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Sonic Robo Blast 2 Kart Switch: Difference between revisions

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1.6 r8
 
(2 intermediate revisions by the same user not shown)
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|description=SRB2 Kart Public (Switch Port).
|description=SRB2 Kart Public (Switch Port).
|author=heyjoeway, Craftyawesome
|author=heyjoeway, Craftyawesome
|lastupdated=2025/01/27
|lastupdated=2025/11/16
|type=Racing
|type=Racing
|version=1.6 r7
|version=1.6 r8
|license=GPL-2.0
|license=GPL-2.0
|download=https://dlhb.gamebrew.org/switchhomebrews/srb2kartnx.7z
|download=https://dlhb.gamebrew.org/switchhomebrews/srb2kartnx.7z
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==User guide==
==User guide==
===Notes===
===Notes===
*A kartconfig.cfg is included that sets the resolution to 800x450 by default. It doesn't really do anything else so you can leave it out if you'd like.
* The game takes a bit to boot. A faster SD card or higher CPU clock may help with this.
*Without a config file, the game's default resolution is 320x200. It is recommended setting it to 800x450 for the best balance of performance and visuals.
* OpenGL is used by default on this port. To switch to software select "Toggle Renderer" in the video options. Alternatively, delete renderer.txt or write software in that file.
*The game takes a bit to boot. A faster SD card may help with this.
* Automatic resolution runs at 720p on handheld and 1080p docked (OpenGL only). For software 800x450 is recommended.
*The game continues to run while on the Switch's home screen when you are unable to pause to prevent lag-switching.
* The game is CPU bottlenecked even on OpenGL. Models are an additional small performance loss.
*If you want to play the game with mouse/keyboard, you'll have to bind most of the buttons yourself.
* The game continues to run while on the Switch's home screen when you are unable to pause to prevent lag-switching.
*All button bindings are set to match the Xbox controller layout (Xbox A > Switch B, Xbox X > Switch Y, etc.)
* If you want to play the game with mouse/keyboard, you'll have to bind most of the buttons yourself.
* All button bindings are set to match the Xbox controller layout (Xbox A -> Switch B, Xbox X -> Switch Y, etc.)


==Screenshots==
==Screenshots==
Line 56: Line 57:


==Changelog==
==Changelog==
'''v1.6 r7 - Craftyawesome'''
'''v1.6 r8'''
* Add an option to toggle renderer (requires restarting the game)
* Recompile for Atmosphere 1.10
* Reduce Z-fighting in OpenGL
* Only NRO download is required if you installed a previous 1.6 version.
* Fix saved resolution being ignored with auto resolution off
'''v1.6 r7'''
* Improve menus related to auto resolution
* Add an option to toggle renderer (requires restarting the game).
'''v1.6 r6 - Craftyawesome'''
* Reduce Z-fighting in OpenGL.
* Fix saved resolution being ignored with auto resolution off.
* Improve menus related to auto resolution.
'''v1.6 r6'''
* Make enabling auto resolution immediately trigger update.
* Make enabling auto resolution immediately trigger update.
* Fix log sometimes being incomplete on exit/crash.
* Fix log sometimes being incomplete on exit/crash.
'''v1.6 r5 - Craftyawesome'''
'''v1.6 r5'''
* Update to latest master branch (net compatible). This may fix some minor issues.
* Update to latest master branch (net compatible). This may fix some minor issues.
* Slight performance improvement.
* Slight performance improvement.
* Improve perf when log is being spammed, such as loading some addons.
* Improve perf when log is being spammed, such as loading some addons.
* Slightly speedup filesearch.
* Slightly speedup filesearch.
'''v1.6 r4 - Craftyawesome'''
'''v1.6 r4'''
* Speedup boot.
* Speedup boot.
* Significantly speedup addon search and verification speed.
* Significantly speedup addon search and verification speed.
* Make automatic resolution trigger on startup if enabled.
* Make automatic resolution trigger on startup if enabled.
'''v1.6 r3 - Craftyawesome'''
'''v1.6 r3'''
* This adds an auto resolution option which switches between 1080p and 720p if the switch is docked. (Only affects OpenGL)  
* This adds an auto resolution option which switches between 1080p and 720p if the switch is docked. (Only affects OpenGL)  
* Previous release notes:
* Previous release notes:
Line 80: Line 84:
** Do not copy a 1.3 config file, or you will likely need to reset your controller config.  
** Do not copy a 1.3 config file, or you will likely need to reset your controller config.  
* For the full notes on 1.6 read here: https://github.com/STJr/Kart-Public/releases/tag/v1.6
* For the full notes on 1.6 read here: https://github.com/STJr/Kart-Public/releases/tag/v1.6
 
