Mad Bullets Vita: Difference between revisions
From GameBrew
More actions
Created page with "{{Infobox Vita Homebrews |title=Mad Bullets Vita |image=MadBulletsVita.png |description=Port of Mad Bullets for PSVITA. |author=Rinnegatamante |lastupdated=2025/08/08 |type=Shooter |version=1.0 |license=N/A |download=https://dlhb.gamebrew.org/vitahomebrews/MadBulletsVita.7z |website=https://github.com/Rinnegatamante/mad-bullets-vita |source=https://github.com/Rinnegatamante/mad-bullets-vita |donation=https://www.patreon.com/Rinnegatamante }} {{#seo: |title=Vita Homebrew..." |
No edit summary |
||
| (2 intermediate revisions by the same user not shown) | |||
| Line 2: | Line 2: | ||
|title=Mad Bullets Vita | |title=Mad Bullets Vita | ||
|image=MadBulletsVita.png | |image=MadBulletsVita.png | ||
|description=Port of Mad Bullets for | |description=Port of Mad Bullets for PS Vita. | ||
|author=Rinnegatamante | |author=Rinnegatamante | ||
|lastupdated=2025/08/ | |lastupdated=2025/08/17 | ||
|type=Shooter | |type=Shooter | ||
|version=1. | |version=1.1 | ||
|license=N/A | |license=N/A | ||
|download=https://dlhb.gamebrew.org/vitahomebrews/MadBulletsVita.7z | |download=https://dlhb.gamebrew.org/vitahomebrews/MadBulletsVita.7z | ||
| Line 21: | Line 21: | ||
This is a wrapper/port of Mad Bullets for the PS Vita. | This is a wrapper/port of Mad Bullets for the PS Vita. | ||
==Installation== | |||
'''Requirements:''' | |||
== | |||
* libshacccg.suprx | * libshacccg.suprx | ||
* kubridge.skprx | * kubridge.skprx | ||
* | * Android game files (this has been tested with v.2.1.18 of the game) | ||
'''Instructions:''' | |||
* Install [[Kubridge Vita|Kubridge]] and [[FdFix Vita|FdFix]] by copying <code>kubridge.skprx</code> and <code>fd_fix.skprx</code> to your taiHEN plugins folder (usually <code>ux0:tai</code>) and adding two entries to your <code>config.txt</code> under <code>*KERNEL</code>: | |||
<pre> *KERNEL | <pre> *KERNEL | ||
ux0:tai/kubridge.skprx | ux0:tai/kubridge.skprx | ||
ux0:tai/fd_fix.skprx</pre> | ux0:tai/fd_fix.skprx</pre> | ||
* Note: Don't install fd_fix.skprx if you're using rePatch plugin | |||
* (Optional) Install [[PSVshell Vita]] to overclock your device to 500Mhz. | |||
* Optional | |||
* Install <code>libshacccg.suprx</code>, if you don't have it already, by following [https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx this guide]. | * Install <code>libshacccg.suprx</code>, if you don't have it already, by following [https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx this guide]. | ||
* Install the vpk from Release tab. | * Install the vpk from Release tab. | ||
* Obtain your copy of | * Obtain your copy of "Mad Bullets" legally for Android in form of an <code>.apk</code>. | ||
* Open the apk with your zip explorer and extract the files <code>libengine.so</code> from the <code>lib/armeabi-v7a</code> folder to <code>ux0:data/bullets</code>. | * Open the apk with your zip explorer and extract the files <code>libengine.so</code> from the <code>lib/armeabi-v7a</code> folder to <code>ux0:data/bullets</code>. | ||
* Extract the content of the <code>assets</code> folder in <code>ux0:data/bullets</code>. | * Extract the content of the <code>assets</code> folder in <code>ux0:data/bullets</code>. | ||
Note: The game takes a while to launch (approx. 2 minutes). | |||
==Screenshots== | ==Screenshots== | ||
| Line 60: | Line 50: | ||
https://dlhb.gamebrew.org/vitahomebrews/images/MadBulletsVita-04.png | https://dlhb.gamebrew.org/vitahomebrews/images/MadBulletsVita-04.png | ||
==Media== | |||
'''Official Mad Bullets (iOS / Android) Announcement Trailer''' ([https://www.youtube.com/watch?v=RIqaiNvaw8w TouchGameplay]) <br> | |||
<youtube width="640">RIqaiNvaw8w</youtube> | |||
==Changelog== | ==Changelog== | ||
'''v1.1''' | |||
* Fixed a bug causing options changes to not be kept after app closure. | |||
* Moved to SceLibc for I/O operations: slightly reduced loading times. | |||
* Enabled more aggressive optimizations in vitaGL: slightly improves framerate. | |||
* Added possibility to pause the game with START button. | |||
'''v1.0''' | '''v1.0''' | ||
* First Release. | * First Release. | ||
| Line 69: | Line 69: | ||
== External links == | == External links == | ||
* | * GitHub - https://github.com/Rinnegatamante/mad-bullets-vita | ||
* VitaDB - https://www.rinnegatamante.eu/vitadb/#/info/1299 | * VitaDB - https://www.rinnegatamante.eu/vitadb/#/info/1299 | ||
[[Category:Mobile game ports on Vita]] | |||
[[Category:Vita game ports]] | |||
Latest revision as of 00:46, 23 August 2025
| Mad Bullets Vita | |
|---|---|
| General | |
| Author | Rinnegatamante |
| Type | Shooter |
| Version | 1.1 |
| License | N/A |
| Last Updated | 2025/08/17 |
| Links | |
| Download | |
| Website | |
| Source | |
| Support Author | |
This is a wrapper/port of Mad Bullets for the PS Vita.
Installation
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Android game files (this has been tested with v.2.1.18 of the game)
Instructions:
- Install Kubridge and FdFix by copying
kubridge.skprxandfd_fix.skprxto your taiHEN plugins folder (usuallyux0:tai) and adding two entries to yourconfig.txtunder*KERNEL:
*KERNEL ux0:tai/kubridge.skprx ux0:tai/fd_fix.skprx
- Note: Don't install fd_fix.skprx if you're using rePatch plugin
- (Optional) Install PSVshell Vita to overclock your device to 500Mhz.
- Install
libshacccg.suprx, if you don't have it already, by following this guide. - Install the vpk from Release tab.
- Obtain your copy of "Mad Bullets" legally for Android in form of an
.apk. - Open the apk with your zip explorer and extract the files
libengine.sofrom thelib/armeabi-v7afolder toux0:data/bullets. - Extract the content of the
assetsfolder inux0:data/bullets.
Note: The game takes a while to launch (approx. 2 minutes).
Screenshots
Media
Official Mad Bullets (iOS / Android) Announcement Trailer (TouchGameplay)
Changelog
v1.1
- Fixed a bug causing options changes to not be kept after app closure.
- Moved to SceLibc for I/O operations: slightly reduced loading times.
- Enabled more aggressive optimizations in vitaGL: slightly improves framerate.
- Added possibility to pause the game with START button.
v1.0
- First Release.
Credits
- TheFloW for the original .so loader.