Pathfinding AI GBA: Difference between revisions
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|download=https://dlhb.gamebrew.org/ | |download=https://dlhb.gamebrew.org/gbahomebrews/ai_pathfinding_gba.zip | ||
|website=https://www.gbadev.org/demos.php?showinfo=689 | |website=https://www.gbadev.org/demos.php?showinfo=689 | ||
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Latest revision as of 08:43, 23 June 2024
| Pathfinding AI | |
|---|---|
| General | |
| Author | Brian Davis (Celeryface) |
| Type | Demos |
| Version | 2005 |
| License | Mixed |
| Last Updated | 2005/03/31 |
| Links | |
| Download | |
| Website | |
Games AI ICA implementation.
Features
- Real-time pathfinding for units.
- Finite-State Transition Networks (FSTN) to define their behaviour.
- A waypoint system in the real-time search module to simplify the pathfinding.
User guide
D-Pad - Move cursor
A - Attack command
B - Move command
Start - Start/Pause game
Screenshots