Mad Bullets Vita: Difference between revisions
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|description=Port of Mad Bullets for PS Vita. | |description=Port of Mad Bullets for PS Vita. | ||
|author=Rinnegatamante | |author=Rinnegatamante | ||
|lastupdated=2025/08/ | |lastupdated=2025/08/17 | ||
|type=Shooter | |type=Shooter | ||
|version=1. | |version=1.1 | ||
|license=N/A | |license=N/A | ||
|download=https://dlhb.gamebrew.org/vitahomebrews/MadBulletsVita.7z | |download=https://dlhb.gamebrew.org/vitahomebrews/MadBulletsVita.7z | ||
| Line 56: | Line 56: | ||
==Changelog== | ==Changelog== | ||
'''v1.1''' | |||
* Fixed a bug causing options changes to not be kept after app closure. | |||
* Moved to SceLibc for I/O operations: slightly reduced loading times. | |||
* Enabled more aggressive optimizations in vitaGL: slightly improves framerate. | |||
* Added possibility to pause the game with START button. | |||
'''v1.0''' | '''v1.0''' | ||
* First Release. | * First Release. | ||
| Line 65: | Line 71: | ||
* GitHub - https://github.com/Rinnegatamante/mad-bullets-vita | * GitHub - https://github.com/Rinnegatamante/mad-bullets-vita | ||
* VitaDB - https://www.rinnegatamante.eu/vitadb/#/info/1299 | * VitaDB - https://www.rinnegatamante.eu/vitadb/#/info/1299 | ||
[[Category:Mobile game ports on Vita]] | |||
[[Category:Vita game ports]] | |||
Latest revision as of 00:46, 23 August 2025
| Mad Bullets Vita | |
|---|---|
| General | |
| Author | Rinnegatamante |
| Type | Shooter |
| Version | 1.1 |
| License | N/A |
| Last Updated | 2025/08/17 |
| Links | |
| Download | |
| Website | |
| Source | |
| Support Author | |
This is a wrapper/port of Mad Bullets for the PS Vita.
Installation
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Android game files (this has been tested with v.2.1.18 of the game)
Instructions:
- Install Kubridge and FdFix by copying
kubridge.skprxandfd_fix.skprxto your taiHEN plugins folder (usuallyux0:tai) and adding two entries to yourconfig.txtunder*KERNEL:
*KERNEL ux0:tai/kubridge.skprx ux0:tai/fd_fix.skprx
- Note: Don't install fd_fix.skprx if you're using rePatch plugin
- (Optional) Install PSVshell Vita to overclock your device to 500Mhz.
- Install
libshacccg.suprx, if you don't have it already, by following this guide. - Install the vpk from Release tab.
- Obtain your copy of "Mad Bullets" legally for Android in form of an
.apk. - Open the apk with your zip explorer and extract the files
libengine.sofrom thelib/armeabi-v7afolder toux0:data/bullets. - Extract the content of the
assetsfolder inux0:data/bullets.
Note: The game takes a while to launch (approx. 2 minutes).
Screenshots
Media
Official Mad Bullets (iOS / Android) Announcement Trailer (TouchGameplay)
Changelog
v1.1
- Fixed a bug causing options changes to not be kept after app closure.
- Moved to SceLibc for I/O operations: slightly reduced loading times.
- Enabled more aggressive optimizations in vitaGL: slightly improves framerate.
- Added possibility to pause the game with START button.
v1.0
- First Release.
Credits
- TheFloW for the original .so loader.