OpenJazz Switch: Difference between revisions
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Created page with "{{Infobox Switch Homebrews |title=OpenJazz |image=Openjazznx.png |description=OpenJazz is a free, open-source version of the classic Jazz Jackrabbit game. |author=AlisterT |lastupdated=2026/03/01 |type=Platform |version=20260301 |license=GPL-2.0 |download=https://dlhb.gamebrew.org/switchhomebrews/OpenJazzSwitch.7z |website=https://github.com/AlisterT/openjazz |source=https://github.com/AlisterT/openjazz |donation= }} {{#seo: |title=Switch Homebrew Games (Platform) - Game..." |
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Port of [http://www.alister.eu/jazz/oj/ OpenJazz] to the Nintendo Switch with SDL2 Support. | Port of [http://www.alister.eu/jazz/oj/ OpenJazz] to the Nintendo Switch with SDL2 Support. | ||
OpenJazz is a free, open-source version of the classic Jazz Jackrabbit games. | OpenJazz is a free, open-source version of the classic Jazz Jackrabbit games. Jazz Jackrabbit is a PC platform game produced by Epic Games (then Epic MegaGames) first released in 1994. | ||
Jazz Jackrabbit is a PC platform game | |||
==Screenshots== | ==Screenshots== | ||
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https://dlhb.gamebrew.org/switchhomebrews/openjazznx3.png | https://dlhb.gamebrew.org/switchhomebrews/openjazznx3.png | ||
==Changelog== | ==Changelog== | ||
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== External links == | == External links == | ||
* | * GitHub - https://github.com/AlisterT/openjazz | ||
Latest revision as of 04:16, 8 May 2026
| OpenJazz | |
|---|---|
| General | |
| Author | AlisterT |
| Type | Platform |
| Version | 20260301 |
| License | GPL-2.0 |
| Last Updated | 2026/03/01 |
| Links | |
| Download | |
| Website | |
| Source | |
Port of OpenJazz to the Nintendo Switch with SDL2 Support.
OpenJazz is a free, open-source version of the classic Jazz Jackrabbit games. Jazz Jackrabbit is a PC platform game produced by Epic Games (then Epic MegaGames) first released in 1994.
Screenshots
Changelog
v.20260301
- This is a small bugfix release:
- Fixes a bug in tilemask loading, which broke some levels, since some tiles were not passable (e.g. in Medivo)
- Fixes a bug in palette handling when using SDL3 and no scaling, leading to wrong colors
- New features:
- Most menu screens have now centered output and are better aligned on small displays (original resolution of Jazz is 320x199)
- The HUD can now be changed to be like in FPS games (e.g. DOOM1, quake...)
- Jazz' and enemy health is now affected by the difficulty level, which means the game got a lot harder on higher difficulty now
v.20260218
- This release fixes some long-standing graphics bugs and improves the user experience a bit:
- SDL3 is now supported (though SDL2 is still the default)
- Scaling options are now available again
- Network support has been fixed for Windows builds and temporarily disabled for Wii builds
- Movie playback should not show graphical artifacts anymore
- Misc changes:
- Some bugfixes in loading code (levels, fonts, etc.)
- psmplug has some playback fixes for ARM platforms
- The counters at level end are now calculated like in the original instead of counting the real number of enemies/items
- The logic when to play a cutscene or bonus level has been changed
- New ports:
- Nintendo Switch
- Android (currently only bare-bone, no configuration, needs external gamepad)
- Mac Source Ports (Apple)
v.20240919
- The audio system has been refactored a bit and should now work again under Windows (#111)
- On Windows ship needed libraries instead of a "fat" executable, do not compress with UPX (#106)
- Implement loading of savegames
- Add WASM port for browsers: https://openjazz.github.io
- minor cleanups and bug fixes
v.20231028
- SDL2 support.
- Bugfixes and small improvements.
- No external dependencies besides SDL.
- CLI arguments, Logger.
- XDG directory support under Linux, *BSD and other Unices.
- Completely rewritten build system.
External links
- GitHub - https://github.com/AlisterT/openjazz