Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.
The main server is currently down. We are running on a backup server, so editing and search functionality are temporarily disabled. Please check back in a few hours.

Quakespasm-Spiked Vita: Difference between revisions

From GameBrew
No edit summary
m Text replacement - "https://vitadb.rinnegatamante.it/" to "https://www.rinnegatamante.eu/vitadb/"
 
(14 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{#seo:
|title=Vita Homebrew Games (Shooter) - GameBrew
|title_mode=append
|image=quakespasmspikedvita2.png
|image_alt=Quakespasm-Spiked
}}
{{Infobox Vita Homebrews
{{Infobox Vita Homebrews
|title=Quakespasm-Spiked
|title=Quakespasm-Spiked
|image=quakespasmspikedvita2.png
|image=quakespasmspikedvita2.png
|description=Port of Quakespasm Spiked for PSVITA.
|description=Port of Quakespasm Spiked, a modern Quake source port with high mods compatibility.
|author=Rinnegatamante
|author=Rinnegatamante
|lastupdated=2021/11/25
|lastupdated=2023/01/15
|type=Shooter
|type=Shooter
|version=1.5
|version=1.6
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/vitahomebrews/quakespasmspikedvita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/quakespasmspikedvita.7z?k33p0fil35
|website=https://www.psx-place.com/threads/release-quakespasm-spiked-modern-quake-sourceport-with-high-mods-compatibility.34786/
|website=https://www.psx-place.com/threads/release-quakespasm-spiked-modern-quake-sourceport-with-high-mods-compatibility.34786/
|source=https://github.com/Rinnegatamante/Quakespasm
|source=https://github.com/Rinnegatamante/Quakespasm
|donation=https://www.patreon.com/Rinnegatamante
}}
}}
Quakespasm-Spiked is a port of [https://qssm.quakeone.com/ Quakespasm-Spiked] for PS Vita. It is a modern Quake source port with limits removed and high mods compatibility.
{{#seo:
|title=Vita Homebrew Games (Shooter) - GameBrew
|title_mode=append
|image=quakespasmspikedvita2.png
|image_alt=Quakespasm-Spiked
}}
Quakespasm-Spiked for PS Vita is a port of the popular modern Quake source port [https://qssm.quakeone.com/ Quakespasm-Spiked]. It has been optimized for the PS Vita, with limits removed and high mods compatibility.


==Installation==
==Installation==
Place the data folder in ux0:/data​.
How to install:
* Requires libshacccg.suprx.
* Install the VPK file and place the data folder in ux0:/data​.


How to use soundtrack:
How to use soundtrack:
* Create a folder in ux0:/data/Quakespasm/id1 and call it music
* Create a folder in ux0:/data/Quakespasm/id1 and call it music.
* Place the audio tracks renamed as track01, track02, ... in ogg or mp3 format in this folder.
* Place the audio tracks renamed as track01, track02, ... in ogg or mp3 format in this folder.
* The same can be done for any mission pack or mod folder.​
* The same can be done for any mission pack or mod folder.​
 
* You can find complete soundtrack in ogg format [https://www.quaddicted.com/files/music/quake_music.zip here].
You can find complete soundtrack in ogg format [https://www.quaddicted.com/files/music/quake_music.zip here].


How to have colored lights:
How to have colored lights:
Line 36: Line 38:


==Screenshots==
==Screenshots==
quakespasmspikedvita3.png
https://dlhb.gamebrew.org/vitahomebrews/quakespasmspikedvita3.png
quakespasmspikedvita4.png
https://dlhb.gamebrew.org/vitahomebrews/quakespasmspikedvita4.png


quakespasmspikedvita5.png
https://dlhb.gamebrew.org/vitahomebrews/quakespasmspikedvita5.png
quakespasmspikedvita6.png
https://dlhb.gamebrew.org/vitahomebrews/quakespasmspikedvita6.png


==Changelog==
==Changelog==
'''v1.6'''
* Renamed Mouse Speed option to Touch Sensitivity.
* Added two new options under Advanced Options to adjust analog sensitivity (Joy X/Y Sensitivity).
* Increased available memory for the engine (Potentially allowing more demanding mods to work)
* Updated to latest vitaGL version.
* Fixed a bug making impossible to adjust Y axis gyroscope in the options menu.
* Fixed a bug making impossible to reduce X axis gyroscope value in the options menu.
* Fixed a bug making impossible to invoke keyboard on game console (Pressing Triangle now correctly invokes it).
* Fixed a bug making Use Retrotouch option to be always On even when showed as Off.
* Fixed a bug making so that touchscreen input would spam Fire actions.
* Fixed a bug making so that touchscreen sometimes didn't properly move camera on the Y axis.
* Fixed a bug causing some textures to sporadically render glitched.
'''v1.5'''
'''v1.5'''
*Reworked Video Options menu to Advanced Options menu.
*Reworked Video Options menu to Advanced Options menu.
Line 61: Line 76:


