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Blockamok Remix Wii: Difference between revisions

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|description=A CPU-only, from-scratch 3D game written in C, where you dodge blocks.
|description=A CPU-only, from-scratch 3D game written in C, where you dodge blocks.
|author=Mode8fx
|author=Mode8fx
|lastupdated=2024/09/21
|lastupdated=2025/11/10
|type=Action
|type=Action
|version=1.0
|version=1.2
|license=MIT
|license=MIT
|download=https://dlhb.gamebrew.org/wiihomebrews/BlockamokRemixWii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/BlockamokRemixWii.7z
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|image_alt=Blockamok Remix
|image_alt=Blockamok Remix
}}
}}
'''BlockAmok''' is a fast-paced, physics-based arcade puzzle game developed by Mode8fx for the Nintendo Wii. The goal is simple yet challenging: you must remove blocks from a tower without letting the sheep perched on top fall! Available for PC, Linux, [[Blockamok Remix Switch|Switch]], Wii U, [[Blockamok Remix Wii|Wii]], Gamecube, and [[Blockamok Remix Vita|Vita]].
BlockAmok is a fast-paced, physics-based arcade puzzle game developed by Mode8fx.  


== Overview ==
The goal is simple: you must remove blocks from a tower without letting the sheep perched on top fall.
BlockAmok is a homebrew title where players use the Wii Remote to aim and shoot at blocks in a colorful, wobbly tower. The physics engine adds an unpredictable element to the gameplay, making each level a balancing act between strategy and chaos. With each block destroyed, the structure becomes more unstable, and keeping the sheep safe becomes increasingly difficult.


The game features stylized 3D visuals, ragdoll physics, and whimsical sound effects, adding charm and replay value to each session. BlockAmok is designed to be both casual and challenging, appealing to players of all skill levels.
Available for PC, Linux, [[Blockamok Remix Switch|Switch]], [[Blockamok Remix Wii U|Wii U]], [[Blockamok Remix Wii|Wii]], Gamecube, [[Blockamok Remix PSP|PSP]], [[Blockamok Remix 3DS|3DS]], Android and [[Blockamok Remix Vita|Vita]].


== Features ==
== Features ==
* Physics-based block destruction
* Physics-based block destruction.
* Sheep balancing mechanic
* Sheep balancing mechanic.
* Intuitive Wii Remote controls
* Intuitive Wii Remote controls.
* Simple and addictive gameplay
* Simple and addictive gameplay.
* Unique levels and randomized block setups
* Unique levels and randomized block setups.
 
==Installation==
Download the latest release [https://github.com/Mode8fx/blockamok/releases here].
 
Place the game files in the /apps/blockamok/ directory on your SD card.
 
Launch using the Homebrew Channel.


== Controls ==
== Controls ==
* '''Point''' – Aim at the blocks
Pointer – Aim at the blocks
* '''A Button''' – Shoot
* '''B Button''' – Cycle camera angles


==Installation==
A – Shoot
To play on the Wii:


* Download the latest release [https://github.com/Mode8fx/blockamok/releases here].
B – Cycle camera angles
* Place the game files in the /apps/blockamok/ directory on your SD card
* Launch using the Homebrew Channel


==Screenshots==
==Screenshots==
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<youtube width="640">Lq200VEU2gQ</youtube>
<youtube width="640">Lq200VEU2gQ</youtube>


==Changelog==  
==Changelog==
'''v1.2'''
* Changes
** Added widescreen! (Or whatever your system's fullscreen is.) Overlay options are still present if you'd prefer to play with a square aspect ratio.
*** Widescreen may result in slightly worse performance on some systems, but New 3DS is the only one where it's actually noticeable in my experience.
** Added three new background/overlay color options and one new block color option.
*** Also reorganized background/overlay color options.
** Added Spawn Area setting that allows the player to change the size of the block spawn area.
*** A larger area will be more visually appealing but have worse performance on weak devices. Conversely, a smaller area will look more cramped but improve framerate.
** Adjusted HUD element positions.
** Assorted minor polish.
** [Android] Increased block spawn boundaries from 10.0 to 12.0 (same as PC).
** [PC] Config file now stores WINDOW_WIDTH and WINDOW_HEIGHT instead of just WINDOW_SIZE (which previously set both width and height).
** [Switch] Very slightly increased block spawn boundaries from 8.7 to 8.8.
** [Vita] Slightly improved performance. Minimum no-overclock framerate increased from ~45 FPS to ~52 FPS.
* Bug Fixes
** High score is no longer saved if debug mode is used during a game. No cheating!
** [Android] Fixed startup crash on some Android versions.
** [PC] Toggling fullscreen no longer resets visual settings.
'''v1.1'''
*Technical Improvements:
**Significantly optimized rendering and block logic. This means higher framerates on all systems (sometimes much higher)!
***The goal was usually to reach 60 FPS on the most intense settings while maintaining good block spawn boundaries, though some consoles only reach this target on less intense difficulties.
***If you're curious, here's a breakdown of how much performance has been improved on each system.
**Increased cube spawn boundaries on almost all consoles to take advantage of improved performance. The only exception is Wii U, where boundaries are reduced.
**Other minor optimizations and polish.
**[Linux] Changed save data location to point to current executable directory instead.
**[Linux] Enabled fullscreen by default.
**[Wii U] Reduced framerate to 540p for better performance (it basically looks the same as in 1080p anyway).
*Changes:
**Enhanced controller support! Input is now read from all connected controllers, and you can freely connect/disconnect controllers as desired.
**Added Block Transparency setting. Disabling this can slightly improve performance if needed.
**Added Frame Rate setting, intended for weak hardware.
**Made True Analog (formerly called Type B) the default control scheme.
**Made Pitch Black the default overlay color.
**Renamed and reorganized some menu options.
**Added version number to credits.
**[Vita] Restored Giant block setting.
*Bug Fixes:
**[Gamecube] Fixed save data reading/writing (mostly; see known bug below).
**[Vita] Fixed crash on high intensities.
**[Windows+Linux] Fixed save data not being read when you run the game from a directory other than the one containing the executable.
'''v1.0'''
'''v1.0'''
* First Release.
* First Release.

