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FF3-Vita: Difference between revisions

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m HydeWing moved page Final Fantasy 3 Vita to FF3-Vita without leaving a redirect
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|description=Port of Final Fantasy 3 (3D Remake) for PS Vita.
|description=Port of Final Fantasy 3 (3D Remake) for PS Vita.
|author=frangarcj, Rinnegatamante, TheFloW
|author=frangarcj, Rinnegatamante, TheFloW
|lastupdated=2021/09/01
|lastupdated=2026/04/25
|type=Role playing
|type=Role Playing
|version=1.1
|version=1.2.2
|license=MIT
|license=MIT
|download=https://dlhb.gamebrew.org/vitahomebrews/ff3vita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/ff3vita.7z
|website=https://github.com/frangarcj/ff3_vita
|website=https://github.com/frangarcj/ff3_vita
|source=https://github.com/frangarcj/ff3_vita
|source=https://github.com/frangarcj/ff3_vita
|donation=[https://ko-fi.com/frangar], [https://www.patreon.com/Rinnegatamante], [https://www.patreon.com/TheOfficialFloW]
}}
}}
This is a wrapper/port of Final Fantasy 3 Android for the PS Vita.
This is a wrapper/port of Final Fantasy 3 Android for the PS Vita.
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Installing the required plugins:
Installing the required plugins:
*Install kubridge and FdFix by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ux0:tai) and adding two entries to your config.txt under *KERNEL:
*Install [[Kubridge Vita|kubridge]] and [[FdFix Vita|FdFix]] by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder and adding two entries to your config.txt under *KERNEL (change accordingly if you are using ur0:tai):
   *KERNEL
   *KERNEL
   ux0:tai/kubridge.skprx
   ux0:tai/kubridge.skprx
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==Screenshots==
==Screenshots==
ff3vita3.png
https://dlhb.gamebrew.org/vitahomebrews/ff3vita3.png
ff3vita4.png
https://dlhb.gamebrew.org/vitahomebrews/ff3vita4.png


==Changelog==
==Changelog==
'''v1.2.2'''
* Changes\n- Restore movie audio port reuse behavior (1.1-style)\n- Restore original port config after movie playback when reusing an existing port\n- Bump app version to 1.2.2 (SFO 01.22)
'''v1.2.1'''
*Bump version to 1.2.1\n- Enable vitaGL PHYCONT_ON_DEMAND in CI workflow for MP4 playback compatibility.
'''v1.1'''
'''v1.1'''
*Fixed an issue causing the game to crash with plugins hooking sceDisplaySetFrameBuf.
*Fixed an issue causing the game to crash with plugins hooking sceDisplaySetFrameBuf.
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==External links==
==External links==
* GitHub - https://github.com/frangarcj/ff3_vita
* GitHub - https://github.com/frangarcj/ff3_vita
* VitaDB - https://vitadb.rinnegatamante.it/#/info/725
* VitaDB - https://www.rinnegatamante.eu/vitadb/#/info/725
* Ko-fi - https://ko-fi.com/frangar
 
[[Category:Mobile game ports on Vita]]
[[Category:Vita game ports]]

Latest revision as of 00:46, 26 April 2026

Final Fantasy 3 Vita
General
Authorfrangarcj, Rinnegatamante, TheFloW
TypeRole Playing
Version1.2.2
LicenseMIT License
Last Updated2026/04/25
Links
Download
Website
Source
[[1], [2], [3] Support Author]

This is a wrapper/port of Final Fantasy 3 Android for the PS Vita.

The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run.

Installation

Requirements:

  • libshacccg.suprx
  • kubridge.skprx
  • fd_fix.skprx OR repatch_ex.skprx
  • Game Data Files: Android

Installing the required plugins:

  • Install kubridge and FdFix by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder and adding two entries to your config.txt under *KERNEL (change accordingly if you are using ur0:tai):
 *KERNEL
 ux0:tai/kubridge.skprx
 ux0:tai/fd_fix.skprx
  • Note, don't install fd_fix.skprx if you're using repatch plugin.
  • (Optional) Install PSVshell to overclock your device to 500Mhz.
  • Install libshacccg.suprx, if you don't have it already, by following this guide.

Adding the game data files:

  • Obtain your copy of Final Fantasy 3 legally from the Google Play store in form of an .apk file and one or more .obb files (usually located inside the /sdcard/android/obb/com.square_enix.android_googleplay.FFIII_GP/) folder. You can get all the required files directly from your phone or by using an apk extractor you can find in the play store. The apk can be extracted with whatever Zip extractor you prefer (eg: WinZip, WinRar, etc...) since apk is basically a zip file. You can rename .apk to .zip to open them with your default zip extractor.
  • Copy the .obb file to ux0:data/ff3 and rename it to main.obb
  • Open the apk and extract libff3.so from the lib/armeabi-v7a folder to ux0:data/ff3.
  • Install FF3.vpk on your PS Vita.

Optional - Opening Video Playback:

  • Extract from the apk, the file res/raw/opening.mp4 and convert it to 1280x720.
  • (ffmpeg can be used for this task with the command ffmpeg -i opening.mp4 -vf scale=1280x720 output.mp4).
  • Once converted, copy it to ux0:data/ff3 named as opening.mp4.

Screenshots

ff3vita3.png ff3vita4.png

Changelog

v1.2.2

  • Changes\n- Restore movie audio port reuse behavior (1.1-style)\n- Restore original port config after movie playback when reusing an existing port\n- Bump app version to 1.2.2 (SFO 01.22)

v1.2.1

  • Bump version to 1.2.1\n- Enable vitaGL PHYCONT_ON_DEMAND in CI workflow for MP4 playback compatibility.

v1.1

  • Fixed an issue causing the game to crash with plugins hooking sceDisplaySetFrameBuf.
  • PostFX support.
  • Fixed higher resolutions (720p,/1080i) support. Now works as intended.
  • Added support for Simplified Chinese, Traditional Chinese and Korean languages.
  • Configurator can now be launched from livearea.
  • Added support for opening video playback.
  • Thanks to @Rinnegatamante and @Electric1447.

Credits

  • TheFloW for the initial arm elf loader.
  • Rinnegatamante for vitaGL, companion app and fixes.
  • Darthbellic for providing LiveArea assets.

External links

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