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PGELUA Platformer PSP: Difference between revisions

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== Features ==
== Features ==
* Destroyable blocks.
* Destroyable blocks.
* Checkpoint System (meeds a little refining).
* Checkpoint System (needs a little refining).
* Scrolling.
* Scrolling.
* Jumping blocks.
* Jumping blocks.
* Moving Platforms (meeds a little refining).
* Moving Platforms (needs a little refining).
* Dying..
* Dying..
* End level sequence (has a bug).
* End level sequence (has a bug).
Line 41: Line 41:
== External links ==
== External links ==
* QuickJump - http://forums.qj.net/psp-development-forum/146006-release-pgelua-platformer.html
* QuickJump - http://forums.qj.net/psp-development-forum/146006-release-pgelua-platformer.html
[[Category:Lua games on PSP]]

Latest revision as of 06:36, 6 February 2025

PGELUA Platformer
General
Authordan369
TypePlatform
VersionDemo
LicenseMixed
Last Updated2008/11/23
Links
Download
Website
Source

A 2D side-scrolling platformer written in Lua for the PGE API.

This contains a demo level based on the first Mario level in Mario for the NES.

Features

  • Destroyable blocks.
  • Checkpoint System (needs a little refining).
  • Scrolling.
  • Jumping blocks.
  • Moving Platforms (needs a little refining).
  • Dying..
  • End level sequence (has a bug).
  • Full Collision.
  • Enemies (at a early stage, currently only one).

Controls

D-Pad - Movement

Cross - Jump

Screenshots

pgeluatest2.png

Known issues

It doesn't dofile the win file and crashes the PSP. You will need to restart it.

External links

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