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{{Infobox 3DS homebrew
{{Infobox 3DS Homebrews
| title = Brick Breaker 3D
|title=Brick Breaker 3D
| image = https://dlhb.gamebrew.org/3dshomebrew/Brick-Breaker-3D.jpeg|250px
|image=Brickbreakerfuk2.png
| type = Arcade Games
|description=Breakout clone.
| version = v1
|author=FUK-Team
| licence = Mixed
|lastupdated=2017/07/28
| author = FUK-Team
|type=Arcade Games
| website = https://gbatemp.net/threads/release-brick-breaker-3d.406794/
|version=1
| download = https://dlhb.gamebrew.org/3dshomebrew/Brick-Breaker-3D.rar
|license=Mixed
| source = https://dlhb.gamebrew.org/3dshomebrew/Brick-Breaker-3D.rar
|download=https://dlhb.gamebrew.org/3dshomebrews/brickbreakerfuk.7z
|website=https://gbatemp.net/threads/release-brick-breaker-3d.406794
|source=https://dlhb.gamebrew.org/3dshomebrews/brickbreakerfuk.7z
}}
}}
<youtube>3urlCg2k_v4</youtube>
Brick Breaker 3D is a Brick Breaker aka Breakout homebrew game for the 3DS.


=Brick Breaker 3D=
The game took over half a year to develop with many features including a full working level editor, which is also available [[BrickBreaker_DS|on the NDS]].


Time for another homebrew: Brick Breaker 3D. This is the &quot;official&quot; release.<br />
==Installation==
Every version from RC1 on is developed by Kero.<br />
Available in CIA, 3DS, and 3DSX formats.
<br />
* 3DSX - Use the .3dsx provided with the Homebrew Launcher.
'''How to install'''<br />
* CIA - Copy .cia to your SD card and install it with the CIA manager of your choice.
*.hax 2.0: Simply copy the &quot;3ds&quot; folder into the root of your big SD card.<br />
* 3DS - Copy .3ds to your SD card.
.3ds and .cia: Put the content of &quot;3DS_CIA_PUTONSD&quot; on your 3DS' SD card.<br />
 
.3ds: Put the &quot;.3DS&quot; file into the root of your MicroSD.<br />
==Controls==
.cia: Install with your favourite CIA installer.<br />
'''Editor:'''
other: We supply an *.elf file for advanced users.<br />
 
<br />
D-Pad - Move the marker
'''Download'''<br />
 
-[https://www.dropbox.com/s/ufpkk3pt58x03wx/BrickBreaker%20V1.rar?dl=0 Brick Breaker V1 (*.3dsx, *.cia, *.3ds, *.elf)] ([https://filetrip.net/3ds-downloads/homebrew/download-brick-breaker-3d-1-0-f33574.html MIRROR])<br />
A - Change block to destructable one (3 hits)
-[https://www.dropbox.com/s/rq3krczr32lqkze/BrickBreaker%20V1%20Source.rar?dl=0 Brick Breaker V1 (source code)] ([https://filetrip.net/dl?39WSHUsLLQ MIRROR])<br />
 
-[https://dl.dropboxusercontent.com/u/92258965/FUK%20Team/BrickBreaker/BrickBreaker%20RC1.rar Brick Breaker RC1 (*.3dsx, *.elf)] ([https://filetrip.net/dl?dfWjIOmQ5Z MIRROR])<br />
B - Change block to solid one
-[https://dl.dropboxusercontent.com/u/92258965/FUK%20Team/BrickBreaker/BrickBreaker%20B5.rar Brick Breaker BETA 5 (*.3dsx, *.elf)] ([https://filetrip.net/3ds-downloads/homebrew/download-brick-breaker-3d-beta-5-f33507.html MIRROR])<br />
 
-[https://dl.dropboxusercontent.com/u/92258965/FUK%20Team/BrickBreaker/BrickBreaker%20B4.rar Brick Breaker BETA 4 (*.3dsx, *.elf)] ([https://filetrip.net/3ds-downloads/homebrew/download-brick-breaker-3d-beta-4-f33494.html MIRROR])<br />
Y - Change block to destructable one (1 hit)
-[https://dl.dropboxusercontent.com/u/92258965/FUK%20Team/BrickBreaker/BrickBreaker%20B3.rar Brick Breaker BETA 3 (*.3dsx, *.elf)] ([https://filetrip.net/3ds-downloads/homebrew/download-brick-breaker-3d-beta-3-f33417.html MIRROR])<br />
 
-[https://dl.dropboxusercontent.com/u/92258965/FUK%20Team/BrickBreaker/BrickBreaker%20B2.rar Brick Breaker BETA 2 (*.3dsx, *.elf)]<br />
Start - Save changes and return to menu
-[https://dl.dropboxusercontent.com/u/92258965/FUK%20Team/BrickBreaker/BrickBreaker%20B1.rar Brick Breaker BETA 1 (*.3dsx,*.elf)] ([https://filetrip.net/3ds-downloads/homebrew/download-brick-breaker-3d-beta-1-f33414.html MIRROR])<br />
 
<br />
==Screenshots==
'''Controls (editor):'''<br />
https://dlhb.gamebrew.org/3dshomebrews/brickbreakerfuk3.png
D-Pad: move the marker<br />
https://dlhb.gamebrew.org/3dshomebrews/brickbreakerfuk4.png
A: change block to destructable one (3 hits)<br />
 
B: change block to solid one<br />
==Changelog==
Y: change block to destructable one (1 hit)<br />
'''V1.0'''
START: Save changes and return to menu<br />
* Complete Touchscreen support.
<br />
* Fixed a few collision bugs.
'''Changelog'''<br />
* Fixed a bug that resulted into too high highscores.
<div class="ToggleTriggerAnchor bbCodeSpoilerContainer">
* Fixed a bug that resulted into too low "won" requirements.
<span>Spoiler</span>
 
<div class="SpoilerTarget bbCodeSpoilerText">
'''RC1'''
'''BETA 2:'''<br />
* Tcm0 stopped working on this project and gave everything to Kero.
-Added support for Directional Pad, Circlepad, C-Stick and A/Y<br />
* Better intro music.
-Added bricks (a block with 3 lifes, undestructable brick)<br />
* Reduced unnecessary RAM usage.
-Random map generator<br />
* Moved the map editor to the middle of the top screen (looks a bit better).
-Better textures<br />
* Added touchscreen support to the level editor.
<br />
* Fixed serious framerate drops in the credits (it's still unstable but much higher).
'''BETA 3:'''<br />
* Fixed a bug where the game didn't recognize that you won (might have led to instant-win before).
-Advanced block collision (still not perfect but I think that it's good enough)<br />
* Fixed some collision bugs (but they will stay in the credits 'game').
-Fixed a bug where you could see too much of a sprite for one frame<br />
* There seem to be more but the remaining ones aren't that game breaking.
-Added the main menu and &quot;you lost&quot;-screen (and both are ugly [[File:styles/default/xenforo/clear.png|class=mceSmilieSprite mceSmilie48|:)]] )<br />
 
-Added 3D (and I destroyed my eyes doing that)<br />
'''BETA 5'''
-Reorganized some parts of the code<br />
* Added map loading from text file.
-Added a score on the bottom screen (currently every block counts as 1k)<br />
* Added map creator.
-Improved block reflection at the bumper (changed from int to float)<br />
* Fixed some minor stuff.
-Last but not least: a (saved) highscore was added<br />
 
(the current save might be deleted with a future update)<br />
'''BETA 4'''
<br />
* Added audio playback (not the right way to do it and not very good but better than nothing).
'''BETA 4:'''<br />
* Added credits.
-Added audio playback (not the right way to do it and not very good but better than nothing)<br />
* Advanced score system: first hit gives 500, second 1000 and third 1500.
-Added credits<br />
* Added instructions.
-Advanced score system: first hit gives 500, second 1000 and third 1500<br />
* Added a rainbow effect for the borders at the topscreen.
-Added instructions<br />
* Prettier main menu.
-Added a rainbow effect for the borders at the topscreen<br />
* Fixed some minor stuff.
-Prettier main menu<br />
 
-Fixed some minor stuff<br />
'''BETA 3'''
<br />
* Advanced block collision (still not perfect but good enough).
'''BETA 5:'''<br />
* Fixed a bug where you could see too much of a sprite for one frame.
-Added map loading from text file<br />
* Added the main menu and "you lost"-screen.
-Added map creator<br />
* Added 3D.
-Fixed some minor stuff<br />
* Reorganized some parts of the code.
<br />
* Added a score on the bottom screen (currently every block counts as 1k).
'''RC 1:'''<br />
* Improved block reflection at the bumper (changed from int to float).
-Tcm0 stopped working on this project and gave everything to Kero<br />
* Last but not least: a (saved) highscore was added (the current save might be deleted with a future update).
-Better intro music<br />
 
-Reduced unnecessary RAM usage<br />
'''BETA 2'''
-Moved the map editor to the middle of the top screen (looks a bit better)<br />
* Added support for Directional Pad, Circlepad, C-Stick and A/Y.
-Added touchscreen support to the level editor<br />
* Added bricks (a block with 3 lifes, undestructable brick).
-Fixed serious framerate drops in the credits (it's still unstable but much higher)<br />
* Random map generator.
-Fixed a bug where the game didn't recognize that you won (might have led to instant-win before)<br />
* Better textures.
-Fixed some collision bugs (but they will stay in the credits 'game')<br />
 
There seem to be more but the remaining ones aren't that game breaking<br />
==Credits==
<br />
Every version from RC1 on is developed by Kero.
'''Version 1:'''<br />
 
-Complete support for the touchscreen<br />
==External links==
-Fixed some collision bugs (like always)<br />
* Official website - http://technicmaster0.no-ip.biz/FUK-Team
-Fixed a bug that calculated a wrong highscore<br />
* GBAtemp - https://gbatemp.net/threads/release-brick-breaker-3d.406794
-Fixed a bug where the game didn't finish after destroying all blocks

Latest revision as of 05:39, 6 May 2024

Brick Breaker 3D
Brickbreakerfuk2.png
General
AuthorFUK-Team
TypeArcade Games
Version1
LicenseMixed
Last Updated2017/07/28
Links
Download
Website
Source

Brick Breaker 3D is a Brick Breaker aka Breakout homebrew game for the 3DS.

The game took over half a year to develop with many features including a full working level editor, which is also available on the NDS.

Installation

Available in CIA, 3DS, and 3DSX formats.

  • 3DSX - Use the .3dsx provided with the Homebrew Launcher.
  • CIA - Copy .cia to your SD card and install it with the CIA manager of your choice.
  • 3DS - Copy .3ds to your SD card.

Controls

Editor:

D-Pad - Move the marker

A - Change block to destructable one (3 hits)

B - Change block to solid one

Y - Change block to destructable one (1 hit)

Start - Save changes and return to menu

Screenshots

brickbreakerfuk3.pngbrickbreakerfuk4.png

Changelog

V1.0

  • Complete Touchscreen support.
  • Fixed a few collision bugs.
  • Fixed a bug that resulted into too high highscores.
  • Fixed a bug that resulted into too low "won" requirements.

RC1

  • Tcm0 stopped working on this project and gave everything to Kero.
  • Better intro music.
  • Reduced unnecessary RAM usage.
  • Moved the map editor to the middle of the top screen (looks a bit better).
  • Added touchscreen support to the level editor.
  • Fixed serious framerate drops in the credits (it's still unstable but much higher).
  • Fixed a bug where the game didn't recognize that you won (might have led to instant-win before).
  • Fixed some collision bugs (but they will stay in the credits 'game').
  • There seem to be more but the remaining ones aren't that game breaking.

BETA 5

  • Added map loading from text file.
  • Added map creator.
  • Fixed some minor stuff.

BETA 4

  • Added audio playback (not the right way to do it and not very good but better than nothing).
  • Added credits.
  • Advanced score system: first hit gives 500, second 1000 and third 1500.
  • Added instructions.
  • Added a rainbow effect for the borders at the topscreen.
  • Prettier main menu.
  • Fixed some minor stuff.

BETA 3

  • Advanced block collision (still not perfect but good enough).
  • Fixed a bug where you could see too much of a sprite for one frame.
  • Added the main menu and "you lost"-screen.
  • Added 3D.
  • Reorganized some parts of the code.
  • Added a score on the bottom screen (currently every block counts as 1k).
  • Improved block reflection at the bumper (changed from int to float).
  • Last but not least: a (saved) highscore was added (the current save might be deleted with a future update).

BETA 2

  • Added support for Directional Pad, Circlepad, C-Stick and A/Y.
  • Added bricks (a block with 3 lifes, undestructable brick).
  • Random map generator.
  • Better textures.

Credits

Every version from RC1 on is developed by Kero.

External links

Advertising: