Spaghetti Kart Vita: Difference between revisions
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Created page with "{{Infobox Vita Homebrews |title=Spaghetti Kart Vita |image=SpaghettiKartVita.png |description=Port of Spaghetti Kart for PSVita. |author=Rinnegatamante |lastupdated=2026/05/03 |type=Racing |version=1.0 |license=N/A |download=https://dlhb.gamebrew.org/vitahomebrews/SpaghettiKartVita.7z |website=https://github.com/Rinnegatamante/SpaghettiKart |source=https://github.com/Rinnegatamante/SpaghettiKart |donation=https://www.patreon.com/Rinnegatamante }} {{#seo: |title=Vita Home..." |
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|title=Spaghetti Kart Vita | |title=Spaghetti Kart Vita | ||
|image=SpaghettiKartVita.png | |image=SpaghettiKartVita.png | ||
|description=Port of Spaghetti Kart for | |description=Port of Spaghetti Kart for PS Vita. | ||
|author=Rinnegatamante | |author=Rinnegatamante | ||
|lastupdated=2026/05/ | |lastupdated=2026/05/08 | ||
|type=Racing | |type=Racing | ||
|version=1. | |version=1.1 | ||
|license=N/A | |license=N/A | ||
|download=https://dlhb.gamebrew.org/vitahomebrews/SpaghettiKartVita.7z | |download=https://dlhb.gamebrew.org/vitahomebrews/SpaghettiKartVita.7z | ||
| Line 19: | Line 19: | ||
|image_alt=Spaghetti Kart Vita | |image_alt=Spaghetti Kart Vita | ||
}} | }} | ||
Spaghetti Kart Vita is a port of Spaghetti Kart for the PlayStation Vita. | |||
Spaghetti Kart is a sourceport of Mario Kart 64 based off the decompilation efforts of the game. It features several enhancements and mods support. | |||
== Installation == | == Installation == | ||
'''Requirements:''' | |||
* libshacccg.suprx | |||
* N64 game files | |||
'''Instructions:''' | |||
* Download [https://github.com/HarbourMasters/SpaghettiKart/releases/tag/1.0.0 Spaghetti Kart v.1.0.0] for PC. | |||
* Follow its instructions to generate <code>mk64.o2r</code>. | |||
* Extract <code>spaghetti.zip</code> from the Release section into <code>ux0:data</code>. | |||
* Place <code>mk64.o2r</code> and <code>spaghetti.o2r</code> in <code>ux0:data/spaghetti</code>. | |||
* Install the VPK from the [https://github.com/Rinnegatamante/SpaghettiKart/releases Release]. | |||
==Screenshots== | ==Screenshots== | ||
| Line 43: | Line 43: | ||
https://dlhb.gamebrew.org/vitahomebrews/images/SpaghettiKartVita-04.png | https://dlhb.gamebrew.org/vitahomebrews/images/SpaghettiKartVita-04.png | ||
==Media== | |||
'''Spaghetti Kart - PSVita Port - v.1.0 - All glitches fixed''' ([https://www.youtube.com/watch?v=DU6YSI_gGHg Rinne4Fun]) <br> | |||
<youtube width="640">DU6YSI_gGHg</youtube> | |||
== Changelog == | == Changelog == | ||
'''v.1.1''' | |||
* Increased available memory for handling mods. Now more complex mods can be used. | |||
* Restored alternative assets support: this will make all kind of mods working as with the PC build. | |||
* Optimized the Fast3D rendering pipeline with a 5-10% performance boost. | |||
* Updated to latest vitaGL. | |||
'''v.1.0''' | '''v.1.0''' | ||
* Fixed a bug in the scissor testing of the game resulting in geometries being visible outside of viewports (especially noticeable during demo transitions, at track starts and whenever a splitscreen was on screen). | * Fixed a bug in the scissor testing of the game resulting in geometries being visible outside of viewports (especially noticeable during demo transitions, at track starts and whenever a splitscreen was on screen). | ||
| Line 57: | Line 66: | ||
== Credits == | == Credits == | ||
* | * Rinnegatamante - Port developer | ||
* | * TheIronUniverse - Livearea assets | ||
== External links == | == External links == | ||
* | * GitHub - https://github.com/Rinnegatamante/SpaghettiKart | ||
* VitaDB - https://www.rinnegatamante.eu/vitadb/#/info/1393 | * VitaDB - https://www.rinnegatamante.eu/vitadb/#/info/1393 | ||
[[Category:Other game ports on Vita]] | |||
[[Category:Vita game ports]] | |||
Latest revision as of 03:51, 14 May 2026
| Spaghetti Kart Vita | |
|---|---|
| General | |
| Author | Rinnegatamante |
| Type | Racing |
| Version | 1.1 |
| License | N/A |
| Last Updated | 2026/05/08 |
| Links | |
| Download | |
| Website | |
| Source | |
| Support Author | |
Spaghetti Kart Vita is a port of Spaghetti Kart for the PlayStation Vita.
Spaghetti Kart is a sourceport of Mario Kart 64 based off the decompilation efforts of the game. It features several enhancements and mods support.
Installation
Requirements:
- libshacccg.suprx
- N64 game files
Instructions:
- Download Spaghetti Kart v.1.0.0 for PC.
- Follow its instructions to generate
mk64.o2r. - Extract
spaghetti.zipfrom the Release section intoux0:data. - Place
mk64.o2randspaghetti.o2rinux0:data/spaghetti. - Install the VPK from the Release.
Screenshots
Media
Spaghetti Kart - PSVita Port - v.1.0 - All glitches fixed (Rinne4Fun)
Changelog
v.1.1
- Increased available memory for handling mods. Now more complex mods can be used.
- Restored alternative assets support: this will make all kind of mods working as with the PC build.
- Optimized the Fast3D rendering pipeline with a 5-10% performance boost.
- Updated to latest vitaGL.
v.1.0
- Fixed a bug in the scissor testing of the game resulting in geometries being visible outside of viewports (especially noticeable during demo transitions, at track starts and whenever a splitscreen was on screen).
- Fixed a bug causing the black bars for the splitscreen and for the track presentation to not cover the whole length of the screen.
- Fixed a bug in the software culling that was causing entities to be culled at certain camera angles.
- Fixed a bug that was causing clouds textures to be glitched.
- Updated to latest vitaGL, which brings several optimizations across the framebuffer blitting and the scissor testing codepaths.
- Made so that the game falls back to OpenAL audio backend when a config file is not present.
v.0.8
- First Release.
Credits
- Rinnegatamante - Port developer
- TheIronUniverse - Livearea assets