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TCP Gecko dotNet Wii U: Difference between revisions

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|title=TCP Gecko dotNet   
|title=TCP Gecko dotNet   
|image=tcpgeckodotnetwiiu.png   
|image=tcpgeckodotnetwiiu.png   
|description=WiiU version of Gecko dot net, communication is done through local TCP network. Requires a Gecko Handler on the WiiU.   
|description=WiiU version of Gecko dot net. Requires a Gecko Handler on the WiiU.   
|author=Chadderz121   
|author=Chadderz121   
|lastupdated=2015/10/13   
|lastupdated=2015/10/13   
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== External links ==   
== External links ==   
* GitHub - https://github.com/Chadderz121/tcp-gecko-dotne
* GitHub - https://github.com/Chadderz121/tcp-gecko-dotnet

Latest revision as of 01:24, 20 April 2024

TCP Gecko dotNet
Tcpgeckodotnetwiiu.png
General
AuthorChadderz121
TypeHack Utilities
Version2015
LicenseGPL-2.0
Last Updated2015/10/13
Links
Download
Website
Source

A Wii U debugger using a network connection. This is a port of the Wii debugger Gecko dotNet to the Wii U, using a TCP connection to a small resident handler as a medium.

Media

Gecko Codehandler Installation [Running TCP Gecko.NET] (BullyWiiPlaza)

TCPGecko (Gecko dotNet) - How to Apply Cheats Codes in Wii U Games - (Wii U RAM Hacking). (88DragonShadow)

Hyrule Warriors TCP Gecko dotNet Tutorial (VoiD_Kura)

External links

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