'''v1.6 r2''' (by Craftyawesome)
'''v1.6 r2 - Craftyawesome'''
* This fixes a crashing issue in many tracks.
* This fixes a crashing issue in many tracks.
* Previous release notes:
* Previous release notes:
Line 88: Line 91:
** Do not copy a 1.3 config file, or you will likely need to reset your controller config.
** Do not copy a 1.3 config file, or you will likely need to reset your controller config.
* For the full notes on 1.6 read here: https://github.com/STJr/Kart-Public/releases/tag/v1.6
* For the full notes on 1.6 read here: https://github.com/STJr/Kart-Public/releases/tag/v1.6
'''v1.3 - heyjoeway'''
'''v1.3 - heyjoeway'''
*No Switch-specific changes. Unlike previously, this build does feature support for HTTP downloads.
*No Switch-specific changes. Unlike previously, this build does feature support for HTTP downloads.
*For the full notes on 1.3 read here: https://github.com/STJr/Kart-Public/releases/tag/v1.3
*For the full notes on 1.3 read here: https://github.com/STJr/Kart-Public/releases/tag/v1.3
 
'''v1.2'''
'''v1.2 - heyjoeway'''
*Just updating Kart to 1.2. No Switch-specific changes. However, this build does not feature the new support for HTTP downloads at the moment. You'll still have to download your add-ons the old-fashioned way.
*Just updating Kart to 1.2. No Switch-specific changes. However, this build does not feature the new support for HTTP downloads at the moment. You'll still have to download your add-ons the old-fashioned way.
*For the full notes on 1.2 read here: https://github.com/STJr/Kart-Public/releases/tag/v1.2
*For the full notes on 1.2 read here: https://github.com/STJr/Kart-Public/releases/tag/v1.2
 
'''v1.1'''
'''v1.1 - heyjoeway'''
*This will likely be the final release in the 1.x line for SRB2Kart. I'm moving to GitHub for releases and changelogs to make things a bit tidier.
*This will likely be the final release in the 1.x line for SRB2Kart. I'm moving to GitHub for releases and changelogs to make things a bit tidier.
*This build has been recompiled to better work with Horizon 9.x.x. If you're having issues with input and downloaded Kart a while back, re-download the patch for this release.
*This build has been recompiled to better work with Horizon 9.x.x. If you're having issues with input and downloaded Kart a while back, re-download the patch for this release.
*The changelog archive below will not be included in future releases.
*The changelog archive below will not be included in future releases.
 
'''v1.0.4.1'''
'''v1.0.4.1 - heyjoeway'''
*Replaced synchronous software keyboard with inline keyboard. Basically, keyboard now works while online.
*Replaced synchronous software keyboard with inline keyboard. Basically, keyboard now works while online.
*Added online chat support for software keyboard.
*Added online chat support for software keyboard.
 
'''v1.0.4'''
'''v1.0.4 - heyjoeway'''
*Updated Kart to v1.0.4. No Switch-specific changes.
*Updated Kart to v1.0.4. No Switch-specific changes.
 
'''v1.0.3.1'''
'''v1.0.3.1 - heyjoeway'''
*Fixed add-ons menu.
*Fixed add-ons menu.
*Added online support.
*Added online support.
Line 116: Line 113:
*Tweaked default controls.
*Tweaked default controls.
*Fixed multiplayer menu crash.
*Fixed multiplayer menu crash.
 
'''v1.0.3 ''' (by heyjoeway)
'''v1.0.3 - heyjoeway'''
*Initial release.
*Initial release.



Latest revision as of 02:18, 21 November 2025

Sonic Robo Blast 2 Kart
General
Authorheyjoeway, Craftyawesome
TypeRacing
Version1.6 r8
LicenseGPL-2.0
Last Updated2025/11/16
Links
Download
Website
Source

SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.

SRB2Kart is a project created by the Kart Krew, it features dozens of tracks across racing and battle modes, some fun power-ups and a drifting system. It also has a neat little in-game manual that explains most of its tricks and secrets.

Features

  • Full online support.
  • Full mouse/keyboard support.
  • Full software keyboard support.

Installation

Make sure your Switch can run homebrew.

To install:

  • Extract the contents of the zip to the root of your SD card.
  • Then start SRB2 via hbmenu (or whatever method you prefer).
  • If you are updating from an older version, extract the contents of the update patch to the root of your SD card. Overwrite any files that might conflict.

