XBermuda Xbox: Difference between revisions

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{{Infobox XBOX homebrew
{{Infobox XBOX Homebrews
| title      = xBermuda  
| title      = xBermuda  
| image      = https://www.gamebrew.org/images/xboxhomebrew/XBermuda%200.1.4.png|250px
| image      = xbermuda2.png
| type        = Platform
| type        = Platform
| version    = v1.0
| version    = 0.1.4
| licence     = Mixed
| description = Port of Bermuda Syndrome interpreter by Gregory Montoir.
| lastupdated = 2011/04/05
| format      = XBE
| license     = Mixed
| author      = A600
| author      = A600
| website    =  
| website    = https://forums.xboxscene.org/
| download    = https://www.gamebrew.org/images/xboxhomebrew/XBermuda%200.1.4.rar
| download    = https://dlhb.gamebrew.org/xboxhomebrews/xbermuda.7z
| source      = https://www.gamebrew.org/images/xboxhomebrew/XBermuda%200.1.4.rar
| source      = https://dlhb.gamebrew.org/xboxhomebrews/xbermuda.7z
}}
}}
<youtube>vhq4BrcZS90</youtube>
xBermuda is a port for the Xbox1 of the Bermuda Syndrome interpreter done by Gregory Montoir.<ref>[http://cyxdown.free.fr/bs/ Bermuda Syndrome Engine Reimplementation.] Accessed 2018-02-19.</ref>


xBermuda 0.1.4 ported by A600
'''Note:''' The game contains partial nudity and mild violence.


This is a port for the Xbox1 of the Bermuda Syndrome interpreter done by Gregory Montoir
==Installation==
(http://cyxdown.free.fr/bs/) and possible thanks the SDLx libs by lantus.
To make it work, you need to copy the BERMUDA folder from your Bermuda Syndrome CD.  


I have to say that this game is probably my favourite platformer of all times (far better
The music will play only if you convert the midis to 22 Khz stereo Vorbis .ogg files and copy them to the MUSIC folder. List of the midis needed:
IMHO than Another World or Flashback) and sadly it didn't get the recognition it deserved.


* track02.ogg - midi\flyaway.mid
* track03.ogg - midi\jungle1.mid
* track04.ogg - midi\sadialog.mid
* track05.ogg - midi\caves.mid
* track06.ogg - midi\jungle2.mid
* track07.ogg - midi\darkcave.mid
* track08.ogg - midi\waterdiv.mid
* track09.ogg - midi\merian1.mid
* track10.ogg - midi\telquad.mid
* track11.ogg - midi\gameover.mid
* track12.ogg - midi\complete.mid


To make it work, you need to copy the BERMUDA folder from your Bermuda Syndrome CD. The music
The xresizer.xbe included, allows to resize the screen for those with overscan problems. It generates a xbox.cfg with this default settings:
will play only if you convert the midis to 22 Khz stereo Vorbis .ogg files and copy them to the
MUSIC folder. This tutorial: http://users.lmi.net/bblackie/music/winamp/midi2wav.html shows
how to convert a midi to wav.


This is the list of the midis needed:
xpos=0
ypos=0
xstretch=0
ystretch=0
flickerfilter=1
720p=1


midi\flyaway.mid  --> track02.ogg
The flickerfilter option can be a number between 0 and 5.
midi\jungle1.mid  --> track03.ogg
 
midi\sadialog.mid --> track04.ogg
==Controls==
midi\caves.mid    --> track05.ogg
Left-Stick/D-Pad - Move
midi\jungle2.mid  --> track06.ogg
 
midi\darkcave.mid --> track07.ogg
A - Use object, Select option, Select dialog line
midi\waterdiv.mid --> track08.ogg
 
midi\merian1.mid  --> track09.ogg
B - Up
midi\telquad.mid  --> track10.ogg
 
midi\gameover.mid --> track11.ogg
X - Use weapon
midi\complete.mid --> track12.ogg
 
