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PSX-FPKG PS4: Difference between revisions

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|author=Jabu
|author=Jabu
|lastupdated=2022/08/08
|lastupdated=2022/08/08
|type=Console
|type=PC Utilities
|version=0.3
|version=0.3
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/ps4homebrews/psxfpkgps4.7z
|download=https://dlhb.gamebrew.org/ps4homebrews/PSX_FPKG_v0.3.7z
|website=https://www.psx-place.com/threads/psx-fpkg-0-2-by-jabu-new-tool-to-convert-ps1-games-for-ps4.30498/
|website=https://www.psx-place.com/resources/psx-fpkg.1287/
|source=
|source=
|donation=
|donation=
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|image_alt=PSX-FPKG
|image_alt=PSX-FPKG
}}
}}
{{cleanup|article|Needs cleanup}}
PSX-FPKG is a ROM injection tool that can convert PS1 .bin's into PS4 fpkgs.
PSX-FPKG is a tool designed to convert PlayStation 1 (PS1) games for PlayStation 4 (PS4). It took some time, but it's finally here! The entire application has been rewritten from scratch, with new features added. It now uses the new PS-Plus PS1 emulator, which offers better game compatibility and additional features such as save-states and a gameplay rewind feature. The emulator should work on firmware 5.05 and up.


==How to use:==
It uses the new PS-Plus PS1 emulator, which has better game compatibility and more features like save-states and a gameplay rewind feature.
1. Select a ps1 disc image cue sheet(a .cue file)
2. Customize the Title/Icon/Splash/Config/Etc
3. Press "Create fPKG"
4. Install the pkg on your ps4 and play!​


==Things to Note:==
Games using libccrypt should work too, if a game uses it a message will be displayed when converting the game.
 
==User guide==
===How to use===
* Launch the .exe.
* Select a PS1 disc image cue sheet (a .cue file).
* Customize the settings (title, icon, splash, config, etc).
* Press "Create fPKG".
 
===Notes===
* Press the Options button in-game to display a menu, from there you can use savestates, change the display options or rewind your gameplay
* Press the Options button in-game to display a menu, from there you can use savestates, change the display options or rewind your gameplay
* Games that use multiple .bin files are supported
* Games that use multiple .bin files are supported.
* Games using CDDA music should work too
* Games using CDDA music should work too.
* Libcrypt support has been added too, tested on the PAL version of Soul Raver
* Libcrypt support has been added too, tested on the PAL version of Soul Raver.
* "Emulate Analog Stick" will map the dpad to the analog stick for games that support only the Digital Controller, don't check this option if the game supports Dualshock controllers.
* "Emulate Analog Stick" will map the dpad to the analog stick for games that support only the Digital Controller, don't check this option if the game supports Dualshock controllers.
* Force 60hz will force games(mainly from the PAL region) to run in 60hz instead of 50hz
* Force 60hz will force games(mainly from the PAL region) to run in 60hz instead of 50hz.
* When testing various pkgs of the same game with different txt configs make sure to delete the Application Data from the games Save File, if you don't do this the new config settings won't work because they're stored on first boot in the Application Data.
* When testing various pkgs of the same game with different txt configs make sure to delete the Application Data from the games Save File, if you don't do this the new config settings won't work because they're stored on first boot in the Application Data.
* eg: You install a fpkg of EarthWorm Jim 2(or any other game) without any addional settings enabled, and then install the same game with "Skip Bootlogo" option enabled, the config changes won't take effect until you delete the Aplication Data from the Save File, because the old txt config is still in the games save data.
* eg: You install a fpkg of EarthWorm Jim 2(or any other game) without any addional settings enabled, and then install the same game with "Skip Bootlogo" option enabled, the config changes won't take effect until you delete the Aplication Data from the Save File, because the old txt config is still in the games save data.
* If you want to edit the emu/game files before creating a pkg, check the "Pause before creating pkg" checkbox, a popup with the projects directory will pop-up, do your changes, and then click the OK button in the popup to resume the pkg creation process.
* If you want to edit the emu/game files before creating a pkg, check the "Pause before creating pkg" checkbox, a popup with the projects directory will pop-up, do your changes, and then click the OK button in the popup to resume the pkg creation process.
==Screenshots==
https://dlhb.gamebrew.org/ps4homebrews/images/psxfpkgps42.png
https://dlhb.gamebrew.org/ps4homebrews/images/psxfpkgps43.png


==Media==
==Media==
Line 43: Line 52:
<youtube width="640">K1IRJUcBLGg</youtube>
<youtube width="640">K1IRJUcBLGg</youtube>


==Screenshots==
==Compatibility==
https://dlhb.gamebrew.org/ps4homebrews/psxfpkgps4-01.png
Should work on FW 5.05 and up (only tested on 9.00).
 
