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Blockamok Remix Wii: Difference between revisions

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|description=A CPU-only, from-scratch 3D game written in C, where you dodge blocks.
|description=A CPU-only, from-scratch 3D game written in C, where you dodge blocks.
|author=Mode8fx
|author=Mode8fx
|lastupdated=2024/09/21
|lastupdated=2025/11/10
|type=Action
|type=Action
|version=1.0
|version=1.2
|license=MIT
|license=MIT
|download=https://dlhb.gamebrew.org/wiihomebrews/BlockamokRemixWii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/BlockamokRemixWii.7z
Line 23: Line 23:
The goal is simple: you must remove blocks from a tower without letting the sheep perched on top fall.
The goal is simple: you must remove blocks from a tower without letting the sheep perched on top fall.


Available for PC, Linux, [[Blockamok Remix Switch|Switch]], Wii U, [[Blockamok Remix Wii|Wii]], Gamecube, and [[Blockamok Remix Vita|Vita]].
Available for PC, Linux, [[Blockamok Remix Switch|Switch]], [[Blockamok Remix Wii U|Wii U]], [[Blockamok Remix Wii|Wii]], Gamecube, [[Blockamok Remix PSP|PSP]], [[Blockamok Remix 3DS|3DS]], Android and [[Blockamok Remix Vita|Vita]].


== Features ==
== Features ==
Line 55: Line 55:
<youtube width="640">Lq200VEU2gQ</youtube>
<youtube width="640">Lq200VEU2gQ</youtube>


==Changelog==  
==Changelog==
'''v1.2'''
* Changes
** Added widescreen! (Or whatever your system's fullscreen is.) Overlay options are still present if you'd prefer to play with a square aspect ratio.
*** Widescreen may result in slightly worse performance on some systems, but New 3DS is the only one where it's actually noticeable in my experience.
** Added three new background/overlay color options and one new block color option.
*** Also reorganized background/overlay color options.
** Added Spawn Area setting that allows the player to change the size of the block spawn area.
*** A larger area will be more visually appealing but have worse performance on weak devices. Conversely, a smaller area will look more cramped but improve framerate.
** Adjusted HUD element positions.
** Assorted minor polish.
** [Android] Increased block spawn boundaries from 10.0 to 12.0 (same as PC).
** [PC] Config file now stores WINDOW_WIDTH and WINDOW_HEIGHT instead of just WINDOW_SIZE (which previously set both width and height).
** [Switch] Very slightly increased block spawn boundaries from 8.7 to 8.8.
** [Vita] Slightly improved performance. Minimum no-overclock framerate increased from ~45 FPS to ~52 FPS.
* Bug Fixes
** High score is no longer saved if debug mode is used during a game. No cheating!
** [Android] Fixed startup crash on some Android versions.
** [PC] Toggling fullscreen no longer resets visual settings.
'''v1.1'''
*Technical Improvements:
**Significantly optimized rendering and block logic. This means higher framerates on all systems (sometimes much higher)!
***The goal was usually to reach 60 FPS on the most intense settings while maintaining good block spawn boundaries, though some consoles only reach this target on less intense difficulties.
***If you're curious, here's a breakdown of how much performance has been improved on each system.
**Increased cube spawn boundaries on almost all consoles to take advantage of improved performance. The only exception is Wii U, where boundaries are reduced.
**Other minor optimizations and polish.
**[Linux] Changed save data location to point to current executable directory instead.
**[Linux] Enabled fullscreen by default.
**[Wii U] Reduced framerate to 540p for better performance (it basically looks the same as in 1080p anyway).
*Changes:
**Enhanced controller support! Input is now read from all connected controllers, and you can freely connect/disconnect controllers as desired.
**Added Block Transparency setting. Disabling this can slightly improve performance if needed.
**Added Frame Rate setting, intended for weak hardware.
**Made True Analog (formerly called Type B) the default control scheme.
**Made Pitch Black the default overlay color.
**Renamed and reorganized some menu options.
**Added version number to credits.
**[Vita] Restored Giant block setting.
*Bug Fixes:
**[Gamecube] Fixed save data reading/writing (mostly; see known bug below).
**[Vita] Fixed crash on high intensities.
**[Windows+Linux] Fixed save data not being read when you run the game from a directory other than the one containing the executable.
'''v1.0'''
'''v1.0'''
* First Release.
* First Release.

Latest revision as of 02:58, 15 November 2025

Blockamok Remix
General
AuthorMode8fx
TypeAction
Version1.2
LicenseMIT License
Last Updated2025/11/10
Links
Download
Website
Source

BlockAmok is a fast-paced, physics-based arcade puzzle game developed by Mode8fx.

The goal is simple: you must remove blocks from a tower without letting the sheep perched on top fall.

Available for PC, Linux, Switch, Wii U, Wii, Gamecube, PSP, 3DS, Android and Vita.

Features

  • Physics-based block destruction.
  • Sheep balancing mechanic.
  • Intuitive Wii Remote controls.
  • Simple and addictive gameplay.
  • Unique levels and randomized block setups.

Installation

Download the latest release here.

Place the game files in the /apps/blockamok/ directory on your SD card.

Launch using the Homebrew Channel.

Controls

Pointer – Aim at the blocks

A – Shoot

B – Cycle camera angles

Screenshots

BlockamokRemixWii-01.png

BlockamokRemixWii-02.png

Media

Blockamok Remix Gameplay (Wii, Gamecube, Vita, and more) (Mode8fx)

Changelog

v1.2

  • Changes
    • Added widescreen! (Or whatever your system's fullscreen is.) Overlay options are still present if you'd prefer to play with a square aspect ratio.
      • Widescreen may result in slightly worse performance on some systems, but New 3DS is the only one where it's actually noticeable in my experience.
    • Added three new background/overlay color options and one new block color option.
      • Also reorganized background/overlay color options.
    • Added Spawn Area setting that allows the player to change the size of the block spawn area.
      • A larger area will be more visually appealing but have worse performance on weak devices. Conversely, a smaller area will look more cramped but improve framerate.
    • Adjusted HUD element positions.
    • Assorted minor polish.
    • [Android] Increased block spawn boundaries from 10.0 to 12.0 (same as PC).
    • [PC] Config file now stores WINDOW_WIDTH and WINDOW_HEIGHT instead of just WINDOW_SIZE (which previously set both width and height).
    • [Switch] Very slightly increased block spawn boundaries from 8.7 to 8.8.
    • [Vita] Slightly improved performance. Minimum no-overclock framerate increased from ~45 FPS to ~52 FPS.
  • Bug Fixes
    • High score is no longer saved if debug mode is used during a game. No cheating!
    • [Android] Fixed startup crash on some Android versions.
    • [PC] Toggling fullscreen no longer resets visual settings.

v1.1

  • Technical Improvements:
    • Significantly optimized rendering and block logic. This means higher framerates on all systems (sometimes much higher)!
      • The goal was usually to reach 60 FPS on the most intense settings while maintaining good block spawn boundaries, though some consoles only reach this target on less intense difficulties.
      • If you're curious, here's a breakdown of how much performance has been improved on each system.
    • Increased cube spawn boundaries on almost all consoles to take advantage of improved performance. The only exception is Wii U, where boundaries are reduced.
    • Other minor optimizations and polish.
    • [Linux] Changed save data location to point to current executable directory instead.
    • [Linux] Enabled fullscreen by default.
    • [Wii U] Reduced framerate to 540p for better performance (it basically looks the same as in 1080p anyway).
  • Changes:
    • Enhanced controller support! Input is now read from all connected controllers, and you can freely connect/disconnect controllers as desired.
    • Added Block Transparency setting. Disabling this can slightly improve performance if needed.
    • Added Frame Rate setting, intended for weak hardware.
    • Made True Analog (formerly called Type B) the default control scheme.
    • Made Pitch Black the default overlay color.
    • Renamed and reorganized some menu options.
    • Added version number to credits.
    • [Vita] Restored Giant block setting.
  • Bug Fixes:
    • [Gamecube] Fixed save data reading/writing (mostly; see known bug below).
    • [Vita] Fixed crash on high intensities.
    • [Windows+Linux] Fixed save data not being read when you run the game from a directory other than the one containing the executable.

v1.0

  • First Release.

External links

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