Untitled50 Vita: Difference between revisions
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[https://davidescarano.itch.io/untitled50 Untitled 50] is a prototype Engine-less game made entirely in SDL and ImGui | [https://davidescarano.itch.io/untitled50 Untitled 50] is a prototype Engine-less game made entirely in SDL and ImGui, developed by DavideScarano and ported to the PS Vita by Rocroverss (based on the Android version). | ||
== | == Installation == | ||
'''Instructions:''' | |||
* Install [[Kubridge Vita|Kubridge]] and [[FdFix Vita|FdFix]] by copying <code>kubridge.skprx</code> and <code>fd_fix.skprx</code> to your taiHEN plugins folder (usually <code>ux0:tai</code>) and adding two entries to your <code>config.txt</code> under <code>*KERNEL</code>: | * Install [[Kubridge Vita|Kubridge]] and [[FdFix Vita|FdFix]] by copying <code>kubridge.skprx</code> and <code>fd_fix.skprx</code> to your taiHEN plugins folder (usually <code>ux0:tai</code>) and adding two entries to your <code>config.txt</code> under <code>*KERNEL</code>: | ||
<pre> *KERNEL | |||
<pre>*KERNEL | |||
ux0:tai/kubridge.skprx | ux0:tai/kubridge.skprx | ||
ux0:tai/fd_fix.skprx</pre> | ux0:tai/fd_fix.skprx</pre> | ||
* Note: Don't install fd_fix.skprx if you're using rePatch plugin | |||
* (Optional) Install [[PSVshell Vita|PSVshell]] to overclock your device to 500Mhz. | |||
* | |||
* Install <code>libshacccg.suprx</code>, if you don't have it already, by following [https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx this guide]. | * Install <code>libshacccg.suprx</code>, if you don't have it already, by following [https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx this guide]. | ||
* Install the vpk from | * Install the vpk from [https://github.com/Rocroverss/Untitled50-PSVita-android-port/releases Releases]. | ||
* Obtain your copy of | * Obtain your copy of 'Untitled50' legally for Android in form of an <code>.apk</code> file. | ||
* Open the apk with your zip explorer and extract the files <code>libmain.so</code> from the <code>lib/armeabi-v7a</code> folder to <code>ux0:data/UNTITLED50</code>. | * Open the apk with your zip explorer and extract the files <code>libmain.so</code> from the <code>lib/armeabi-v7a</code> folder to <code>ux0:data/UNTITLED50</code>. | ||
* Put the <code>assets</code> folder (the one that contains maps, music, shader... not the parent) inside <code>ux0:data/UNTITLED50</code> . | * Put the <code>assets</code> folder (the one that contains maps, music, shader... not the parent) inside <code>ux0:data/UNTITLED50</code>. | ||
'''Final result:''' | |||
<pre>└── UNTITLED50/ | <pre>└── UNTITLED50/ | ||
├── assets/ | ├── assets/ | ||
├── libmain.so | ├── libmain.so | ||
└── libc++_shared.so</pre> | └── libc++_shared.so</pre> | ||
==Screenshots== | ==Screenshots== | ||
| Line 53: | Line 49: | ||
https://dlhb.gamebrew.org/vitahomebrews/images/UNTITLED50Vita-04.png | https://dlhb.gamebrew.org/vitahomebrews/images/UNTITLED50Vita-04.png | ||
==Known issues== | |||
Controls stop working outside rooms. | |||
==Changelog== | ==Changelog== | ||
| Line 64: | Line 63: | ||
== External links == | == External links == | ||
* | * GitHub - https://github.com/Rocroverss/Untitled50-PSVita-android-port | ||
* VitaDB - https://www.rinnegatamante.eu/vitadb/#/info/1341 | * VitaDB - https://www.rinnegatamante.eu/vitadb/#/info/1341 | ||
[[Category:Mobile game ports on Vita]] | |||
[[Category:Vita game ports]] | |||
Latest revision as of 02:57, 7 November 2025
| UNTITLED50 Vita | |
|---|---|
| General | |
| Author | Rocroverss |
| Type | Adventure |
| Version | 1.0 |
| License | N/A |
| Last Updated | 2025/10/25 |
| Links | |
| Download | |
| Website | |
| Source | |
Untitled 50 is a prototype Engine-less game made entirely in SDL and ImGui, developed by DavideScarano and ported to the PS Vita by Rocroverss (based on the Android version).
Installation
Instructions:
- Install Kubridge and FdFix by copying
kubridge.skprxandfd_fix.skprxto your taiHEN plugins folder (usuallyux0:tai) and adding two entries to yourconfig.txtunder*KERNEL:
*KERNEL ux0:tai/kubridge.skprx ux0:tai/fd_fix.skprx
- Note: Don't install fd_fix.skprx if you're using rePatch plugin
- (Optional) Install PSVshell to overclock your device to 500Mhz.
- Install
libshacccg.suprx, if you don't have it already, by following this guide. - Install the vpk from Releases.
- Obtain your copy of 'Untitled50' legally for Android in form of an
.apkfile. - Open the apk with your zip explorer and extract the files
libmain.sofrom thelib/armeabi-v7afolder toux0:data/UNTITLED50. - Put the
assetsfolder (the one that contains maps, music, shader... not the parent) insideux0:data/UNTITLED50.
Final result:
└── UNTITLED50/ ├── assets/ ├── libmain.so └── libc++_shared.so
Screenshots
Known issues
Controls stop working outside rooms.
Changelog
v1.0
- First Release.
Credits
- TheFloW for the original .so loader.
- Northfear for the SDL2 fork with vitaGL as backend.
- Rinnegatamante for the tutorial and help during the development of this port.