Y - Inventory
 
L - Display Status bar
 
R - Run, Holster weapon, Hold
 
White/Black - Load/Save game state
 
Right-Stick Up - Select Game State Slot #1


The xresizer.xbe included, allows to resize the screen for those with overscan problems. It
Right-Stick Right - Select Game State Slot #2
generates a xbox.cfg with this default settings:


xpos=0
Right-Stick Down - Select Game State Slot #3
ypos=0
xstretch=0
ystretch=0
flickerfilter=1
720p=1


The flickerfilter option can be a number between 0 and 5.
Right-Stick Left - Select Game State Slot #4
 
Right-Stick Thumb - Exit to Dashboard


Start - Skip Dialog


CONTROLS
Back - Restart Game
--------


Left Analog  -> Up / Down / Left / Right
==Screenshots==
Dpad    -> Up / Down / Left / Right
https://dlhb.gamebrew.org/xboxhomebrews/xbermuda3.png
A  -> Use Object / Select Option / Select Dialog Line
B    -> Up
X    -> Use Weapon
Y    -> Inventory
Left Trigger  -> Display Status Bar
Right Trigger  -> Run / Holster Weapon / Hold
White    -> Load Game State
Black    -> Save Game State
Right Analog Up  -> Select Game State Slot #1
Right Analog Right -> Select Game State Slot #2
Right Analog Down -> Select Game State Slot #3
Right Analog Left -> Select Game State Slot #4
Right Analog Thumb  -> Exit to Dashboard
Start  -> Skip Dialog
Back  -> Restart Game


https://dlhb.gamebrew.org/xboxhomebrews/xbermuda4.png


Source code (sources.rar) included.
==Credits==
Thanks to the SDLx libs by lantus.


==References==
<references />


-A600-
==External links==
* Xbox-Scene - https://forums.xboxscene.org/index.php?action=profile;u=4995

Latest revision as of 02:26, 19 September 2023

xBermuda
Xbermuda2.png
General
AuthorA600
TypePlatform
Version0.1.4
LicenseMixed
Last Updated2011/04/05
Links
Download
Website
Source

xBermuda is a port for the Xbox1 of the Bermuda Syndrome interpreter done by Gregory Montoir.[1]

Note: The game contains partial nudity and mild violence.

Installation

To make it work, you need to copy the BERMUDA folder from your Bermuda Syndrome CD.

The music will play only if you convert the midis to 22 Khz stereo Vorbis .ogg files and copy them to the MUSIC folder. List of the midis needed:

  • track02.ogg - midi\flyaway.mid
  • track03.ogg - midi\jungle1.mid
  • track04.ogg - midi\sadialog.mid
  • track05.ogg - midi\caves.mid
  • track06.ogg - midi\jungle2.mid
  • track07.ogg - midi\darkcave.mid
  • track08.ogg - midi\waterdiv.mid
  • track09.ogg - midi\merian1.mid
  • track10.ogg - midi\telquad.mid
  • track11.ogg - midi\gameover.mid
  • track12.ogg - midi\complete.mid

The xresizer.xbe included, allows to resize the screen for those with overscan problems. It generates a xbox.cfg with this default settings:

xpos=0
ypos=0
xstretch=0
ystretch=0
flickerfilter=1
720p=1

The flickerfilter option can be a number between 0 and 5.

Controls

Left-Stick/D-Pad - Move

A - Use object, Select option, Select dialog line

B - Up

X - Use weapon

Y - Inventory

L - Display Status bar

R - Run, Holster weapon, Hold

White/Black - Load/Save game state

Right-Stick Up - Select Game State Slot #1

Right-Stick Right - Select Game State Slot #2

Right-Stick Down - Select Game State Slot #3

Right-Stick Left - Select Game State Slot #4

Right-Stick Thumb - Exit to Dashboard

Start - Skip Dialog

Back - Restart Game

Screenshots

xbermuda3.png

xbermuda4.png

Credits

Thanks to the SDLx libs by lantus.

References

External links

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