Information for "WiiRayTracer"
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Basic information
| Display title | WiiRayTracer |
| Default sort key | WiiRayTracer |
| Page length (in bytes) | 1,243 |
| Namespace ID | 0 |
| Page ID | 17843 |
| Page content language | en-gb - British English |
| Page content model | wikitext |
| Indexing by robots | Allowed |
| Number of redirects to this page | 1 |
| Counted as a content page | Yes |
| Page image |
Page protection
| Edit | Allow all users (infinite) |
| Move | Allow all users (infinite) |
Edit history
| Page creator | HydeWing (talk | contribs) |
| Date of page creation | 09:05, 14 June 2022 |
| Latest editor | HydeWing (talk | contribs) |
| Date of latest edit | 04:21, 10 April 2023 |
| Total number of edits | 7 |
| Total number of distinct authors | 1 |
| Recent number of edits (within past 90 days) | 0 |
| Recent number of distinct authors | 0 |
Page properties
| Transcluded templates (3) | Templates used on this page: |
SEO properties
Description | Content |
Article description: (description)This attribute controls the content of the description and og:description elements. | WiiRayTracer is a program that utilizes a basic version of a raytracing algorithm to generate 3D images on the Nintendo Wii console. The program utilizes the raw framebuffer and guVector functions, which are built-in tools, to generate the images. Raytracing is a technique used to create realistic 3D... |