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Untitled50 Vita: Difference between revisions

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Created page with "{{Infobox Vita Homebrews |title=UNTITLED50 Vita |image=UNTITLED50Vita.png |description=Port of UNTITLED50 for PSVita. |author=Rocroverss |lastupdated=2025/10/25 |type=Adventure |version=1.0 |license=N/A |download=https://dlhb.gamebrew.org/vitahomebrews/UNTITLED50Vita.7z |website=https://github.com/Rocroverss/Untitled50-PSVita-android-port |source=https://github.com/Rocroverss/Untitled50-PSVita-android-port |donation= }} {{#seo: |title=Vita Homebrew Games (Adventure) - Ga..."
 
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|image_alt=UNTITLED50 Vita
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[https://davidescarano.itch.io/untitled50 Untitled 50] is a prototype Engine-less game made entirely in SDL and ImGui made by DavideScarano and ported by Rocroverss to PSVita.
[https://davidescarano.itch.io/untitled50 Untitled 50] is a prototype Engine-less game made entirely in SDL and ImGui, developed by DavideScarano and ported to the PS Vita by Rocroverss (based on the Android version).


== Setup Instructions (For End Users) ==
== Installation ==
'''Instructions:'''
* Install [[Kubridge Vita|Kubridge]] and [[FdFix Vita|FdFix]] by copying <code>kubridge.skprx</code> and <code>fd_fix.skprx</code> to your taiHEN plugins folder (usually <code>ux0:tai</code>) and adding two entries to your <code>config.txt</code> under <code>*KERNEL</code>:
* Install [[Kubridge Vita|Kubridge]] and [[FdFix Vita|FdFix]] by copying <code>kubridge.skprx</code> and <code>fd_fix.skprx</code> to your taiHEN plugins folder (usually <code>ux0:tai</code>) and adding two entries to your <code>config.txt</code> under <code>*KERNEL</code>:
 
<pre> *KERNEL
<pre>*KERNEL
   ux0:tai/kubridge.skprx
   ux0:tai/kubridge.skprx
   ux0:tai/fd_fix.skprx</pre>
   ux0:tai/fd_fix.skprx</pre>
'''Note''' Don't install fd_fix.skprx if you're using rePatch plugin
* Note: Don't install fd_fix.skprx if you're using rePatch plugin
 
* (Optional) Install [[PSVshell Vita|PSVshell]] to overclock your device to 500Mhz.
* '''Optional''': Install [[PSVshell Vita]] to overclock your device to 500Mhz.
* Install <code>libshacccg.suprx</code>, if you don't have it already, by following [https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx this guide].
* Install <code>libshacccg.suprx</code>, if you don't have it already, by following [https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx this guide].
* Install the vpk from Release tab.
* Install the vpk from [https://github.com/Rocroverss/Untitled50-PSVita-android-port/releases Releases].
* Obtain your copy of ''Untitled50'' legally for Android in form of an <code>.apk</code> file.
* Obtain your copy of 'Untitled50' legally for Android in form of an <code>.apk</code> file.
* Open the apk with your zip explorer and extract the files <code>libmain.so</code> from the <code>lib/armeabi-v7a</code> folder to <code>ux0:data/UNTITLED50</code>.
* Open the apk with your zip explorer and extract the files <code>libmain.so</code> from the <code>lib/armeabi-v7a</code> folder to <code>ux0:data/UNTITLED50</code>.
* Put the <code>assets</code> folder (the one that contains maps, music, shader... not the parent) inside <code>ux0:data/UNTITLED50</code> .
* Put the <code>assets</code> folder (the one that contains maps, music, shader... not the parent) inside <code>ux0:data/UNTITLED50</code>.  
* Final result:


'''Final result:'''
<pre>└── UNTITLED50/
<pre>└── UNTITLED50/
   ├── assets/
   ├── assets/
   ├── libmain.so
   ├── libmain.so
   └── libc++_shared.so</pre>
   └── libc++_shared.so</pre>
==Known Issues==
* Controls stop working outside rooms.


==Screenshots==
==Screenshots==
Line 53: Line 49:


https://dlhb.gamebrew.org/vitahomebrews/images/UNTITLED50Vita-04.png
https://dlhb.gamebrew.org/vitahomebrews/images/UNTITLED50Vita-04.png
==Known issues==
Controls stop working outside rooms.


==Changelog==  
==Changelog==  
Line 64: Line 63:


== External links ==
== External links ==
* Github - https://github.com/Rocroverss/Untitled50-PSVita-android-port
* GitHub - https://github.com/Rocroverss/Untitled50-PSVita-android-port
* VitaDB - https://www.rinnegatamante.eu/vitadb/#/info/1341
* VitaDB - https://www.rinnegatamante.eu/vitadb/#/info/1341
[[Category:Mobile game ports on Vita]]
[[Category:Vita game ports]]

Latest revision as of 02:57, 7 November 2025

UNTITLED50 Vita
General
AuthorRocroverss
TypeAdventure
Version1.0
LicenseN/A
Last Updated2025/10/25
Links
Download
Website
Source

Untitled 50 is a prototype Engine-less game made entirely in SDL and ImGui, developed by DavideScarano and ported to the PS Vita by Rocroverss (based on the Android version).

Installation

Instructions:

  • Install Kubridge and FdFix by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ux0:tai) and adding two entries to your config.txt under *KERNEL:
  *KERNEL
  ux0:tai/kubridge.skprx
  ux0:tai/fd_fix.skprx
  • Note: Don't install fd_fix.skprx if you're using rePatch plugin
  • (Optional) Install PSVshell to overclock your device to 500Mhz.
  • Install libshacccg.suprx, if you don't have it already, by following this guide.
  • Install the vpk from Releases.
  • Obtain your copy of 'Untitled50' legally for Android in form of an .apk file.
  • Open the apk with your zip explorer and extract the files libmain.so from the lib/armeabi-v7a folder to ux0:data/UNTITLED50.
  • Put the assets folder (the one that contains maps, music, shader... not the parent) inside ux0:data/UNTITLED50.

Final result:

└── UNTITLED50/
  ├── assets/
  ├── libmain.so
  └── libc++_shared.so

Screenshots

UNTITLED50Vita-01.png

UNTITLED50Vita-02.png

UNTITLED50Vita-03.png

UNTITLED50Vita-04.png

Known issues

Controls stop working outside rooms.

Changelog

v1.0

  • First Release.

Credits

  • TheFloW for the original .so loader.
  • Northfear for the SDL2 fork with vitaGL as backend.
  • Rinnegatamante for the tutorial and help during the development of this port.

External links

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