https://dlhb.gamebrew.org/ps4homebrews/psxfpkgps4-02.png


==Changelog==
==Changelog==
'''v0.3'''
'''v0.3'''
*now using the new psplus ps1 emulator
*Now using the new psplus ps1 emulator.
*everything was rewritten from scratch
*Everything was rewritten from scratch.
*notable new features:
*Notable new features:
*added auto game id detection
*Added auto game id detection.
*added auto libcrypt detection and support
*Added auto libcrypt detection and support.
*added .toc generation, so games that use cdda have now working music
*Added .toc generation, so games that use cdda have now working music.
*added "Simulate Analog Sticks" checkbox, that adds support for analog stick to older games that dindn't support them
*Added "Simulate Analog Sticks" checkbox, that adds support for analog stick to older games that didn't support them.
*added a "Skip Bootlogo" option that skips the Sony/Playstation logos
*Added a "Skip Bootlogo" option that skips the Sony/Playstation logos.
*added a "Force 60hz" option
*Added a "Force 60hz" option.
*the app will now automatically merge game images with multiple bin files
*The app will now automatically merge game images with multiple bin files.
*other stuff I forgot about
*Other stuff I forgot about.
'''v0.2'''
'''v0.2'''
*added 5.05 support
*Added 5.05 support.
*fixed a typo
*Fixed a typo.
'''v0.1'''
'''v0.1'''
*initial release
*Initial release.


==Thanks==
==Credits==
* Super Thanks to CyB1K for the emulator release and backport
* Super Thanks to CyB1K for the emulator release and backport.
* Thanks to goatman13 and Arczi for support.
* Thanks to goatman13 and Arczi for support.


== External links ==
== External links ==
* PSX-Place - https://www.psx-place.com/resources/psx-fpkg.1287/
* PSX-Place - https://www.psx-place.com/resources/psx-fpkg.1287/

Latest revision as of 00:52, 12 May 2025

PSX-FPKG
General
AuthorJabu
TypePC Utilities
Version0.3
LicenseMixed
Last Updated2022/08/08
Links
Download
Website

PSX-FPKG is a ROM injection tool that can convert PS1 .bin's into PS4 fpkgs.

It uses the new PS-Plus PS1 emulator, which has better game compatibility and more features like save-states and a gameplay rewind feature.

Games using libccrypt should work too, if a game uses it a message will be displayed when converting the game.

User guide

How to use

  • Launch the .exe.
  • Select a PS1 disc image cue sheet (a .cue file).
  • Customize the settings (title, icon, splash, config, etc).
  • Press "Create fPKG".

Notes

  • Press the Options button in-game to display a menu, from there you can use savestates, change the display options or rewind your gameplay
  • Games that use multiple .bin files are supported.
  • Games using CDDA music should work too.
  • Libcrypt support has been added too, tested on the PAL version of Soul Raver.
  • "Emulate Analog Stick" will map the dpad to the analog stick for games that support only the Digital Controller, don't check this option if the game supports Dualshock controllers.
  • Force 60hz will force games(mainly from the PAL region) to run in 60hz instead of 50hz.
  • When testing various pkgs of the same game with different txt configs make sure to delete the Application Data from the games Save File, if you don't do this the new config settings won't work because they're stored on first boot in the Application Data.
  • eg: You install a fpkg of EarthWorm Jim 2(or any other game) without any addional settings enabled, and then install the same game with "Skip Bootlogo" option enabled, the config changes won't take effect until you delete the Aplication Data from the Save File, because the old txt config is still in the games save data.
  • If you want to edit the emu/game files before creating a pkg, check the "Pause before creating pkg" checkbox, a popup with the projects directory will pop-up, do your changes, and then click the OK button in the popup to resume the pkg creation process.

Screenshots

psxfpkgps42.png

psxfpkgps43.png

Media

How to Play PS1 Games on a Jailbroken PS4 with PSX-FPKG (MrMario2011)

Compatibility

Should work on FW 5.05 and up (only tested on 9.00).

Changelog

v0.3

  • Now using the new psplus ps1 emulator.
  • Everything was rewritten from scratch.
  • Notable new features:
  • Added auto game id detection.
  • Added auto libcrypt detection and support.
  • Added .toc generation, so games that use cdda have now working music.
  • Added "Simulate Analog Sticks" checkbox, that adds support for analog stick to older games that didn't support them.
  • Added a "Skip Bootlogo" option that skips the Sony/Playstation logos.
  • Added a "Force 60hz" option.
  • The app will now automatically merge game images with multiple bin files.
  • Other stuff I forgot about.

v0.2

  • Added 5.05 support.
  • Fixed a typo.

v0.1

  • Initial release.

Credits

  • Super Thanks to CyB1K for the emulator release and backport.
  • Thanks to goatman13 and Arczi for support.

External links

Advertising: