Information for "Vita-lua"
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| Display title | vita-lua |
| Default sort key | Vita-lua |
| Page length (in bytes) | 1,154 |
| Namespace ID | 0 |
| Page ID | 38864 |
| Page content language | en-gb - British English |
| Page content model | wikitext |
| Indexing by robots | Allowed |
| Number of redirects to this page | 0 |
| Counted as a content page | Yes |
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| Edit | Allow all users (infinite) |
| Move | Allow all users (infinite) |
Edit history
| Page creator | HydeWing (talk | contribs) |
| Date of page creation | 10:45, 1 July 2024 |
| Latest editor | HydeWing (talk | contribs) |
| Date of latest edit | 11:08, 5 July 2024 |
| Total number of edits | 4 |
| Total number of distinct authors | 1 |
| Recent number of edits (within past 90 days) | 0 |
| Recent number of distinct authors | 0 |
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| Transcluded templates (3) | Templates used on this page: |
SEO properties
Description | Content |
Article description: (description)This attribute controls the content of the description and og:description elements. | vita-lua is a project that aims to bring Lua(JIT) to the PS Vita. vita-lua uses a slightly different approach to the already existing LuaPlayer: instead of having C shims written for all of the functions, it uses LuaJIT's FFI functionality to bind functions easily and quickly. There is support for PhysFS... |