itch.io/luma-gba
[[Category:GBA homebrew games]]
[[Category:Homebrew puzzle games on GBA]]
==Screenshots==
==Media==
<youtube></youtube>

Latest revision as of 04:31, 17 May 2024

Luma GBA
Lumagba02.png
General
AuthorMark Watkin, Simon Jameson
TypePuzzle
VersionFinal
LicenseMixed
Last Updated2022/01/20
Links
Download on itch.io
Website

Luma is a laser based sliding puzzle game for the GBA. It is ported from Shallan's C64 game.

A physical GBA cartridge release can be purchased from PhoenixWare.

User guide

Slide batteries, lasers and mirrors around to light the targets within the given shift count.

With 128 levels Luma will keep you occupied for hours and test your puzzling skills to the max.

Play in Normal mode and try to complete the levels within a designated number of shifts, and return to where you left off using level codes on each level.

Or if you are feeling like a more casual game play in Practice mode to test any of the levels with no shift limits.

Screenshots

lumagba3.pnglumagba4.png

Media

Luma (GBA Port) - WIP 2021-11-2 (Polymath Programming)

Credits

  • GBA Port - Mark Watkin.
  • Game Concept & Graphics - Simon Jameson.
  • Music - Ma2e/DSR (original by Mike Richmond).
  • Testing - MHZ, WauloK, Gray Defender, Retrobreak Nick.
  • Cover Art - John Blythe.
  • Level Designs - Airjuri, Akmafin, Amok, Chiswicked, Eldritch, Furroy, MrG8472, OldSkoolCoder, Phaze101, RichmondMike, Shallan, SpiritHund, Stepz, Void, Waulok, WizardNJ, ZooperDan.

External links

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