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| |description=The most complete tool for modding, decompiling and unpacking Undertale (and other Game Maker: Studio games). | | |description=The most complete tool for modding, decompiling and unpacking Undertale (and other Game Maker: Studio games). |
| |author=krzys-h | | |author=krzys-h |
| |lastupdated=2024/08/24 | | |lastupdated=2026/04/29 |
| |type=Hack Utilities | | |type=Hack Utilities |
| |version=0.6.1.0 | | |version=0.9.0.0 |
| |license=GPL-3.0 | | |license=GPL-3.0 |
| |downloadraw=[https://github.com/krzys-h/UndertaleModTool/releases/tag/bleeding-edge Bleeding Edge] - [https://github.com/UnderminersTeam/UndertaleModTool/releases/tag/0.6.1.0 Stable Download] | | |downloadraw=[https://github.com/krzys-h/UndertaleModTool/releases/tag/bleeding-edge Bleeding Edge] - [https://github.com/UnderminersTeam/UndertaleModTool/releases/tag/0.9.0.0 Stable Download] |
| |website=https://gamebanana.com/tools/6647 | | |website=https://gamebanana.com/tools/6647 |
| |source=https://github.com/krzys-h/UndertaleModTool | | |source=https://github.com/krzys-h/UndertaleModTool |
| |donation= | | |donation= |
| }} | | }} |
| | <!--undertalemodtoolnx.7z--> |
| The most complete tool for modding, decompiling and unpacking Undertale (and other Game Maker: Studio games). | | The most complete tool for modding, decompiling and unpacking Undertale (and other Game Maker: Studio games). |
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| ==Changelog== | | ==Changelog== |
| '''0.6.1.0'''
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| *Changed
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| **The RunSwitchOnPC.csx script now helps with running the Switch and Xbox versions of Undertale on PC. It has thus also been renamed to RunSwitchAndXboxOnPC.csx
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| *Fixed
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| **Fixed the EmSize field on font assets always being loaded as the number 0, in games where it was a floating point number.
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| **Fixed GameMaker version 2023.1 getting misdetected when loading, due to some unnecessary leftover code.
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| '''0.6.0.0'''
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| *Added
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| **Added GameMaker 2023.4, 2023.6, 2023.8, and 2024.2 support.
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| **Added GameMaker 2022.0.2+ LTS support.
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| **Added partial save/load support for GameMaker 2024.6.
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| **The GUI will now show extension options from GameMaker 2022.6.
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| **A new tooltip explains what the asset index shown in the bottom right corner means.
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| **Profile mode support has been added for GameMaker 2.3+ games.
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| **YYSWF support has been added for GameMaker 2022.1 games
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| **The "ImportGMS2FontData" script is now able to handle font data from GameMaker 2023 IDEs.
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| **A "TouchControlsEnabler" script has been added, which allows enabling touch controls in an Undertale game.
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| **Added Spine sprite support for GameMaker 2023.1.
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| **Struct support has been added.
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| *Changed
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| **The "ImportGraphics" script has been changed to accept sprites with zero-padded indices (e.g. spr_abc_001.png).
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| **The "SpriteOriginCopy2_3" script has been removed, as its behavior was merged into the "SpriteOriginCopy" script.
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| **The "ApplyBasicGraphicsMod" script will no longer tell you that image dimensions are not the proper size, as the check for it was faulty.
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| **The "NewTexturePacker" script has been improved to bin pack better, as well as have the ability to change the bin sizes for both dimensions.
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| **Decompiling and disassembling code entries will now be slightly faster and use a lot less RAM.
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| **The "ImportAllEmbeddedTextures", "ImportAllStrings", "ExportAllStrings", "ExternalizeAllOGGs", and "ExportAllSounds" scripts are no longer Windows-only.
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| **The "TTFFonts" script now makes it clearer that it's only meant for Undertale.
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| **Removed redundant .NET localization folders (e.g. "cs", "de", "es"...) for the non-single file version.
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| **When failing to fetch a localization comment for Undertale or Deltarune, it is now shown as // <localization fetch error>.
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| **More assets in Deltarune will now be shown correctly rather than as numbers.
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| **When using scripts with the CLI, the "Newtonsoft.Json" library is now added as a reference.
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| **The "ExportAllSprites" script will now ask you if you want each sprite in a subfolder.
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| **The "DebugMsg" script can now be used again.
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| **A message box is no longer shown when saving a profile for profile mode.
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| **Updated GitHub URLs to point to the new organization's version of the repository.
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| **Some discrepancies between Debug and Release builds have been removed, when loading data files.
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| **The Git commit hash is now shown in the title bar of bleeding edge builds produced by GitHub Actions.
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| **Exception messages in the GUI, as produced by C# scripts, have been improved to look better with multiple scripts in the stack trace.
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| **The line numbers in search results are now clickable.
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| **API: Multiple public lists now have a setter.
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| **API: Add a lot more documentation.