==Credits==
==Credits==
* Original authors of Quakespasm and Quakespasm-Spiked for the engine
* Original authors of Quakespasm and Quakespasm-Spiked for the engine.
* Ch3lin for the livearea assets.
* Ch3lin for the livearea assets.
* fgsfds for the mods menu and the base code used for keyboard implementation.
* fgsfds for the mods menu and the base code used for keyboard implementation.
Line 69: Line 84:
* Twitter - https://twitter.com/Rinnegatamante/status/1422563114785153024
* Twitter - https://twitter.com/Rinnegatamante/status/1422563114785153024
* GitHub - https://github.com/Rinnegatamante/Quakespasm
* GitHub - https://github.com/Rinnegatamante/Quakespasm
* VitaDB - https://vitadb.rinnegatamante.it/#/info/716
* VitaDB - https://www.rinnegatamante.eu/vitadb/#/info/716
* PSX-Place - https://www.psx-place.com/threads/release-quakespasm-spiked-modern-quake-sourceport-with-high-mods-compatibility.34786/
* PSX-Place - https://www.psx-place.com/threads/release-quakespasm-spiked-modern-quake-sourceport-with-high-mods-compatibility.34786/
* GBAtemp - https://www.reddit.com/r/vitahacks/comments/oxpxvc/release_quakespasmspiked_v10_modern_quake/
* GBAtemp - https://www.reddit.com/r/vitahacks/comments/oxpxvc/release_quakespasmspiked_v10_modern_quake/
* Reddit - https://www.reddit.com/r/vitahacks/comments/oxpxvc/release_quakespasmspiked_v10_modern_quake/
* Reddit - https://www.reddit.com/r/vitahacks/comments/oxpxvc/release_quakespasmspiked_v10_modern_quake/
[[Category:PC game ports on Vita]]
[[Category:Vita game ports]]

Latest revision as of 04:38, 5 January 2025

Quakespasm-Spiked
General
AuthorRinnegatamante
TypeShooter
Version1.6
LicenseMixed
Last Updated2023/01/15
Links
Download
Website
Source
Support Author

Quakespasm-Spiked for PS Vita is a port of the popular modern Quake source port Quakespasm-Spiked. It has been optimized for the PS Vita, with limits removed and high mods compatibility.

Installation

How to install:

  • Requires libshacccg.suprx.
  • Install the VPK file and place the data folder in ux0:/data​.

How to use soundtrack:

  • Create a folder in ux0:/data/Quakespasm/id1 and call it music.
  • Place the audio tracks renamed as track01, track02, ... in ogg or mp3 format in this folder.
  • The same can be done for any mission pack or mod folder.​
  • You can find complete soundtrack in ogg format here.

How to have colored lights:

  • The simplest way to get colored lights in Quake is to download this package.
  • Grab LIGHTS.PAK file and place it in your vitaQuake installation (where pak0.pak is) and rename LIGHTS.PAK as if it's a normal pak (so if you have pak0 and pak1, rename it pak2.pak).
  • That package has colored lights support for the two official mission packs too.​

Screenshots

quakespasmspikedvita3.png quakespasmspikedvita4.png

quakespasmspikedvita5.png quakespasmspikedvita6.png

Changelog

v1.6

  • Renamed Mouse Speed option to Touch Sensitivity.
  • Added two new options under Advanced Options to adjust analog sensitivity (Joy X/Y Sensitivity).
  • Increased available memory for the engine (Potentially allowing more demanding mods to work)
  • Updated to latest vitaGL version.
  • Fixed a bug making impossible to adjust Y axis gyroscope in the options menu.
  • Fixed a bug making impossible to reduce X axis gyroscope value in the options menu.
  • Fixed a bug making impossible to invoke keyboard on game console (Pressing Triangle now correctly invokes it).
  • Fixed a bug making Use Retrotouch option to be always On even when showed as Off.
  • Fixed a bug making so that touchscreen input would spam Fire actions.
  • Fixed a bug making so that touchscreen sometimes didn't properly move camera on the Y axis.
  • Fixed a bug causing some textures to sporadically render glitched.

v1.5

  • Reworked Video Options menu to Advanced Options menu.
  • Removed all unused/not working options in Options menu.
  • Added an option to turn on/off Bilinear Filtering.
  • Added an option to edit Water opacity.
  • Fixed V-Sync option: now it works as expected.
  • Fixed Statusbar Alpha option: now it works as expected.
  • Fixed Brightness option: now it works as expected.
  • Added Field of View option.
  • Added Show Crosshair option.
  • Added Rumble Effect option (will make controller rumble when you lose health).
  • Added Use Retrotouch option to turn on/off rearpad usage.
  • Added gyroscope aiming support.
  • Added Show Framerate option.
  • Now options will be saved when exiting Options menu.
  • Greatly improved performances by transitioning from immediate mode rendering for entities and world to shaders based optimized pipeline.

Credits

  • Original authors of Quakespasm and Quakespasm-Spiked for the engine.
  • Ch3lin for the livearea assets.
  • fgsfds for the mods menu and the base code used for keyboard implementation.
  • All my Patroners for their awesome support.

External links

Advertising: