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Derailed: Difference between revisions

From GameBrew
Created page with "{{Infobox DS Homebrews |title=Derailed! |image=Banner.png |description=A game inspired by Unrailed! for the DS by AzizBgBoss, about keeping a train running. |author=AzizBgBoss |lastupdated=25/01/2026 |type=Game |version=1.0 |license=https://github.com/AzizBgBoss/derailed/blob/main/LICENSE |language=English |download=https://github.com/AzizBgBoss/derailed/releases/ |downloadraw=https://github.com/AzizBgBoss/derailed/releases/download/1.0/derailed.nds |website=https://gith..."
 
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|description=A game inspired by Unrailed! for the DS by AzizBgBoss, about keeping a train running.
|description=A game inspired by Unrailed! for the DS by AzizBgBoss, about keeping a train running.
|author=AzizBgBoss
|author=AzizBgBoss
|lastupdated=25/01/2026
|lastupdated=2026/05/22
|type=Game
|type=Action
|version=1.0
|version=1.1alpha
|license=https://github.com/AzizBgBoss/derailed/blob/main/LICENSE
|license=[https://github.com/AzizBgBoss/derailed/blob/main/LICENSE LICENSE]
|language=English
|language=English
|download=https://github.com/AzizBgBoss/derailed/releases/
|download=https://github.com/AzizBgBoss/derailed/releases/
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|donation=https://github.com/AzizBgBoss/derailed?tab=readme-ov-file#donate
|donation=https://github.com/AzizBgBoss/derailed?tab=readme-ov-file#donate
}}
}}
![Derailed Logo](media/banner.png)<br>
A game inspired by Unrailed! for the DS by AzizBgBoss, about keeping a train running.
[![Downloads](https://img.shields.io/github/downloads/AzizBgBoss/derailed/total.svg?label=Download)](https://github.com/AzizBgBoss/derailed/releases)
# Derailed!
A game inspired by Unrailed! for the DS by AzizBgBoss, about keeping a train running.<br>


I bought the Unrailed! game for my switch some years ago, and got obsessed with the game. And after I learned a lot about programming on the DS when making [TerrariaDS](https://github.com/AzizBgBoss/TerrariaDS), I decided to make a DS version of it, because I love the DS too lol.<br>
I bought the Unrailed! game for my switch some years ago, and got obsessed with the game. And after I learned a lot about programming on the DS when making [https://github.com/AzizBgBoss/TerrariaDS TerrariaDS], I decided to make a DS version of it, because I love the DS too lol.
<br>
I'm very open to contributions and suggestions, so if you want to help, feel free to open a pull request or an issue.<br>
<br>
You can join my [Discord server](https://discord.gg/zfMwPhvDc4) for more updates and discussions.<br>


### Disclaimer
I'm very open to contributions and suggestions, so if you want to help, feel free to open a pull request or an issue.
 
You can join my [https://discord.gg/zfMwPhvDc4 Discord server] for more updates and discussions.
 
=== Disclaimer ===
This project is not affiliated with Unrailed! or Indoor Astronaut. It is a fan-made project and is not intended for commercial use. All of the assets used in this project are made by me apart from the music and title font.
This project is not affiliated with Unrailed! or Indoor Astronaut. It is a fan-made project and is not intended for commercial use. All of the assets used in this project are made by me apart from the music and title font.


### Notes:
=== Notes ===
- The local multiplayer mode is unpolished, but I'm working to fix it.
* The local multiplayer mode is unpolished, but I'm working to fix it.
- I'm thinking about porting the game to many other consoles and add an Online Multiplayer mode with cross-play (apart from the GBA, yeah there will be no online multiplayer).
* I'm thinking about porting the game to many other consoles and add an Online Multiplayer mode with cross-play (apart from the GBA, yeah there will be no online multiplayer).
- I finally added a tutorial for the game. It's not very good yet, but I'm working to make it better. I did it since many people had problems learning how to play [TerrariaDS](https://github.com/AzizBgBoss/TerrariaDS).
* I finally added a tutorial for the game. It's not very good yet, but I'm working to make it better. I did it since many people had problems learning how to play [https://github.com/AzizBgBoss/TerrariaDS TerrariaDS].


## Gameplay:
== Gameplay ==
Check tutorial on main menu.
Check tutorial on main menu.
- D-Pad: Move
D-Pad: Move
- A: Pick up item / Put item
 
- L: Command Bobot to bring the axe.
A: Pick up item / Put item
- R: Command Bobot to bring the pickaxe.
 
- Y: Command Bobot to bring the nearest wood.
L: Command Bobot to bring the axe.
- X: Command Bobot to bring the nearest iron.
 
- Start: Main menu
R: Command Bobot to bring the pickaxe.
- Select: Debug mode
 
Y: Command Bobot to bring the nearest wood.
 
X: Command Bobot to bring the nearest iron.
 
Start: Main menu
 
Select: Debug mode


## Changelog and Features
== Changelog and Features ==
I don't really expect really big changes as the core mechanics of the game are already done, but I'll still try to add some features in the future.
I don't really expect really big changes as the core mechanics of the game are already done, but I'll still try to add some features in the future.


### Version 1.0 ([![Download](https://img.shields.io/github/downloads/AzizBgBoss/derailed/1.0/total.svg?label=Download)](https://github.com/AzizBgBoss/derailed/releases/tag/1.0)):
'''Version 1.1alpha'''
* Re-imagined the graphics
 
'''Version 1.0'''
 
Initial commit with basic project structure.
Initial commit with basic project structure.
* Local multiplayer. ***(done but buggy)***
* Added Bobot, your (optional) assistant robot. ***(done)***


- Local multiplayer. ***(done but buggy)***
''' Version 1.1 (Working on it) '''
- Added Bobot, your (optional) assistant robot. ***(done)***
* Add particles.
 
* Added a pause menu.
### Version 1.1 (Soon):
* Better looking UI.
- Added a pause menu.
* Add more mechanics and update the tutorial.
- Better looking UI.
- Fix the multiplayer bugs.


## Planned Features for the future:
== Planned Features for the future ==
- Online multiplayer with hostable servers.
* Fix the multiplayer bugs.
- Better graphics.
* Online multiplayer with hostable servers.
- More music.
* Better graphics.
* More music.


## Credits:
== Credits ==
- AzizBgBoss for making the game.
* AzizBgBoss for making the game.
- AntonioND for making the BlocksDS toolchain.
* AntonioND for making the BlocksDS toolchain.
- Anadune & Floppy for the music.
* Anadune & Floppy for the music.
* Many kind people that made free 3D assets I used for the graphics.

Latest revision as of 03:01, 24 May 2026

Derailed!
General
AuthorAzizBgBoss
TypeAction
Version1.1alpha
LicenseLICENSE
LanguageEnglish
Last Updated2026/05/22
Links
Download
Website
Source
Support Author

A game inspired by Unrailed! for the DS by AzizBgBoss, about keeping a train running.

I bought the Unrailed! game for my switch some years ago, and got obsessed with the game. And after I learned a lot about programming on the DS when making TerrariaDS, I decided to make a DS version of it, because I love the DS too lol.

I'm very open to contributions and suggestions, so if you want to help, feel free to open a pull request or an issue.

You can join my Discord server for more updates and discussions.

Disclaimer

This project is not affiliated with Unrailed! or Indoor Astronaut. It is a fan-made project and is not intended for commercial use. All of the assets used in this project are made by me apart from the music and title font.

Notes

  • The local multiplayer mode is unpolished, but I'm working to fix it.
  • I'm thinking about porting the game to many other consoles and add an Online Multiplayer mode with cross-play (apart from the GBA, yeah there will be no online multiplayer).
  • I finally added a tutorial for the game. It's not very good yet, but I'm working to make it better. I did it since many people had problems learning how to play TerrariaDS.

Gameplay

Check tutorial on main menu. D-Pad: Move

A: Pick up item / Put item

L: Command Bobot to bring the axe.

R: Command Bobot to bring the pickaxe.

Y: Command Bobot to bring the nearest wood.

X: Command Bobot to bring the nearest iron.

Start: Main menu

Select: Debug mode

Changelog and Features

I don't really expect really big changes as the core mechanics of the game are already done, but I'll still try to add some features in the future.

Version 1.1alpha

  • Re-imagined the graphics

Version 1.0

Initial commit with basic project structure.

  • Local multiplayer. ***(done but buggy)***
  • Added Bobot, your (optional) assistant robot. ***(done)***

Version 1.1 (Working on it)

  • Add particles.
  • Added a pause menu.
  • Better looking UI.
  • Add more mechanics and update the tutorial.

Planned Features for the future

  • Fix the multiplayer bugs.
  • Online multiplayer with hostable servers.
  • Better graphics.
  • More music.

Credits

  • AzizBgBoss for making the game.
  • AntonioND for making the BlocksDS toolchain.
  • Anadune & Floppy for the music.
  • Many kind people that made free 3D assets I used for the graphics.

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