Latest revision as of 02:58, 15 November 2025

Blockamok Remix
General
AuthorMode8fx
TypeAction
Version1.2
LicenseMIT License
Last Updated2025/11/10
Links
Download
Website
Source

BlockAmok is a fast-paced, physics-based arcade puzzle game developed by Mode8fx.

The goal is simple: you must remove blocks from a tower without letting the sheep perched on top fall.

Available for PC, Linux, Switch, Wii U, Wii, Gamecube, PSP, 3DS, Android and Vita.

Features

  • Physics-based block destruction.
  • Sheep balancing mechanic.
  • Intuitive Wii Remote controls.
  • Simple and addictive gameplay.
  • Unique levels and randomized block setups.

Installation

Download the latest release here.

Place the game files in the /apps/blockamok/ directory on your SD card.

Launch using the Homebrew Channel.

Controls

Pointer – Aim at the blocks

A – Shoot

B – Cycle camera angles

Screenshots

BlockamokRemixWii-01.png

BlockamokRemixWii-02.png

Media

Blockamok Remix Gameplay (Wii, Gamecube, Vita, and more) (Mode8fx)

Changelog

v1.2

  • Changes
    • Added widescreen! (Or whatever your system's fullscreen is.) Overlay options are still present if you'd prefer to play with a square aspect ratio.
      • Widescreen may result in slightly worse performance on some systems, but New 3DS is the only one where it's actually noticeable in my experience.
    • Added three new background/overlay color options and one new block color option.
      • Also reorganized background/overlay color options.
    • Added Spawn Area setting that allows the player to change the size of the block spawn area.
      • A larger area will be more visually appealing but have worse performance on weak devices. Conversely, a smaller area will look more cramped but improve framerate.
    • Adjusted HUD element positions.
    • Assorted minor polish.
    • [Android] Increased block spawn boundaries from 10.0 to 12.0 (same as PC).
    • [PC] Config file now stores WINDOW_WIDTH and WINDOW_HEIGHT instead of just WINDOW_SIZE (which previously set both width and height).
    • [Switch] Very slightly increased block spawn boundaries from 8.7 to 8.8.
    • [Vita] Slightly improved performance. Minimum no-overclock framerate increased from ~45 FPS to ~52 FPS.
  • Bug Fixes
    • High score is no longer saved if debug mode is used during a game. No cheating!
    • [Android] Fixed startup crash on some Android versions.
    • [PC] Toggling fullscreen no longer resets visual settings.

v1.1

  • Technical Improvements:
    • Significantly optimized rendering and block logic. This means higher framerates on all systems (sometimes much higher)!
      • The goal was usually to reach 60 FPS on the most intense settings while maintaining good block spawn boundaries, though some consoles only reach this target on less intense difficulties.
      • If you're curious, here's a breakdown of how much performance has been improved on each system.
    • Increased cube spawn boundaries on almost all consoles to take advantage of improved performance. The only exception is Wii U, where boundaries are reduced.
    • Other minor optimizations and polish.
    • [Linux] Changed save data location to point to current executable directory instead.
    • [Linux] Enabled fullscreen by default.
    • [Wii U] Reduced framerate to 540p for better performance (it basically looks the same as in 1080p anyway).
  • Changes:
    • Enhanced controller support! Input is now read from all connected controllers, and you can freely connect/disconnect controllers as desired.
    • Added Block Transparency setting. Disabling this can slightly improve performance if needed.
    • Added Frame Rate setting, intended for weak hardware.
    • Made True Analog (formerly called Type B) the default control scheme.
    • Made Pitch Black the default overlay color.
    • Renamed and reorganized some menu options.
    • Added version number to credits.
    • [Vita] Restored Giant block setting.
  • Bug Fixes:
    • [Gamecube] Fixed save data reading/writing (mostly; see known bug below).
    • [Vita] Fixed crash on high intensities.
    • [Windows+Linux] Fixed save data not being read when you run the game from a directory other than the one containing the executable.

v1.0

  • First Release.

External links

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