Kirby XXL GB: Difference between revisions
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Created page with "{{Infobox GB Homebrews |title=Kirby XXL |image=kirbyxxlgb.png |description=Contestor for the Gameboy Competition 98. |author=Harry Mulder |lastupdated=1998/03/12 |type=Samples |version=35K |license=Mixed |download=https://dlhb.gamebrew.org/gbhomebrews/kirbyxxl.zip |website=http://www.devrs.com/gb/hmgd/snip.html |source=http://www.devrs.com/gb/hmgd/snip.html |donation= }} {{#seo: |title= (Samples) - GameBrew |title_mode=append |image=kirbyxxlgb.png |image_alt=Kirby XXL }}..." |
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|website=http://www.devrs.com/gb/hmgd/snip.html | |website=http://www.devrs.com/gb/hmgd/snip.html | ||
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A demo that shows how you can set up interrupts for various screen segments, utilizing different techniques. It is also a good example on how to use the [http://www.devrs.com/gb/hmgd/gbtd.html Gameboy Tile Designer (GBTD)] library. | A demo that shows how you can set up interrupts for various screen segments, utilizing different techniques. It is also a good example on how to use the [http://www.devrs.com/gb/hmgd/gbtd.html Gameboy Tile Designer (GBTD)] library. | ||
It was | It was one of the contest entries for the GameBoy '98 Demo Competition. | ||
==External links== | ==External links== | ||
* Author's website - http://www.devrs.com/gb/hmgd/snip.html | * Author's website - http://www.devrs.com/gb/hmgd/snip.html | ||
* GameBoy '98 Demo Competition - [https://web.archive.org/web/20000831012720/http://digitalparadise.cgocable.ca/GB98/ http://digitalparadise.cgocable.ca/GB98/] (archived) | * GameBoy '98 Demo Competition - [https://web.archive.org/web/20000831012720/http://digitalparadise.cgocable.ca/GB98/ http://digitalparadise.cgocable.ca/GB98/] (archived) | ||
[[Category:GameBoy 98 Demo Competition]] | |||
Latest revision as of 06:06, 27 June 2024
| Kirby XXL | |
|---|---|
| General | |
| Author | Harry Mulder |
| Type | Samples |
| Version | 35K |
| License | Mixed |
| System | DMG (ASM) |
| Last Updated | 1998/03/12 |
| Links | |
| Download | |
| Website | |
| Source | |
A demo that shows how you can set up interrupts for various screen segments, utilizing different techniques. It is also a good example on how to use the Gameboy Tile Designer (GBTD) library.
It was one of the contest entries for the GameBoy '98 Demo Competition.
External links
- Author's website - http://www.devrs.com/gb/hmgd/snip.html
- GameBoy '98 Demo Competition - http://digitalparadise.cgocable.ca/GB98/ (archived)