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| **API: Small documentation revisions made to some models in the library.
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| *Fixed
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| **UTMT will no longer duplicate function names.
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| **UTMT will no longer randomly crash when attempting to save.
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| **The "ImportGMLFile" script will not prompt you to enter an object name when importing collision event scripts.
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| **UTMT will no longer sometimes open an incorrect tab, as opposed to the one you clicked on.
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| **UTMT will no longer scroll the tab view if the current tab is already fully visible.
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| **Some code entries which contained switch statements will no longer freeze the decompiler.
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| **The CLI will no longer crash when attempting to dump code from a YYC game.
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| **The warning that appears when a file has unexpected padding will no longer be shown in the CLI, when verbose is off.
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| **Fix edge case where pasting new code on top of a code entry that had an exception in its output will crash UTMT.
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| **Fix UTMT crashing in certain cases when exporting a room as a PNG ("ExportAllRoomsToPng.csx").
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| **Adding a new shader now properly allows you to edit it.
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| **The disassembly tab will no longer freeze on large code entries.
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| **UTMT will now properly discover GameMaker 2.3+ runtimes.
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| **When decompiling code, return statements will now be properly shown again.
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| **When decompiling certain code entries, parentheses will now be placed to prevent inaccurate decompilation.
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| **Fix decompilation errors from code entries using the Boolean type introduced in GameMaker 2.3.7.
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| **Fix an edge case where compiling a code entry that had boolean expressions inside of a binary operation would cause games to crash.
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| **Detecting GameMaker 2.2.2.302 no longer fails on certain edge cases.
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| **Fixed cases where games using shaders and bytecode 13 would not load correctly.
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| **Fixed background/tileset parsing for bytecode 12 games.
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| **Renamed the ClearDisplayBuffer flag to DoNotClearDisplayBuffer, as that's what it's actually doing.
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| **Fix the font size being inaccurately saved as whole numbers.
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| **Fix the CLI crashing when a warning or an error has occurred.
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| **Fixed an edge case where the built-in updater would crash.
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| **When using profile mode, fetching localization comments for Undertale or Deltarune will not endlessly append them.
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| **Allow some GameMaker 1.0.0.1250 games, which used builtin audio groups, to load.
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| **Fix a regression that led to GameMaker 2.3.1 detection not working correctly in some games.
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| **Fix external textures producing warnings when loading data files.
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| **Fix false-positive GameMaker 2022.1 version detection, which led to some early 2.3 games failing to load.
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| **Fix GameMaker 2.0.6 version detection occurring too late in the load process.
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| **Fixes in the decompiler involving parentheses and correctness of the right sides of arithmetic.
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| **Fix C# scripts being unable to use relative paths when using the #load preprocessor.
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| '''0.5.1.0'''
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|
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| Additions:
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| * The dark mode setting (@VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1141 #1141], [https://github.com/krzys-h/UndertaleModTool/pull/1121 #1221], *[https://github.com/krzys-h/UndertaleModTool/pull/1273 #1273], [https://github.com/krzys-h/UndertaleModTool/pull/1336 #1336], [https://github.com/krzys-h/UndertaleModTool/pull/1342 #1342]).
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| * Tabs content state saving and restoring (tab sessions) (@VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1152 #1152]).
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| * More ways of opening an object in a new tab (@VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1232 #1232]).
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| * The "Find all references" feature and the new "Find" menu: (@VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1246 #1246])[0].
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| * Allows you to search for references of any common type asset by right-clicking:
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| ** An asset in the main list.
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| ** An object reference in the "Object definition" fields.
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| ** A tile on the GMS 2 tileset image (@VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1288 #1288]).
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| ** A texture page item on the embedded texture image (@VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1293 #1293])[0].
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| * A support for the tile layer exported data (.csv) from "Tiled" (@VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1280 #1280])[0].
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| * A proper support for code with multiple functions (@Jacky720, @VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1191 #1191]).
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| * Proper code editors for shaders (@VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1294 #1294]).
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| * A support for sequence text tracks (GM 2022.2 - e.g. "Dono’s Tale") (@VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1197 #1197]).
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| * New scripts - "SpriteOriginCopy.csx", "SpriteOriginCopy2_3.csx" (@fixdude in [https://github.com/krzys-h/UndertaleModTool/pull/1144 #1144]).
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| * A support for GM 2023.1 games (e.g. "HoloCure", "Alien XENOCIDE") (@VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1206 #1206]).
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| * A support for some GMS 2.0 games (@VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1205 #1205], [https://github.com/krzys-h/UndertaleModTool/pull/1239 #1329]).
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| * A support for GM 2023.2 games (and particle systems) - e.g "The Slormancer", "Nova Drift" (@VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1238 #1238], [https://github.com/krzys-h/UndertaleModTool/pull/1353 #1353], [https://github.com/krzys-h/UndertaleModTool/pull/1361 #1361]).
