Xash3D FWGS Vita: Difference between revisions
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|description=A game engine, aimed to provide compatibility with Half-Life Engine. | |description=A game engine, aimed to provide compatibility with Half-Life Engine. | ||
|author=fgsfdsfgs, FWGS Team | |author=fgsfdsfgs, FWGS Team | ||
|lastupdated=2026/ | |lastupdated=2026/04/17 | ||
|type=Shooter | |type=Shooter | ||
|version=Continuous | |version=Continuous | ||
Latest revision as of 00:17, 17 April 2026
| Xash3D FWGS | |
|---|---|
| General | |
| Author | fgsfdsfgs, FWGS Team |
| Type | Shooter |
| Version | Continuous |
| License | Mixed |
| Last Updated | 2026/04/17 |
| Links | |
| Download | |
| Website | |
| Source | |
Xash3D FWGS is a cross-platform fork of the Xash3D Engine created by Unkle Mike, offering enhanced features. It aimed to provide compatibility with the Half-Life Engine and provide game developers with a familiar workflow while also expanding on it.
This port offers basic support for the PlayStation Vita. Partially based on the old engine port.
ref_gl works through vitaGL like in the old port, this time properly integrated with SDL. A customized immediate mode implementation (utils/vgl_shim) was used on top of it for better performance.
Unlike the old port this one uses shared libraries for filesystem, renderers and game DLLs via the dynamic linker.
Fork features:
- Steam Half-Life (HLSDK 2.5) support.
- Crossplatform and modern compilers support: supports Windows, Linux, BSD & Android on x86 & ARM and many more.
- Better multiplayer: multiple master servers, headless dedicated server, voice chat, GoldSrc protocol support and IPv6 support.
- Multiple renderers support: OpenGL, GLESv1, GLESv2 and Software.
- Advanced virtual filesystem:
.pk3and.pk3dirsupport, compatibility with GoldSrc FS module, fast case-insensitivity emulation for crossplatform. - Mobility API: better game integration on mobile devices (vibration, touch controls).
- Different input methods: touch and gamepad in addition to mouse & keyboard.
- TrueType font rendering, as a part of mainui_cpp.
- External VGUI support module.
- PNG & KTX2 image format support.
- Ogg Vorbis (
.ogg) & Ogg Opus (.opus) audio formats support. - A set of small improvements, without broken compatibility.
Installation
For the following instructions it is assumed your PS Vita's SD card is mounted at ux0.
- If you have an installation of the old version of the port, delete it.
- If you don't already have it, install kubridge by copying kubridge.skprx to your taiHEN plugins folder (usually ux0:tai) and adding it to your config.txt like so:
*KERNEL ux0:tai/kubridge.skprx
- If you don't already have it, install libshacccg.suprx by following this guide.
- Install xash.vpk.
- Copy the data folder from the archive to the root of your PS Vita's SD card (ux0:/).
- Copy the valve folder and any other mod folders from your Half-Life install to ux0:/data/xash3d/. Do not overwrite anything.
Media
Brutal Half-Life Beta 2 - Main Campaign (No Commentary, 4K, 60 FPS, Xash3D FWGS) (m games)
External links
- Official website - https://xash.su/xash3d.html
- GitHub - https://github.com/FWGS/xash3d-fwgs
- GitHub - https://github.com/FWGS/xash3d-fwgs/pull/1251
- ModDB - https://www.moddb.com/engines/xash3d-engine