Note: This game requires full RAM access. This means youcannot launch hbmenu from the Album Applet when running this. With the latest Atmosphere build and its default config, you can hold R while starting any game to open hbmenu with full RAM access.

User guide

Notes

  • The game takes a bit to boot. A faster SD card or higher CPU clock may help with this.
  • OpenGL is used by default on this port. To switch to software select "Toggle Renderer" in the video options. Alternatively, delete renderer.txt or write software in that file.
  • Automatic resolution runs at 720p on handheld and 1080p docked (OpenGL only). For software 800x450 is recommended.
  • The game is CPU bottlenecked even on OpenGL. Models are an additional small performance loss.
  • The game continues to run while on the Switch's home screen when you are unable to pause to prevent lag-switching.
  • If you want to play the game with mouse/keyboard, you'll have to bind most of the buttons yourself.
  • All button bindings are set to match the Xbox controller layout (Xbox A -> Switch B, Xbox X -> Switch Y, etc.)

Screenshots

srb2kartnx2.png srb2kartnx3.png

srb2kartnx4.png srb2kartnx5.png

Media

SRB2Kart v1.0 Trailer (Kart Krew)

Nintendo Switch Online Strikes Again... | SRB2 Kart (Sanok Maynik)

Changelog

v1.6 r8

  • Recompile for Atmosphere 1.10
  • Only NRO download is required if you installed a previous 1.6 version.

v1.6 r7

  • Add an option to toggle renderer (requires restarting the game).
  • Reduce Z-fighting in OpenGL.
  • Fix saved resolution being ignored with auto resolution off.
  • Improve menus related to auto resolution.

v1.6 r6

  • Make enabling auto resolution immediately trigger update.
  • Fix log sometimes being incomplete on exit/crash.

v1.6 r5

  • Update to latest master branch (net compatible). This may fix some minor issues.
  • Slight performance improvement.
  • Improve perf when log is being spammed, such as loading some addons.
  • Slightly speedup filesearch.

v1.6 r4

  • Speedup boot.
  • Significantly speedup addon search and verification speed.
  • Make automatic resolution trigger on startup if enabled.

v1.6 r3

  • This adds an auto resolution option which switches between 1080p and 720p if the switch is docked. (Only affects OpenGL)
  • Previous release notes:
    • This release supports OpenGL. To use it keep the renderer.txt file in the directory. To switch to software either delete that file or write software in that file.
    • Known issue: Mipmaps do not work due to missing GLU.
    • Do not copy a 1.3 config file, or you will likely need to reset your controller config.
  • For the full notes on 1.6 read here: https://github.com/STJr/Kart-Public/releases/tag/v1.6

v1.6 r2 (by Craftyawesome)

  • This fixes a crashing issue in many tracks.
  • Previous release notes:
    • This release supports OpenGL. To use it keep the renderer.txt file in the directory. To switch to software either delete that file or write software in that file.
    • Known issue: Mipmaps do not work due to missing GLU
    • Do not copy a 1.3 config file, or you will likely need to reset your controller config.
  • For the full notes on 1.6 read here: https://github.com/STJr/Kart-Public/releases/tag/v1.6

v1.3 - heyjoeway

v1.2

  • Just updating Kart to 1.2. No Switch-specific changes. However, this build does not feature the new support for HTTP downloads at the moment. You'll still have to download your add-ons the old-fashioned way.
  • For the full notes on 1.2 read here: https://github.com/STJr/Kart-Public/releases/tag/v1.2

v1.1

  • This will likely be the final release in the 1.x line for SRB2Kart. I'm moving to GitHub for releases and changelogs to make things a bit tidier.
  • This build has been recompiled to better work with Horizon 9.x.x. If you're having issues with input and downloaded Kart a while back, re-download the patch for this release.
  • The changelog archive below will not be included in future releases.

v1.0.4.1

  • Replaced synchronous software keyboard with inline keyboard. Basically, keyboard now works while online.
  • Added online chat support for software keyboard.

v1.0.4

  • Updated Kart to v1.0.4. No Switch-specific changes.

v1.0.3.1

  • Fixed add-ons menu.
  • Added online support.
  • Added mouse/keyboard support.
  • Added software keyboard support.
  • Tweaked default controls.
  • Fixed multiplayer menu crash.

v1.0.3 (by heyjoeway)

  • Initial release.

Credits

Big thanks to carstene1ns for his work on the initial port; I really only did some polishing work to get this up and running.

Disclaimer:

  • Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.
  • The author (heyjoeway), STJr, or the SRB2MB are in no way responsible if this port somehow manages to break your Switch.

External links

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