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| * An indication for the sub-functions cache building on first decompilation and 3 minutes timeout for it (@VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1241 #1241]).
| |
| * Proper sequence model names for debugging and the "Find all reference" results (@VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1254 #1254]).
| |
| * A support for games with room path layers (@VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1256 #1256], [https://github.com/krzys-h/UndertaleModTool/pull/1268 #1268]).
| |
| * A possibility to delete room objects through context menu (@zivmaor, @VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1301 #1301]).
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| * The "Run other script..." option on missing "Scripts" folder (@VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1364 #1364]).
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| * An option to export one sprite with padding (@VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1367 #1367]).
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|
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| Fixes:
| |
| * A memory leak of UTMT scripts and the command box (@VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1220 #1220]).
| |
| * A bug with textures not being displayed in GM 2022.3+ games; improvements of an "ImportGMS2FontData.csx" script (@Dobby233Liu, @Miepee, @VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1048 #1048]).
| |
| * A bug with <code>PromptChooseDirectory()</code> infinite loop in CLI (@VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1183 #1183]).
| |
| * An "ExportAllRoomsToPng.csx" script error (@VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1164 #1164]).
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| * A crash in CLI version on events replacing (@TheAwoo in [https://github.com/krzys-h/UndertaleModTool/pull/1174 #1174]).
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| * A "Texture failed to loaded!" error in the embedded texture editor (@VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1199 #1199]).
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| * An extension file and function tab titles display (@VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1200 #1200]).
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| * A room background definition removing (@VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1202 #1202]).
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| * A crash in "Deltarune 1&2" after a "Ch2 Debug.csx" script (@Jacky720 in [https://github.com/krzys-h/UndertaleModTool/pull/1188 #1188]).
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| * The "Gdip" crash in CLI version on loading GM 2022+ games (@VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1302 #1302]).
| |
| * An annoying XAML binding error in "Visual Studio" log (@VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1228 #1228]).
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| * <code>Environment.ProcessPath</code> warnings in "Visual Studio" (@VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1234 #1234], [https://github.com/krzys-h/UndertaleModTool/pull/1258 #1258]).
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| * A bug in the code editor that led to freezes on some errors (@VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1243 #1243]).
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| * The "FindUnusedStrings.csx" script (@VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1246 #1246])[1].
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| * A rare crash on drag&dropping within the asset list and the tab panel (@VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1264 #1264], [https://github.com/krzys-h/UndertaleModTool/pull/1289 #1289]).
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| * A crash on the tileset image click (@VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1274 #1274]).
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| * Incorrect GMS 2 rotated/flipped tiles display (@VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1280 #1280])[1].
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| * A bug that broke the "Disassembly" code editor tab on some localizations, e.g. Turkish (@VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1298 #1298]).
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| * A random <code>SaveCodeChanges()</code> crash on data saving (@VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1304 #1304]).
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| * A rare crash on opening the "Disassembly" code tab (@VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1322 #1322]).
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| * A crash on invalid entered color value (@VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1357 #1357]).
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| Changes:
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| * The version flags cleanup and proper GM(S) version in the title (@Jacky720, @Miepee, @VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1047 #1047]; @VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1213 #1213]).
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| * Game data loading is noticeably faster and uses less RAM (@VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1161 #1161]).
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| * Made the embedded texture image zoomable and more interactable (@VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1293 #1293])[1].
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| * A lot of the font editor improvements: (@VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1328 #1328], [https://github.com/krzys-h/UndertaleModTool/pull/1331 #1331], [https://github.com/krzys-h/UndertaleModTool/pull/1332 #1332], [https://github.com/krzys-h/UndertaleModTool/pull/1346 #1346]).
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| ** Added the red marker for the selected glyph, made the font texture clickable.
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| ** Made the glyphs table show and accept actual characters.
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| * ... and more! See the PR description.
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| * Disabled room layers are highlighted with gray color (@VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1201 #1201]).
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| * The "Timestamp" value (in "General info") is in human-readable format (@VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1226 #1226]).
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| * An optimization of the "data.win" file context menu options - e.g. "Run game normally" (@VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1245 #1245]).
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| * An optimization of "ExportAllCode2_3.csx" script (@VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1239 #1239]).
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| * Room object names improvements (@VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1246 #1246])[2].
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| * Made the room instance layer objects resolving safer - adds a support for a "Pizza Tower D3 v3.1" mod and "Heroine Conquest" (@VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1266 #1266], [https://github.com/krzys-h/UndertaleModTool/pull/1299 #1299]).
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| * Made the GMS debugger related things more distinguishable from the debug mode in some games; the GMS debugger file option is hidden by default (@VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1330 #1330]).
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| * Improved the object reference fields clarity (@VladiStep in [https://github.com/krzys-h/UndertaleModTool/pull/1363 #1363]).
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| [https://github.com/krzys-h/UndertaleModTool/releases Release notes.] | | [https://github.com/krzys-h/UndertaleModTool/releases Release notes.] |
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