PS4CheaterNeo: Difference between revisions
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Created page with "{{Infobox PS4 Homebrews |title=PS4CheaterNeo |image=ps4cheaterneo.png |description=PS4CheaterNeo is a program to find game cheat codes, and it is based on ps4debug and .Net Framework 4.8. |author=avan06 |lastupdated=2024/05/24 |type=PC Utilities |version=1.0.3.1 |license=Mixed |download=https://dlhb.gamebrew.org/ps4homebrews/ps4cheaterneo.7z |website=https://github.com/avan06/PS4CheaterNeo |source=https://github.com/avan06/PS4CheaterNeo |donation= }} {{#seo: |title= (PC..." |
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|title=PS4CheaterNeo | |title=PS4CheaterNeo | ||
|image=ps4cheaterneo.png | |image=ps4cheaterneo.png | ||
|description= | |description=A lightweight tool for game memory editing and cheat creation. | ||
|author=avan06 | |author=avan06 | ||
|lastupdated= | |lastupdated=2026/04/04 | ||
|type=PC Utilities | |type=PC Utilities | ||
|version=1.0. | |version=1.0.7.0 | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/ps4homebrews/ps4cheaterneo.7z | |download=https://dlhb.gamebrew.org/ps4homebrews/ps4cheaterneo.7z | ||
|website=https://github.com/avan06/PS4CheaterNeo | |website=https://github.com/avan06/PS4CheaterNeo/blob/main/README.md | ||
|source=https://github.com/avan06/PS4CheaterNeo | |source=https://github.com/avan06/PS4CheaterNeo | ||
|donation= | |donation= | ||
| Line 19: | Line 19: | ||
|image_alt=PS4CheaterNeo | |image_alt=PS4CheaterNeo | ||
}} | }} | ||
PS4CheaterNeo is a lightweight PC tool for game memory editing and cheat creation. | |||
PS4CheaterNeo is a | |||
[https://github.com/ | Built on [https://github.com/jogolden/ps4debug ps4debug] and [https://support.microsoft.com/en-us/topic/microsoft-net-framework-4-8-offline-installer-for-windows-9d23f658-3b97-68ab-d013-aa3c3e7495e0 .NET Framework 4.8]. | ||
== | ==Features== | ||
* Memory scanning with support for various data type (numeric, text, hex, auto-detect). | |||
* Cheat manager, supports custom cheat format (cht, chtr) and trainer/GoldHen cheat (json, shn, mc4). | |||
* Hex editor. | |||
* Pointer finder. | |||
* Automatically checks and loads payload for debugging: | |||
** [https://github.com/GoldHEN/ps5debug/releases ps5debug by ctn123 & SiSTRo] | |||
** [https://github.com/GoldHEN/ps4debug ps4debug by ctn123 & SiSTRo] (5.05, 6.72, 7.02, 9.00, 11.00, etc.) | |||
** [https://github.com/DeathRGH/frame4 Frame4 by DeathRGH] (5.05, 6.72, 7.02, 9.00, 11.00) | |||
* UI customization (dark/light themes, hotkeys, etc). | |||
* Multi-language support. | |||
==Screenshots== | ==Screenshots== | ||
| Line 36: | Line 43: | ||
https://dlhb.gamebrew.org/ps4homebrews/ps4cheaterneo-04.png | https://dlhb.gamebrew.org/ps4homebrews/ps4cheaterneo-04.png | ||
==Media== | |||
'''How to Use PS4 Cheater 1.5.4.7''' ([https://www.youtube.com/watch?v=MQhn82Mqrf4 hobby channel]) <br> | |||
<youtube width="640">MQhn82Mqrf4</youtube> | |||
==Changelog== | ==Changelog== | ||
'''v1.0.7.0''' | |||
* Support simultaneous editing of multiple selected cheat values using keyboard Up/Down or mouse wheel. | |||
* Ensure values are dynamically adjusted relative to each field's existing value rather than being set to a fixed number. | |||
* Allow entering edit mode via Ctrl/Shift + F2 or double-click while preserving selection. | |||
'''v1.0.6.1''' | |||
* Introduced QueryHexNumericEndianType to allow users to toggle between Big-Endian and Little-Endian for numeric searches when the "Hex" option is enabled. | |||
* For numeric types, Hex input can now be correctly interpreted as Big-Endian (human-readable) and converted to the target system's Little-Endian format based on user settings. | |||
* Updated Option to include the QueryHexNumericEndianType: | |||
** Determine whether the EndianType should be Big-Endian or Little-Endian when the scan type is numeric and HEX is enabled in the Query window. Default Big-Endian. | |||
'''v1.0.6''' | |||
* Fixed a crash (System.ArgumentException: Destination array is not long enough) that occurred in the Query window when the "Hex" option was enabled. | |||
* The issue happened when the input Hex string was shorter than the required byte length for the selected scan type (e.g., inputting a short hex string for an 8-byte scan), causing BitConverter to fail. | |||
* Added logic in ScanTool.cs to resize and zero-pad the byte array before conversion to resolve this issue. | |||
'''v1.0.5''' | |||
* GameInfos added corresponding settings for PS5. | |||
* Thanks to JeymyAV for the contribution [https://github.com/avan06/PS4CheaterNeo/issues/56 #56]. | |||
'''v1.0.4''' | |||
*The hotkey values added in version 1.0.2.9 can now be modified in the Options window, and you can determine whether to enable them. | |||
'''v1.0.3.1''' | '''v1.0.3.1''' | ||
* Fixed the operation mechanism of this program's payload when using Frame4 to prevent errors from occurring. [https://github.com/avan06/PS4CheaterNeo/issues/51 #51]. | * Fixed the operation mechanism of this program's payload when using Frame4 to prevent errors from occurring. [https://github.com/avan06/PS4CheaterNeo/issues/51 #51]. | ||
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== External links == | == External links == | ||
* | * GitHub - https://github.com/avan06/PS4CheaterNeo | ||
Latest revision as of 02:15, 20 April 2026
| PS4CheaterNeo | |
|---|---|
| General | |
| Author | avan06 |
| Type | PC Utilities |
| Version | 1.0.7.0 |
| License | Mixed |
| Last Updated | 2026/04/04 |
| Links | |
| Download | |
| Website | |
| Source | |
PS4CheaterNeo is a lightweight PC tool for game memory editing and cheat creation.
Built on ps4debug and .NET Framework 4.8.
Features
- Memory scanning with support for various data type (numeric, text, hex, auto-detect).
- Cheat manager, supports custom cheat format (cht, chtr) and trainer/GoldHen cheat (json, shn, mc4).
- Hex editor.
- Pointer finder.
- Automatically checks and loads payload for debugging:
- ps5debug by ctn123 & SiSTRo
- ps4debug by ctn123 & SiSTRo (5.05, 6.72, 7.02, 9.00, 11.00, etc.)
- Frame4 by DeathRGH (5.05, 6.72, 7.02, 9.00, 11.00)
- UI customization (dark/light themes, hotkeys, etc).
- Multi-language support.
Screenshots
Media
How to Use PS4 Cheater 1.5.4.7 (hobby channel)
Changelog
v1.0.7.0
- Support simultaneous editing of multiple selected cheat values using keyboard Up/Down or mouse wheel.
- Ensure values are dynamically adjusted relative to each field's existing value rather than being set to a fixed number.
- Allow entering edit mode via Ctrl/Shift + F2 or double-click while preserving selection.
v1.0.6.1
- Introduced QueryHexNumericEndianType to allow users to toggle between Big-Endian and Little-Endian for numeric searches when the "Hex" option is enabled.
- For numeric types, Hex input can now be correctly interpreted as Big-Endian (human-readable) and converted to the target system's Little-Endian format based on user settings.
- Updated Option to include the QueryHexNumericEndianType:
- Determine whether the EndianType should be Big-Endian or Little-Endian when the scan type is numeric and HEX is enabled in the Query window. Default Big-Endian.
v1.0.6
- Fixed a crash (System.ArgumentException: Destination array is not long enough) that occurred in the Query window when the "Hex" option was enabled.
- The issue happened when the input Hex string was shorter than the required byte length for the selected scan type (e.g., inputting a short hex string for an 8-byte scan), causing BitConverter to fail.
- Added logic in ScanTool.cs to resize and zero-pad the byte array before conversion to resolve this issue.
v1.0.5
- GameInfos added corresponding settings for PS5.
- Thanks to JeymyAV for the contribution #56.
v1.0.4
- The hotkey values added in version 1.0.2.9 can now be modified in the Options window, and you can determine whether to enable them.
v1.0.3.1
- Fixed the operation mechanism of this program's payload when using Frame4 to prevent errors from occurring. #51.
v1.0.3.0
- Added support for integrating DeathRGH/frame4's PS4 debugger library into this program #50 #51
- The firmware versions supported by DeathRGH/frame4 are 5.05, 6.72, 9.00, and 11.00.
- Place the downloaded "Frame4.bin" file in the \Path\to\PS4CheaterNeo\payloads\ path.
- When launching this program, select Frame4 as the PS4 debugger library type when executing SendPayload.
Click here for the previous changelog.