Wolfenstein 3D Wii: Difference between revisions

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{{#seo:
|title=Wii Homebrew Games (Shooter) - GameBrew
|title_mode=append
|image=wolfenstein3dwii.jpg
|image_alt=Wolfenstein 3D Wii
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=Wolfenstein 3D Wii
|title=Wolfenstein 3D Wii
|image=wolfenstein3dwii.jpg
|image=wolfenstein3dwii2.png
|description=Port of Wolfenstein 3D
|description=Port of Wolfenstein 3D. Based on Wolf4SDL v.1.6.
|author=MrPeanut
|author=MrPeanut
|lastupdated=2009/07/03
|lastupdated=2010/11/04
|type=Shooter
|type=Shooter
|version=1.3
|version=1.3.1
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/wiihomebrews/wolfenstein3dwii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/wolfenstein3dwii.7z?k33p0fil35
|website=#LNF
|website=https://wiibrew.org/wiki/Wolfenstein_3D_Wii
|source=http://www.sourceforge.net/projects/wolfenstein3dwi
|source=http://www.sourceforge.net/projects/wolfenstein3dwi
}}
}}
https://wiibrew.org/wiki/Wolfenstein_3D_Wii
A port of the classic game Wolfenstein 3D for the Nintendo wii. Based on Wolf4SDL v.1.6.
 
==Installation==
Important note on multiple game versions:
*Each version of the game needs the engine compiled for that specific version.
*If you download Wolfenstein 3D using the Homebrew Browser you will be getting the shareware version of the game.
*If you own the full game, please use the [http://www.sourceforge.net/projects/wolfenstein3dwi version compiled for the full game].
 
Copy your game files that end in WL6 to the folder that your boot.dol is in.
 
Also, if you own Spear of Destiny you need to use the [http://www.sourceforge.net/projects/wolfenstein3dwi Spear of Destiny game engine] and copy your game files to that folder.
 
== Controls ==
Wolfenstein 3D and Spear of Destiny support Wiimote in a sideways configuration, Wiimote + Nunchuk, and GameCube controller style controls.
 
These interfaces are selectable in game.


==Screenshots==
==Media==
==Media==
<youtube></youtube>
'''Wolfenstein 3D for the wii''' ([https://www.youtube.com/watch?v=nz368wJEgZQ boy44412]) <br>
<youtube>nz368wJEgZQ</youtube>
 
==Changelog==
'''1.3'''
* Adlib (synthesized) sound and music now work 100%. I want to thank Tantric for his work on the SDL port for the wii. The SDL_Sound code is awesome!
* I've done a little tweaking with the IR turning. I've added a "DeadZone" variable to the engine which discards input from the controller if it is a certain amount of pixels from the center of the screen (this number is customizable in the misc options menu). The idea behind this is that turning your character using the wiimote doesn't appear so sensitive and jerky. Thanks Arikado for this idea.
* Fixed the typo in the cheat menu, Thanks Roobix.
 
== External links ==
* SourceForge - https://sourceforge.net/projects/wolfenstein3dwi/
* WiiBrew - https://wiibrew.org/wiki/Wolfenstein_3D_Wii

Latest revision as of 10:35, 28 January 2024

Wolfenstein 3D Wii
Wolfenstein3dwii2.png
General
AuthorMrPeanut
TypeShooter
Version1.3.1
LicenseMixed
Last Updated2010/11/04
Links
Download
Website
Source

A port of the classic game Wolfenstein 3D for the Nintendo wii. Based on Wolf4SDL v.1.6.

Installation

Important note on multiple game versions:

  • Each version of the game needs the engine compiled for that specific version.
  • If you download Wolfenstein 3D using the Homebrew Browser you will be getting the shareware version of the game.
  • If you own the full game, please use the version compiled for the full game.

Copy your game files that end in WL6 to the folder that your boot.dol is in.

Also, if you own Spear of Destiny you need to use the Spear of Destiny game engine and copy your game files to that folder.

Controls

Wolfenstein 3D and Spear of Destiny support Wiimote in a sideways configuration, Wiimote + Nunchuk, and GameCube controller style controls.

These interfaces are selectable in game.

Media

Wolfenstein 3D for the wii (boy44412)

Changelog

1.3

  • Adlib (synthesized) sound and music now work 100%. I want to thank Tantric for his work on the SDL port for the wii. The SDL_Sound code is awesome!
  • I've done a little tweaking with the IR turning. I've added a "DeadZone" variable to the engine which discards input from the controller if it is a certain amount of pixels from the center of the screen (this number is customizable in the misc options menu). The idea behind this is that turning your character using the wiimote doesn't appear so sensitive and jerky. Thanks Arikado for this idea.
  • Fixed the typo in the cheat menu, Thanks Roobix.

External links

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