Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Mad Bullets Vita: Difference between revisions

From GameBrew
Created page with "{{Infobox Vita Homebrews |title=Mad Bullets Vita |image=MadBulletsVita.png |description=Port of Mad Bullets for PSVITA. |author=Rinnegatamante |lastupdated=2025/08/08 |type=Shooter |version=1.0 |license=N/A |download=https://dlhb.gamebrew.org/vitahomebrews/MadBulletsVita.7z |website=https://github.com/Rinnegatamante/mad-bullets-vita |source=https://github.com/Rinnegatamante/mad-bullets-vita |donation=https://www.patreon.com/Rinnegatamante }} {{#seo: |title=Vita Homebrew..."
 
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 2: Line 2:
|title=Mad Bullets Vita
|title=Mad Bullets Vita
|image=MadBulletsVita.png
|image=MadBulletsVita.png
|description=Port of Mad Bullets for PSVITA.
|description=Port of Mad Bullets for PS Vita.
|author=Rinnegatamante
|author=Rinnegatamante
|lastupdated=2025/08/08
|lastupdated=2025/08/17
|type=Shooter
|type=Shooter
|version=1.0
|version=1.1
|license=N/A
|license=N/A
|download=https://dlhb.gamebrew.org/vitahomebrews/MadBulletsVita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/MadBulletsVita.7z
Line 21: Line 21:
This is a wrapper/port of Mad Bullets for the PS Vita.
This is a wrapper/port of Mad Bullets for the PS Vita.


The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
==Installation==
 
'''Requirements:'''
==Requirements==
* libshacccg.suprx
* libshacccg.suprx
* kubridge.skprx
* kubridge.skprx
* Game Data Files: Android
* Android game files (this has been tested with v.2.1.18 of the game)
 
== Notes ==
* The loader has been tested with v.2.1.18 of the game.
* The game takes a while to launch (approx. 2 minutes).
 
== Setup Instructions ==
* Install [[Kubridge Vita]] and [[FdFix Vita]] by copying <code>kubridge.skprx</code> and <code>fd_fix.skprx</code> to your taiHEN plugins folder (usually <code>ux0:tai</code>) and adding two entries to your <code>config.txt</code> under <code>*KERNEL</code>:


'''Instructions:'''
* Install [[Kubridge Vita|Kubridge]] and [[FdFix Vita|FdFix]] by copying <code>kubridge.skprx</code> and <code>fd_fix.skprx</code> to your taiHEN plugins folder (usually <code>ux0:tai</code>) and adding two entries to your <code>config.txt</code> under <code>*KERNEL</code>:
<pre>  *KERNEL
<pre>  *KERNEL
   ux0:tai/kubridge.skprx
   ux0:tai/kubridge.skprx
   ux0:tai/fd_fix.skprx</pre>
   ux0:tai/fd_fix.skprx</pre>
 
* Note: Don't install fd_fix.skprx if you're using rePatch plugin
Note Don't install fd_fix.skprx if you're using rePatch plugin
* (Optional) Install [[PSVshell Vita]] to overclock your device to 500Mhz.
 
* Optional: Install [[PSVshell Vita]] to overclock your device to 500Mhz.
* Install <code>libshacccg.suprx</code>, if you don't have it already, by following [https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx this guide].
* Install <code>libshacccg.suprx</code>, if you don't have it already, by following [https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx this guide].
* Install the vpk from Release tab.
* Install the vpk from Release tab.
* Obtain your copy of ''Mad Bullets'' legally for Android in form of an <code>.apk</code>.
* Obtain your copy of "Mad Bullets" legally for Android in form of an <code>.apk</code>.
* Open the apk with your zip explorer and extract the files <code>libengine.so</code> from the <code>lib/armeabi-v7a</code> folder to <code>ux0:data/bullets</code>.
* Open the apk with your zip explorer and extract the files <code>libengine.so</code> from the <code>lib/armeabi-v7a</code> folder to <code>ux0:data/bullets</code>.
* Extract the content of the <code>assets</code> folder in <code>ux0:data/bullets</code>.
* Extract the content of the <code>assets</code> folder in <code>ux0:data/bullets</code>.


==Media==
Note: The game takes a while to launch (approx. 2 minutes).
'''Official Mad Bullets (iOS / Android) Announcement Trailer''' ([https://www.youtube.com/watch?v=RIqaiNvaw8w TouchGameplay]) <br>
<youtube width=""640"">RIqaiNvaw8w</youtube>


==Screenshots==
==Screenshots==
Line 60: Line 50:


https://dlhb.gamebrew.org/vitahomebrews/images/MadBulletsVita-04.png
https://dlhb.gamebrew.org/vitahomebrews/images/MadBulletsVita-04.png
==Media==
'''Official Mad Bullets (iOS / Android) Announcement Trailer''' ([https://www.youtube.com/watch?v=RIqaiNvaw8w TouchGameplay]) <br>
<youtube width="640">RIqaiNvaw8w</youtube>


==Changelog==  
==Changelog==  
'''v1.1'''
* Fixed a bug causing options changes to not be kept after app closure.
* Moved to SceLibc for I/O operations: slightly reduced loading times.
* Enabled more aggressive optimizations in vitaGL: slightly improves framerate.
* Added possibility to pause the game with START button.
'''v1.0'''
'''v1.0'''
* First Release.
* First Release.
Line 69: Line 69:


== External links ==
== External links ==
* Github - https://github.com/Rinnegatamante/mad-bullets-vita
* GitHub - https://github.com/Rinnegatamante/mad-bullets-vita
* VitaDB - https://www.rinnegatamante.eu/vitadb/#/info/1299
* VitaDB - https://www.rinnegatamante.eu/vitadb/#/info/1299
[[Category:Mobile game ports on Vita]]
[[Category:Vita game ports]]

Latest revision as of 00:46, 23 August 2025

Mad Bullets Vita
General
AuthorRinnegatamante
TypeShooter
Version1.1
LicenseN/A
Last Updated2025/08/17
Links
Download
Website
Source
Support Author

This is a wrapper/port of Mad Bullets for the PS Vita.

Installation

Requirements:

  • libshacccg.suprx
  • kubridge.skprx
  • Android game files (this has been tested with v.2.1.18 of the game)

Instructions:

  • Install Kubridge and FdFix by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ux0:tai) and adding two entries to your config.txt under *KERNEL:
  *KERNEL
  ux0:tai/kubridge.skprx
  ux0:tai/fd_fix.skprx
  • Note: Don't install fd_fix.skprx if you're using rePatch plugin
  • (Optional) Install PSVshell Vita to overclock your device to 500Mhz.
  • Install libshacccg.suprx, if you don't have it already, by following this guide.
  • Install the vpk from Release tab.
  • Obtain your copy of "Mad Bullets" legally for Android in form of an .apk.
  • Open the apk with your zip explorer and extract the files libengine.so from the lib/armeabi-v7a folder to ux0:data/bullets.
  • Extract the content of the assets folder in ux0:data/bullets.

Note: The game takes a while to launch (approx. 2 minutes).

Screenshots

MadBulletsVita-01.png

MadBulletsVita-02.png

MadBulletsVita-03.png

MadBulletsVita-04.png

Media

Official Mad Bullets (iOS / Android) Announcement Trailer (TouchGameplay)

Changelog

v1.1

  • Fixed a bug causing options changes to not be kept after app closure.
  • Moved to SceLibc for I/O operations: slightly reduced loading times.
  • Enabled more aggressive optimizations in vitaGL: slightly improves framerate.
  • Added possibility to pause the game with START button.

v1.0

  • First Release.

Credits

  • TheFloW for the original .so loader.

External links

Advertising: