Spaghetti Kart Vita: Difference between revisions
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== Installation == | == Installation == | ||
Requirements: | '''Requirements:''' | ||
* libshacccg.suprx | * libshacccg.suprx | ||
* N64 game files | * N64 game files | ||
Instructions: | '''Instructions:''' | ||
* Download [https://github.com/HarbourMasters/SpaghettiKart/releases/tag/1.0.0 Spaghetti Kart v.1.0.0] for PC. | * Download [https://github.com/HarbourMasters/SpaghettiKart/releases/tag/1.0.0 Spaghetti Kart v.1.0.0] for PC. | ||
* Follow its instructions to generate <code>mk64.o2r</code>. | * Follow its instructions to generate <code>mk64.o2r</code>. | ||
Latest revision as of 03:51, 14 May 2026
| Spaghetti Kart Vita | |
|---|---|
| General | |
| Author | Rinnegatamante |
| Type | Racing |
| Version | 1.1 |
| License | N/A |
| Last Updated | 2026/05/08 |
| Links | |
| Download | |
| Website | |
| Source | |
| Support Author | |
Spaghetti Kart Vita is a port of Spaghetti Kart for the PlayStation Vita.
Spaghetti Kart is a sourceport of Mario Kart 64 based off the decompilation efforts of the game. It features several enhancements and mods support.
Installation
Requirements:
- libshacccg.suprx
- N64 game files
Instructions:
- Download Spaghetti Kart v.1.0.0 for PC.
- Follow its instructions to generate
mk64.o2r. - Extract
spaghetti.zipfrom the Release section intoux0:data. - Place
mk64.o2randspaghetti.o2rinux0:data/spaghetti. - Install the VPK from the Release.
Screenshots
Media
Spaghetti Kart - PSVita Port - v.1.0 - All glitches fixed (Rinne4Fun)
Changelog
v.1.1
- Increased available memory for handling mods. Now more complex mods can be used.
- Restored alternative assets support: this will make all kind of mods working as with the PC build.
- Optimized the Fast3D rendering pipeline with a 5-10% performance boost.
- Updated to latest vitaGL.
v.1.0
- Fixed a bug in the scissor testing of the game resulting in geometries being visible outside of viewports (especially noticeable during demo transitions, at track starts and whenever a splitscreen was on screen).
- Fixed a bug causing the black bars for the splitscreen and for the track presentation to not cover the whole length of the screen.
- Fixed a bug in the software culling that was causing entities to be culled at certain camera angles.
- Fixed a bug that was causing clouds textures to be glitched.
- Updated to latest vitaGL, which brings several optimizations across the framebuffer blitting and the scissor testing codepaths.
- Made so that the game falls back to OpenAL audio backend when a config file is not present.
v.0.8
- First Release.
Credits
- Rinnegatamante - Port developer
- TheIronUniverse - Livearea assets