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Spaghetti Kart Vita: Difference between revisions

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'''Spaghetti Kart Vita''' is a port of Spaghetti Kart for the PlayStation Vita.
Spaghetti Kart Vita is a port of Spaghetti Kart for the PlayStation Vita.  


SpaghettiKart does not include any copyrighted assets. The user is required to provide a supported copy of the game. Only the US ROM is supported (The hash for a US ROM is SHA-1: 579C48E211AE952530FFC8738709F078D5DD215E).
Spaghetti Kart is a sourceport of Mario Kart 64 based off the decompilation efforts of the game. It features several enhancements and mods support.  


== Installation ==
== Installation ==
# Download [https://github.com/HarbourMasters/SpaghettiKart/releases/tag/1.0.0 Spaghetti Kart v.1.0.0] for PC.
'''Requirements:'''
# Follow its instructions to generate <code>mk64.o2r</code>.
* libshacccg.suprx
# Extract <code>spaghetti.zip</code> from the Release section into <code>ux0:data</code>.
* N64 game files
# Place <code>mk64.o2r</code> and <code>spaghetti.o2r</code> in <code>ux0:data/spaghetti</code>.
# Install the VPK from the Release section.


==Media==
'''Instructions:'''
'''Spaghetti Kart - PSVita Port - v.1.0 - All glitches fixed''' ([https://www.youtube.com/watch?v=DU6YSI_gGHg Rinne4Fun]) <br>
* Download [https://github.com/HarbourMasters/SpaghettiKart/releases/tag/1.0.0 Spaghetti Kart v.1.0.0] for PC.
<youtube width=""640"">DU6YSI_gGHg</youtube>
* Follow its instructions to generate <code>mk64.o2r</code>.
* Extract <code>spaghetti.zip</code> from the Release section into <code>ux0:data</code>.
* Place <code>mk64.o2r</code> and <code>spaghetti.o2r</code> in <code>ux0:data/spaghetti</code>.
* Install the VPK from the [https://github.com/Rinnegatamante/SpaghettiKart/releases Release].


==Screenshots==
==Screenshots==
Line 42: Line 43:


https://dlhb.gamebrew.org/vitahomebrews/images/SpaghettiKartVita-04.png
https://dlhb.gamebrew.org/vitahomebrews/images/SpaghettiKartVita-04.png
==Media==
'''Spaghetti Kart - PSVita Port - v.1.0 - All glitches fixed''' ([https://www.youtube.com/watch?v=DU6YSI_gGHg Rinne4Fun]) <br>
<youtube width="640">DU6YSI_gGHg</youtube>


== Changelog ==
== Changelog ==
Line 61: Line 66:


== Credits ==
== Credits ==
* '''Rinnegatamante''' — Port developer
* Rinnegatamante - Port developer
* '''TheIronUniverse''' — Livearea assets
* TheIronUniverse - Livearea assets


== External links ==
== External links ==
* Github - https://github.com/Rinnegatamante/SpaghettiKart
* GitHub - https://github.com/Rinnegatamante/SpaghettiKart
* VitaDB - https://www.rinnegatamante.eu/vitadb/#/info/1393
* VitaDB - https://www.rinnegatamante.eu/vitadb/#/info/1393
[[Category:Other game ports on Vita]]
[[Category:Vita game ports]]

Latest revision as of 03:51, 14 May 2026

Spaghetti Kart Vita
General
AuthorRinnegatamante
TypeRacing
Version1.1
LicenseN/A
Last Updated2026/05/08
Links
Download
Website
Source
Support Author

Spaghetti Kart Vita is a port of Spaghetti Kart for the PlayStation Vita.

Spaghetti Kart is a sourceport of Mario Kart 64 based off the decompilation efforts of the game. It features several enhancements and mods support.

Installation

Requirements:

  • libshacccg.suprx
  • N64 game files

Instructions:

  • Download Spaghetti Kart v.1.0.0 for PC.
  • Follow its instructions to generate mk64.o2r.
  • Extract spaghetti.zip from the Release section into ux0:data.
  • Place mk64.o2r and spaghetti.o2r in ux0:data/spaghetti.
  • Install the VPK from the Release.

Screenshots

SpaghettiKartVita-01.png

SpaghettiKartVita-02.png

SpaghettiKartVita-03.png

SpaghettiKartVita-04.png

Media

Spaghetti Kart - PSVita Port - v.1.0 - All glitches fixed (Rinne4Fun)

Changelog

v.1.1

  • Increased available memory for handling mods. Now more complex mods can be used.
  • Restored alternative assets support: this will make all kind of mods working as with the PC build.
  • Optimized the Fast3D rendering pipeline with a 5-10% performance boost.
  • Updated to latest vitaGL.

v.1.0

  • Fixed a bug in the scissor testing of the game resulting in geometries being visible outside of viewports (especially noticeable during demo transitions, at track starts and whenever a splitscreen was on screen).
  • Fixed a bug causing the black bars for the splitscreen and for the track presentation to not cover the whole length of the screen.
  • Fixed a bug in the software culling that was causing entities to be culled at certain camera angles.
  • Fixed a bug that was causing clouds textures to be glitched.
  • Updated to latest vitaGL, which brings several optimizations across the framebuffer blitting and the scissor testing codepaths.
  • Made so that the game falls back to OpenAL audio backend when a config file is not present.

v.0.8

  • First Release.

Credits

  • Rinnegatamante - Port developer
  • TheIronUniverse - Livearea assets

External links

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