PGELUA Platformer PSP: Difference between revisions
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== Features == | == Features == | ||
* Destroyable blocks. | * Destroyable blocks. | ||
* Checkpoint System ( | * Checkpoint System (needs a little refining). | ||
* Scrolling. | * Scrolling. | ||
* Jumping blocks. | * Jumping blocks. | ||
* Moving Platforms ( | * Moving Platforms (needs a little refining). | ||
* Dying.. | * Dying.. | ||
* End level sequence (has a bug). | * End level sequence (has a bug). | ||
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== External links == | == External links == | ||
* QuickJump - http://forums.qj.net/psp-development-forum/146006-release-pgelua-platformer.html | * QuickJump - http://forums.qj.net/psp-development-forum/146006-release-pgelua-platformer.html | ||
[[Category:Lua games on PSP]] | |||
Latest revision as of 06:36, 6 February 2025
| PGELUA Platformer | |
|---|---|
| General | |
| Author | dan369 |
| Type | Platform |
| Version | Demo |
| License | Mixed |
| Last Updated | 2008/11/23 |
| Links | |
| Download | |
| Website | |
| Source | |
A 2D side-scrolling platformer written in Lua for the PGE API.
This contains a demo level based on the first Mario level in Mario for the NES.
Features
- Destroyable blocks.
- Checkpoint System (needs a little refining).
- Scrolling.
- Jumping blocks.
- Moving Platforms (needs a little refining).
- Dying..
- End level sequence (has a bug).
- Full Collision.
- Enemies (at a early stage, currently only one).
Controls
D-Pad - Movement
Cross - Jump
Screenshots
Known issues
It doesn't dofile the win file and crashes the PSP. You will need to restart it.